Howdy y’all, just got a few questions for some insight.
Planning a mind flayer/githyanki story.
Players track a mystery and find a mind flayer colony (a small splinter colony led by an ulitharid).
At some point, they encounter a githyanki hunting party.
Right now, I’m thinking this is a graduating class of githyanki, out to kill mind flayers as their training on the Material Plane finishes.
My question is this: how many githyanki would there be? WOULD they be initiates?
Endgame result: the githyanki, likely out of vengeance, or for some other reason, assault the party’s city of residence, and an airship battle commences.
Check Modenkaien's Tome of Foes on page 88. It breaks down their command and regiment structures there. A quick overview is:
Each Supreme Commander oversees ten Kith'raks that command a regiment of 1000 Gith warriors.
Ten Kith'rak each command a 100 warriors and answer to a Supreme Commander
Each Kith'rak command 10 Sarths who command a party of 10 warriors.
Knights are outside the traditional hierarchy and answer directly to Vlaakith. These are the silver sword wielders, they are commanders, commissars, enforcers, and secret police, any important mission will have at least one Knight.
Most likely if they are a graduating class they do not have a knight or kith'rak in their midst, the camp could be commanded by a gish, it would be too trivial an assignment for a knight in my opinion.
As for the party, a Sarth and 10 warriors. I always envisioned a culling of the weak as the gith are raised on the prime material. They start with 20 in a hatching and when they leave there is half the number, the others being killed off by their peers to prove their worth.
Stats for Kith'rak, Gish, and Supreme Commander are in MTOF, Knights and warriors are in the MM.
Welp, Mind Flayers can be pretty nasty. If I was doing what you are I would first determine how many Mind Flayers you plan on having, and having enough giths to where they could theoretically kill one, and populate the story accordiingly. That's just what I would do. Hope this helps.
there would most likely be three times as many Githyanki as there are Mindflayers essentially making it to be three gith per mindflayer and one of those gith being a monk or wizard with the other two being knights or soldiers to distract the mindflayer from the monk or wizard, does that help at all?
A bit late, but that always confused me, if the sarths = the githyanki warriors (from the MM with a CR of 3), where are the stats of the 10 warriors he commands (that should be weaker than him) ?
A bit late, but that always confused me, if the sarths = the githyanki warriors (from the MM with a CR of 3), where are the stats of the 10 warriors he commands (that should be weaker than him) ?
Maybe just ginyanki with guard statistics and the githyanki racial abilities?
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
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Howdy y’all, just got a few questions for some insight.
Planning a mind flayer/githyanki story.
Players track a mystery and find a mind flayer colony (a small splinter colony led by an ulitharid).
At some point, they encounter a githyanki hunting party.
Right now, I’m thinking this is a graduating class of githyanki, out to kill mind flayers as their training on the Material Plane finishes.
My question is this: how many githyanki would there be? WOULD they be initiates?
Endgame result: the githyanki, likely out of vengeance, or for some other reason, assault the party’s city of residence, and an airship battle commences.
Any tips?
Check Modenkaien's Tome of Foes on page 88. It breaks down their command and regiment structures there. A quick overview is:
Knights are outside the traditional hierarchy and answer directly to Vlaakith. These are the silver sword wielders, they are commanders, commissars, enforcers, and secret police, any important mission will have at least one Knight.
Most likely if they are a graduating class they do not have a knight or kith'rak in their midst, the camp could be commanded by a gish, it would be too trivial an assignment for a knight in my opinion.
As for the party, a Sarth and 10 warriors. I always envisioned a culling of the weak as the gith are raised on the prime material. They start with 20 in a hatching and when they leave there is half the number, the others being killed off by their peers to prove their worth.
Stats for Kith'rak, Gish, and Supreme Commander are in MTOF, Knights and warriors are in the MM.
Welp, Mind Flayers can be pretty nasty. If I was doing what you are I would first determine how many Mind Flayers you plan on having, and having enough giths to where they could theoretically kill one, and populate the story accordiingly. That's just what I would do. Hope this helps.
-Sol
there would most likely be three times as many Githyanki as there are Mindflayers essentially making it to be three gith per mindflayer and one of those gith being a monk or wizard with the other two being knights or soldiers to distract the mindflayer from the monk or wizard, does that help at all?
A bit late, but that always confused me, if the sarths = the githyanki warriors (from the MM with a CR of 3), where are the stats of the 10 warriors he commands (that should be weaker than him) ?
Maybe just ginyanki with guard statistics and the githyanki racial abilities?
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.