Hello I am a inexperienced DnD player so I am looking for some feedback for a character build and background I have been working on for a while.
Backstory
inspiration
Jim Raynor of StarCraft fame is a farm boy who joins the marines to help support his family. Distinguishing himself as a leader he rose through the ranks. After falling under the influence of Tychus Findly Jim fell into the complex world of the marine corps' black market. After a botch heist the pair went AWAL and became outlaws. After another bad heist Tychus went to jail to give Jim the chance to survive. Jim settled down as a marshal starting a small family. After the Confederacy took his son and wife died of the flu, Jim join a anti Confederacy rebellion. He was given command of a small unit that became known Raynor's Raiders.
background:
Marine (Because his roll in the military)
Personality trait: I am always working on some project or other
Ideals: Bravery. To act when others quake in fear. (Jim is known for his crazy bravery.)
Bonds: I must set an example of hope for those who have given up. (This seems fitting for a rebel)
Flaws: I hold grudges and have difficulty forgiving others. (Jim is abscessed on killing his old commander and his ex-girlfriend both who are mass murders)
Backstory
James' early life started on his family farm of four generations. Life on the farm was of hard work and his fathers life lessons.
At a young age his grandfather taught him how to shot and hunt.
on his 18th naming day he was drafted into his lords levies. Though he was never been on board a ship before he was placed on ship as a marine.
the love of his life was a sorceress that they served on the same ship. After an adventure for a necromancer's tomb she was abandon and left for dead.
Afterwards he went AWAL.
Build
Race
variant Human taking the crossbow expert feat
class
Fighter
5 levels
Battle master
maneuvers
precession strike
rally
menacingly strike
capping the 5 levels with sharp shooter
Rogue
levels 3
archetype Thief for the quick hands skill for the ability to use items as a bounce action.
Artificer
the remainder of our levels will be in artificer
Infusions
the main one I want is the homunculus servant
Archetype Artillerist
the ability score improvements are to improve our dex and intel.
My main reasoning for this mix is that the fighter and rogue's action economy will help enable the artificer's abelites. I chose fighter because he was a grunt, rogue because of his turning outlaw and I choose artificer because you can reskin the infusion of the homunculus servant and eldritch cannon as some Jim's iconic units.
Edit: A far as I understand it the homunculus servant can carry and move the eldritch cannon or any of the alchemist inventions delivering them to who needs them or a bag of explosives, its basic its a guided missile for a hundred gold.
Hello I am a inexperienced DnD player so I am looking for some feedback for a character build and background I have been working on for a while.
Edit: A far as I understand it the homunculus servant can carry and move the eldritch cannon or any of the alchemist inventions delivering them to who needs them or a bag of explosives, its basic its a guided missile for a hundred gold.
Outside the Lines Fantasy – A collection of self published fiction stories.
i love this idea! i think it would work great!