With no canon for 5e, you'll either want to find a pdf of races of stone from 3.5, which goes in depth on their society, and provides a more nuanced take on them than is presented in Volo's guide, read up on them in 4e (PHB2, and at least 1 or 2 dragon magazine articles, IIRC), or make it up yourself.
In my games, they are generally animists and ancestor worshipers, which essentially means they serve and worship 4e's Primal Spirits. Animism is, in brief, a system of belief wherein everything has a spirit, and those spirits can and do effect the world. Animists often do stuff like leaving food offerings out for the spirits, have shrines for house spirits, sacred spaces in the wilderness for rituals and ceremonies where they seek the blessings of, and share drink with, the spirits, etc. Basically, pop culture shamanism is close enough for a player that isn't looking to go in depth.
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We do bones, motherf***ker!
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Volo's doesn't give any info. Who would they have their own or use default FR ones etc in PHB?
With no canon for 5e, you'll either want to find a pdf of races of stone from 3.5, which goes in depth on their society, and provides a more nuanced take on them than is presented in Volo's guide, read up on them in 4e (PHB2, and at least 1 or 2 dragon magazine articles, IIRC), or make it up yourself.
In my games, they are generally animists and ancestor worshipers, which essentially means they serve and worship 4e's Primal Spirits. Animism is, in brief, a system of belief wherein everything has a spirit, and those spirits can and do effect the world. Animists often do stuff like leaving food offerings out for the spirits, have shrines for house spirits, sacred spaces in the wilderness for rituals and ceremonies where they seek the blessings of, and share drink with, the spirits, etc. Basically, pop culture shamanism is close enough for a player that isn't looking to go in depth.
We do bones, motherf***ker!