Built to order as a nanny, companion and bodyguard for a sheltered noble girl, "her" body fashioned in a slightly more feminine shape than a standard unit. Spent twelve years watching her young ward bloom into a young woman.
The father intended XV to serve the family for generations, but when the daughter came of age she freed her lifelong friend.
XV basically wants to emulate her ward. She began tinkering with herself to try and become more human looking, and started experimenting with the concept of reproduction by building another like her. Unfortunately she can't quite manage the consciousness just yet.
War veteran Pugilist, was ground infantry, until he was deployed to Karrnath to launch an attack on the capital, but they were waiting, Snipers picked Blue's troops off quickly and all types of undead crowded in, as the troops were trying to fight off the onslaught, Blue's half-orc Barbarian comrade and friend, Bolric got his arms ripped off by a zombie ogre, and we had to fall back, Blue was honorably discharged and is now a vagrant trying to leave everything behind him. I really wish there was a easy way to post images on DNDBeyond 'cause I did some sketches of him.
Skreea, as she's asking to be called, and claiming to be female as well, was among a group of Warforged being educated in their future duties. She managed to sneak around and forge her place on the list of students multiple times (17 int, 11 wis), with different teachers. It was eventually noticed what she'd been doing and eventually "forcibly graduated." Her background before play is City Watch/investigator. At 3rd level I plan to take Soul Knife (She's a rogue obviously)
Aside from other personality details, she observes and thinks before acting (prolly standard to any player/character, but she's not one to act rashly)
I'm pretty sold on this myself, but wanted to throw it out somewhere for any input and/or encouragement on this approach to a rogue Warforged
Warforged are one of the cooler playable races to come out of the Eberron release...mechanical constructions that were once built for warfare, but now find new purpose amidst the various classes in D&D.
They are actually pretty damn versatile for a literal death-machines...they're innate defenses, coupled with the unique subclasses that allow them to excel in nearly any kind of build, means that a Warforged can pretty much be whoever they want to be.
The only thing remaining is...justifying their presence. Unless your campaign is set in Eberron, the presence of a Warforged might draw attention to your typical city guard or townsfolk. But this might serve only as an additional aspect to make your Warforged backstory even more unique!
Perhaps your Warforged was created by a Gnomish wizard-inventor, interesting in creating artificial life with a genuine soul (ala Victor Frankenstein).
Maybe your Warforged DID come from Eberron...part of an imported shipment of weaponry paid for by a criminal organization looking to expand their influence by using a small army of mechanical enforcers. But your Warforged gained sentience, breaking away from the criminal guild and is now on the run from the boss looking to reclaim his stolen property.
Maybe your Warforged is a wandering monk, looking to gain peace from the bloody memories of a war you can't actually remember clearly.
Perhaps your Warforged is actually the soul of another living race, trapped in a mechanical shell by a wicked necromancer who was looking to achieve immortality.
The potential for naming your Warforged are also unique to the type of class you want:
Stogie - the veteran Warforged Barbarian who puffs on a cigar and drinks whiskey, despite not really feeling the effect.
Tesla - the magical Storm Sorcerer whose heart is a literal condensed storm.
Jukebox - an Envoy Warforged Bard whose torso opens to reveal an assortment of musical instruments (like an ORGAN, ha!). Perhaps he is seeking musical instruments to add to his collection, to become a living symphony!
Hidden Pearl - a spiritual monk Warforged whose name is chosen as a metaphor for the soul within the shell.
Slick - the surprisingly sneaky Warforged rogue.
Really, the possibilities are endless.
So please, share your Warforged character concepts below!
The warforged character in my campaign has no recollection of his past. He was found by dwarves digging through a mountain alongside a strange skeleton. When he was activated he had no memories of who he was or where he came from.
As DM the history I have decided upon (player doesn’t know yet) is as follows.
Soon after the Githrezai spilt from the Githyenki a Githrezai became frustrated, she saw that the Githyanki had stronger military and where going to win the war so she set about trying to make a kind of mechanical golem, creatures that could help guard the last bastions of the Githyenki, help defend and fight. Beings with no soul.
But there was a mistake in her plans, maybe it was the way she cast the spell, or maybe it was being in limbo, she had 1000 of these gollum’s creatures ready to be sparked into action, to obey her command she worked the magic and then too late she realised, the constructs where not simply mechanical beings, each had been infused with a piece of soul, they looked at her, 1000 newly created souls new born creatures with no sense of the world.
The Gith went and spoke to her teacher and mentor, admitting what she had done. As is the way with the Githrezai the council of elders spent many years in debate and quiet reflection, but finally they agreed. She would teach these new creatures the ways of the Gith, they would be her responsibility and they would have the freedoms given to all Gith. So they where taught, there skills and abilities identified, many chose to fight alongside the Gith battling with the illithid and Githyenki. That is where my players one fell, fighting an illithid nest he held a rear guard action alongside a Gith, in the final moment they brought down the tunnel to guard the escape. The Gith as it’s last dying action then imparted it’s conciousnous into the players character and locked itself away in its mind to protect it.
The warforged I'm playing now is named Hana'ia, from the Hawaiian word for "crafted". I'm having trouble filling out his story properly. In essence, he is the soul of an ancient god who's cruelty to his people had him stripped of his status and thrown into a warforged to 'learn what it means to be mortal, so you may earn your immortality.' As the campaign progresses, i'm finding it more and more difficult to be the haughty and arrogant ******* he's supposed to be. I end up making him care about others too soon, being sympathetic to monsters and villagers before he's truly experienced their pains. I'm not really sure if i'm playing him wrong tbh. In my homebrew world 'Voidcliff' he used to be the God of Chains and Contracts, making deals with mortals, so in game he's all about trade and negotiating with the enemy before attacking anything. But to be cast out for cruelty, wouldn't that carry over to the new body and realm since he remembers his past?
You can't play your own character wrong, but you did set yourself up for something that's usually difficult to roleplay when you're with a group (as opposed to say, playing a computer RPG by yourself).
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
i usually play by myself. this is one of my first groups that made it past session 2. I've been talking to my group tonight and made some changes to his initial reason for being in the world. it's much better now, I've been writing alone for so long i get into a same rhythm and end up cookie-cutting the same god-mode character everytime
I have a Warforged Paladin. One of House Canith's wizards decided to build a protector for his little girl. He called her into the room and told her that this Warforged was her guardian and she should name it, because it would be her friend and companion.
The six year-old immediately called him "Fluffy! P-H-L-U-P-H-Y!"
Eventually the little girl grew up and Phluphy starting picking up some odd jobs here and there, and eventually came in contact with the Lord of Blades. Now Phluphy is a couple of McNuggets short of a happy meal, but upon hearing The Lord of Blades wanted to gather all the sentient races, he immediately volunteered to help.
So we have the Lawful Good Paladin sworn to an evil deity, with the intelligence of a squirrel and mannerisms of a clumsy child, going around helping people out in the name of gathering everyone to his god.
In the 6'8, 400lb body of a a Heartwood, stone and steel hewn Warforged.
I love it!
Rollback Post to RevisionRollBack
Come check out some of my Homebrew (please give input!)
A Warforged Circle Of Stars Druid. He has absolutely know recollection of his past nor why he was created (which is to say I'm having trouble writing his backstory). His rusted body lied motionless in the ruins of a tower for many years before awaking one day during a starry sky. He decides to go in search of his past and why he was created, with his only lead being a crystal that projects starry patterns when placed before a light
His favorite spells are the ones he uses to call upon starry spirits that represent a constellation (via spells like Summon Beast, Summon Fey and Summon Elemental). He also possesses several spells that manipulate water, like how the moon above controls the tides
Gerard Falk was a human rogue inquisitive in the service of House Cannaith, until the job where everything went wrong. On that fateful day, he nearly died in an airship crash. Luckily, they could rebuild him...
Not quite a Warforged but a similar vein - Junior, my Autognome.
Junior (full name Griswold Grayling Junior) was built by my gnome artificer NPC Griswold "Gizmo" Grayling, who created Junior t obe his assistant in dangerous tests involving the magical spells and curses that Gizmo has stored in a variety of gems and crystals.
Well, after not that long, Junior decided that he was fed up of being exploded, turned into other things, and recoloured by Gizmo's experiments, and he decided to set off into the world to find adventure instead. When he left, Junior stole a bag full of Gizmo's magic gems, and has worked to fit them to himself, imbuing him with barely controlled magics.
Junior is now aboard a spelljammer, and he uses his various magic gems to cast all manner of spells, as a wild magic sorcerer. The gems are volatile, and in the last 2 sessions, Junior has wild-magic-surged 6 times; first turning into a sheep, then getting to cast another spell, which triggered wild magic again (twice in one turn!) to restore 2d10 hitpoints. Then Junior tried to help kill a giant shark, and succeeded - by casting fireball centred on himself. This was brilliant, because Junior has acquired a gem of fireball, and had jst cast firebolt, so I roleplayed that he said "huh, could have sworn that firebolt was in my other arm" just before he exploded. Then he used firebolt again to bake a cake for a Giff, and returned (having wild-magic surged) surrounded by ethereal music. Later, he cast 2 meteors down at another ship, and then lightning burst from his arm as he surged again and killed 3 vampirates!
His current mission is to understand Food, which he does not need. So far he's discovered the creatures need food to live. This led to an awkward moment when we met a vampire captain who said he was dead, and Junior asked "did you try eating something?".
A warforged idea I have, is Huey, who is a hamster.
Huey was once a simple lab hamster who was constantly being experimented on by a mad mage. Eventually, all the magic bombarding his fuzzy little form altered his mind and gave him human-like intelligence. The rodent then busted out of his cage and built himself a human sized suit of armor that he can control within. After stealing stuff from his former owner, he struck out on his own in a suit of armor piloted by a hamster. He would probably be an artificer of some kind.
Faca di Aço was a Storm Sorcerer/Forge Cleric of Ronnie James Dio, whose favored weapon was his trusty steel-reinforced pau elétrico, Valquíria.
He was a member of an ancient order of defenders of the Metal known as the Neon Knights, and when the party first encountered him he was a rusted, overgrown hulk locked in a deadly embrace with the mouldering skeleton of a manticore. A stroke of black lightning from the hand of Dio awoke him to new purpose in a benighted age of wood and stone.
Ah, I miss that campaign. Perhaps someday Aço and his boon roadiescompanions will ride once again on his mobile steel throne, flanked by lava-vomiting skulls.
A warforged idea I have, is Huey, who is a hamster.
Huey was once a simple lab hamster who was constantly being experimented on by a mad mage. Eventually, all the magic bombarding his fuzzy little form altered his mind and gave him human-like intelligence. The rodent then busted out of his cage and built himself a human sized suit of armor that he can control within. After stealing stuff from his former owner, he struck out on his own in a suit of armor piloted by a hamster. He would probably be an artificer of some kind.
Are you sure it's a hamster and not a pair of mice?
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
A warforged idea I have, is Huey, who is a hamster.
Huey was once a simple lab hamster who was constantly being experimented on by a mad mage. Eventually, all the magic bombarding his fuzzy little form altered his mind and gave him human-like intelligence. The rodent then busted out of his cage and built himself a human sized suit of armor that he can control within. After stealing stuff from his former owner, he struck out on his own in a suit of armor piloted by a hamster. He would probably be an artificer of some kind.
Are you sure it's a hamster and not a pair of mice?
Named Pinky and Brain? I didn't think about that. This was really the first idea that popped into my head upon reading this thread. I named him Huey because of Calvin and Hobbes Hamster Huey and the Gooey Kablooie. But having two would be even more fun and every time the character rolls low the mice start arguing about whose fault it was.
i think that all war forged are born by an Artifacer/mechanic and serve their master for years until there master who is happy with their service and gives them free will and emotion
For my world, I drew from Star Wars clones and Bastion of Overwatch. They were created during a great war when an Empire was being invaded by a powerful nation that trafficked with fiends. A large number of elderly and invalid patriots wanted to defend their empire but were physically unable to fight until artificers in the employ of the empire designed a way to upload the consciousness of the living into constructed soldiers. In secret, the artificers took the volunteers and uploaded them, with the full intent of returning them to their bodies after the war, however, the machinery that uploaded the patriots was destroyed, causing them to become inert. The empire was victorious and the program was kept secret until recently when the inert Warforged began to awaken. They had their skills, but no memory of purpose or past.
you could be a berserk warforged and make the dial up motem sound when you rage
XV11FT/X1
Built to order as a nanny, companion and bodyguard for a sheltered noble girl, "her" body fashioned in a slightly more feminine shape than a standard unit. Spent twelve years watching her young ward bloom into a young woman.
The father intended XV to serve the family for generations, but when the daughter came of age she freed her lifelong friend.
XV basically wants to emulate her ward. She began tinkering with herself to try and become more human looking, and started experimenting with the concept of reproduction by building another like her. Unfortunately she can't quite manage the consciousness just yet.
(She's an artificer.)
Beta 2 "Blue"
War veteran Pugilist, was ground infantry, until he was deployed to Karrnath to launch an attack on the capital, but they were waiting, Snipers picked Blue's troops off quickly and all types of undead crowded in, as the troops were trying to fight off the onslaught, Blue's half-orc Barbarian comrade and friend, Bolric got his arms ripped off by a zombie ogre, and we had to fall back, Blue was honorably discharged and is now a vagrant trying to leave everything behind him. I really wish there was a easy way to post images on DNDBeyond 'cause I did some sketches of him.
Mystic v3 should be official, nuff said.
Pulling/putting a background together, thinking
Skreea, as she's asking to be called, and claiming to be female as well, was among a group of Warforged being educated in their future duties. She managed to sneak around and forge her place on the list of students multiple times (17 int, 11 wis), with different teachers. It was eventually noticed what she'd been doing and eventually "forcibly graduated." Her background before play is City Watch/investigator. At 3rd level I plan to take Soul Knife (She's a rogue obviously)
Aside from other personality details, she observes and thinks before acting (prolly standard to any player/character, but she's not one to act rashly)
I'm pretty sold on this myself, but wanted to throw it out somewhere for any input and/or encouragement on this approach to a rogue Warforged
Looks pretty good.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The warforged character in my campaign has no recollection of his past. He was found by dwarves digging through a mountain alongside a strange skeleton. When he was activated he had no memories of who he was or where he came from.
As DM the history I have decided upon (player doesn’t know yet) is as follows.
Soon after the Githrezai spilt from the Githyenki a Githrezai became frustrated, she saw that the Githyanki had stronger military and where going to win the war so she set about trying to make a kind of mechanical golem, creatures that could help guard the last bastions of the Githyenki, help defend and fight. Beings with no soul.
But there was a mistake in her plans, maybe it was the way she cast the spell, or maybe it was being in limbo, she had 1000 of these gollum’s creatures ready to be sparked into action, to obey her command she worked the magic and then too late she realised, the constructs where not simply mechanical beings, each had been infused with a piece of soul, they looked at her, 1000 newly created souls new born creatures with no sense of the world.
The Gith went and spoke to her teacher and mentor, admitting what she had done. As is the way with the Githrezai the council of elders spent many years in debate and quiet reflection, but finally they agreed. She would teach these new creatures the ways of the Gith, they would be her responsibility and they would have the freedoms given to all Gith. So they where taught, there skills and abilities identified, many chose to fight alongside the Gith battling with the illithid and Githyenki. That is where my players one fell, fighting an illithid nest he held a rear guard action alongside a Gith, in the final moment they brought down the tunnel to guard the escape. The Gith as it’s last dying action then imparted it’s conciousnous into the players character and locked itself away in its mind to protect it.
The warforged I'm playing now is named Hana'ia, from the Hawaiian word for "crafted". I'm having trouble filling out his story properly. In essence, he is the soul of an ancient god who's cruelty to his people had him stripped of his status and thrown into a warforged to 'learn what it means to be mortal, so you may earn your immortality.' As the campaign progresses, i'm finding it more and more difficult to be the haughty and arrogant ******* he's supposed to be. I end up making him care about others too soon, being sympathetic to monsters and villagers before he's truly experienced their pains. I'm not really sure if i'm playing him wrong tbh. In my homebrew world 'Voidcliff' he used to be the God of Chains and Contracts, making deals with mortals, so in game he's all about trade and negotiating with the enemy before attacking anything. But to be cast out for cruelty, wouldn't that carry over to the new body and realm since he remembers his past?
You can't play your own character wrong, but you did set yourself up for something that's usually difficult to roleplay when you're with a group (as opposed to say, playing a computer RPG by yourself).
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
i usually play by myself. this is one of my first groups that made it past session 2. I've been talking to my group tonight and made some changes to his initial reason for being in the world. it's much better now, I've been writing alone for so long i get into a same rhythm and end up cookie-cutting the same god-mode character everytime
I love it!
Come check out some of my Homebrew (please give input!)
Make some trinket tables on this thread!
Relic
A Warforged Circle Of Stars Druid. He has absolutely know recollection of his past nor why he was created (which is to say I'm having trouble writing his backstory). His rusted body lied motionless in the ruins of a tower for many years before awaking one day during a starry sky. He decides to go in search of his past and why he was created, with his only lead being a crystal that projects starry patterns when placed before a light
His favorite spells are the ones he uses to call upon starry spirits that represent a constellation (via spells like Summon Beast, Summon Fey and Summon Elemental). He also possesses several spells that manipulate water, like how the moon above controls the tides
Gerard Falk was a human rogue inquisitive in the service of House Cannaith, until the job where everything went wrong. On that fateful day, he nearly died in an airship crash. Luckily, they could rebuild him...
Not quite a Warforged but a similar vein - Junior, my Autognome.
Junior (full name Griswold Grayling Junior) was built by my gnome artificer NPC Griswold "Gizmo" Grayling, who created Junior t obe his assistant in dangerous tests involving the magical spells and curses that Gizmo has stored in a variety of gems and crystals.
Well, after not that long, Junior decided that he was fed up of being exploded, turned into other things, and recoloured by Gizmo's experiments, and he decided to set off into the world to find adventure instead. When he left, Junior stole a bag full of Gizmo's magic gems, and has worked to fit them to himself, imbuing him with barely controlled magics.
Junior is now aboard a spelljammer, and he uses his various magic gems to cast all manner of spells, as a wild magic sorcerer. The gems are volatile, and in the last 2 sessions, Junior has wild-magic-surged 6 times; first turning into a sheep, then getting to cast another spell, which triggered wild magic again (twice in one turn!) to restore 2d10 hitpoints. Then Junior tried to help kill a giant shark, and succeeded - by casting fireball centred on himself. This was brilliant, because Junior has acquired a gem of fireball, and had jst cast firebolt, so I roleplayed that he said "huh, could have sworn that firebolt was in my other arm" just before he exploded. Then he used firebolt again to bake a cake for a Giff, and returned (having wild-magic surged) surrounded by ethereal music. Later, he cast 2 meteors down at another ship, and then lightning burst from his arm as he surged again and killed 3 vampirates!
His current mission is to understand Food, which he does not need. So far he's discovered the creatures need food to live. This led to an awkward moment when we met a vampire captain who said he was dead, and Junior asked "did you try eating something?".
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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A warforged idea I have, is Huey, who is a hamster.
Huey was once a simple lab hamster who was constantly being experimented on by a mad mage. Eventually, all the magic bombarding his fuzzy little form altered his mind and gave him human-like intelligence. The rodent then busted out of his cage and built himself a human sized suit of armor that he can control within. After stealing stuff from his former owner, he struck out on his own in a suit of armor piloted by a hamster. He would probably be an artificer of some kind.
Faca di Aço was a Storm Sorcerer/Forge Cleric of Ronnie James Dio, whose favored weapon was his trusty steel-reinforced pau elétrico, Valquíria.
He was a member of an ancient order of defenders of the Metal known as the Neon Knights, and when the party first encountered him he was a rusted, overgrown hulk locked in a deadly embrace with the mouldering skeleton of a manticore. A stroke of black lightning from the hand of Dio awoke him to new purpose in a benighted age of wood and stone.
Ah, I miss that campaign. Perhaps someday Aço and his boon
roadiescompanions will ride once again on his mobile steel throne, flanked by lava-vomiting skulls.J
Great Wyrm Moonstone Dungeon Master
The time of the ORC has come. No OGL without irrevocability; no OGL with 'authorized version' language. #openDND
Practice, practice, practice • Respect the rules; don't memorize them • Be merciless, not cruel • Don't let the dice run the game for you
Are you sure it's a hamster and not a pair of mice?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Named Pinky and Brain? I didn't think about that. This was really the first idea that popped into my head upon reading this thread. I named him Huey because of Calvin and Hobbes Hamster Huey and the Gooey Kablooie. But having two would be even more fun and every time the character rolls low the mice start arguing about whose fault it was.
I wondered if you were making a Calvin and Hobbes reference.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
i think that all war forged are born by an Artifacer/mechanic and serve their master for years until there master who is happy with their service and gives them free will and emotion
Samson K
For my world, I drew from Star Wars clones and Bastion of Overwatch. They were created during a great war when an Empire was being invaded by a powerful nation that trafficked with fiends. A large number of elderly and invalid patriots wanted to defend their empire but were physically unable to fight until artificers in the employ of the empire designed a way to upload the consciousness of the living into constructed soldiers. In secret, the artificers took the volunteers and uploaded them, with the full intent of returning them to their bodies after the war, however, the machinery that uploaded the patriots was destroyed, causing them to become inert. The empire was victorious and the program was kept secret until recently when the inert Warforged began to awaken. They had their skills, but no memory of purpose or past.