I've playing this guy since the 2017 Artificer; Alchemist and loved every minute of it.
"Dr. Hjalmar Gunderson has always been an eclectic man: whatever the norm was, he was focusing on something different. Growing up in his family’s large farming estate in Nesmyth, north of Marsember, while all his siblings and peers (not ‘friends’ as such) were doing normal kid things, Hjalmar was staring at the stars, pulling apart clocks or researching famous arcane inventions and inventors, dreaming his name would one day be on that list too.
In his late teens, Hjalmar received his calling, a scholarship to study at the University of Suzail. In true Gunderson form, he majored in engineering and minored in medicinal sciences and remained at the top of the cohort in both degrees for some time. Then the Sembian nation attacked. Being a staunch loyalist, he signed up instantly and luckily he was drafted into a special unit headed by one of his former professors, a gnome named Llewellyn D’Smond.
The unit was based outside Suzail in the fortified village of Kew. They were tasked with creating never before seen tactics and tools in warfare. Hjalmar performed strongly, and took the lead on several projects. This was much to the irritation of childhood best friend and no competitive fellow R&D member, Harro Le D’Gween, who harboured resentment and jealousy of Hjalmar’s success. Hjalmar soon began working as a field tester, getting sent into battle to test inventions and potions. He also spent a lot of time in the field as a medic, pursuing in interest in medicinal sciences. Close to the end of the war, Hjalmar was posted along the Dragonmere, when he was sent several prototypes of a new device for field testing. He recognised these as The Thundermonger, an arcane smokepowder weapon that he had helped Llewellyn develop.
After successful testing (albeit in a fairly quiet area of the war at that time), it was stamped for approval to go into wider production. One of the most climactic moments of the war saw these prototype Thundermongers used to devastating effect against a Sembian advance. A surprise push on the front where Hjalmar and his comrades were stationed was repelled, narrowly, and in many ways turned the fate of the war. All the prototypes were unfortunately lost, but the day was won. When Hjalmar returned to Kew, he found that Llewellyn had disappeared, Harro had taken over, and all the schemata and reports on the Thundermongers were gone. With the war over, Hjalmar could not stand to be in the same building as Harro. He resigned his commission and started an adventurer's guild with other veterans. He now hopes to track down wondrous items, catalogue them and hopefully learn enough to make his own name in the wondrous item creation business with grand dreams of opening up his own Wondrous Item and Potions Emporium... of course, the name needs some work, but he's a man of potions not poetry."
That was the beginning of the campaign's backstory. Harro has since gone rogue and begun selling the schemas and materials on the black market, including selling AND manufacturing Thundermongers to a Goblinoid army lead by hobgoblins who sacked the nearby city of Arabel and became one of our campaign's main BBEGs, killing me twice on separate occasions using an enchanted sniper version. While escaping from the sacking of Arabel as we were severely outnumbered and the Purple Knight/Humanoid army was falling rapidly, we accidentally found ourselves in the feywild for three weeks, when we finally arrived back it was actually three years later, Suzail had vanished leaving nothing but a crater and the Hobgoblin led army had settled Arabel and it was apparently better off than it was before. We met with their leader, who remembered us almost killing us last time and said there was no hard feelings in war, its just business, but to clear the air completely, we had to solve a problem they were having at a local mine with some fire giants. They had these new weapons which I recognised as massive gatling style ballista I designed years previous but then abandoned because our smelters, apparatus and workers weren't big, hot or strong enough to make them. The Hobgoblin general recounted the fellow who sold them their rifles was seen with them once so he assumes Harro had fitted the Fire Giants out with the artillery. We then made our way through the Against the Giants module and found him in the volcanic blacksmith of the fire giant stronghold and we finally killed him before he had a turn. I got the killing blow with a lvl3 Melf's Acid Arrow, melting his jaw and throat away so he could never sell the secrets of thundermongers again, not even under s Speak With Dead circumstance. It was exhilarating! I got his hand held shotguns and a few other trinkets but that original thundermonger that he's moded over the years is nowhere to be seen... yet. Now we go into the Underdark as all clues point to the drow stealing our home city.
I got a soft spot for Plague Doctors, Hjalmar sounds awesome! I love how you got a personal nemesis, really cool for DM's to play with, and I dig how you're going to the Underdark now. Keep us up to date!
I LOVE plague doctors too, the whole aesthetic and facade that comes with them is so atmospheric. I jumped at the chance to theme him that way when an Alchemist popped into UA, until then I was looking at a cleric and it just didnt fit right. We have our next session this weekend after another long hiatus, if anything interesting happens I'll hit back. The story thread with Harro was one of three we were tracking in the campaign, the main one involves these mummy vampire ladies called Shadar Vari in incubation coffins that seem to be hidden around the land. Naturally, we keep accidentally waking them up and unleashing them on the world. The last few we've found were of drow heritage. So who knows what we'll find down there.
Your Duregar cleric sounds fun! Interesting choice! Is he True N or on the evil scale?
He's Lawfull Evil, overall he wants order in the land and will help people but his methods can be extreme. Think force choking a guy with chill touch for having failed his duties as a sherrif.
Your guy sounds cool to, lemme know how your next session goes! Makes me think of the Plague Doctor in Darkest Dungeon.
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Hadgar Greystone, Lv 10 Duergar Death Cleric. Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid Rime of the Frost Maiden Campaign.
I've playing this guy since the 2017 Artificer; Alchemist and loved every minute of it ... Now we go into the Underdark as all clues point to the drow stealing our home city.
I got a soft spot for Plague Doctors, Hjalmar sounds awesome! I love how you got a personal nemesis, really cool for DM's to play with, and I dig how you're going to the Underdark now. Keep us up to date!
I LOVE plague doctors too, the whole aesthetic and facade that comes with them is so atmospheric. I jumped at the chance to theme him that way when an Alchemist popped into UA, until then I was looking at a cleric and it just didnt fit right. We have our next session this weekend after another long hiatus, if anything interesting happens I'll hit back. The story thread with Harro was one of three we were tracking in the campaign, the main one involves these mummy vampire ladies called Shadar Vari in incubation coffins that seem to be hidden around the land. Naturally, we keep accidentally waking them up and unleashing them on the world. The last few we've found were of drow heritage. So who knows what we'll find down there.
Your Duregar cleric sounds fun! Interesting choice! Is he True N or on the evil scale?
He's Lawfull Evil, overall he wants order in the land and will help people but his methods can be extreme. Think force choking a guy with chill touch for having failed his duties as a sherrif.
Your guy sounds cool to, lemme know how your next session goes! Makes me think of the Plague Doctor in Darkest Dungeon.
She was a HUGE inspiration, yes! Her and Tarryon Darington!
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Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
I've playing this guy since the 2017 Artificer; Alchemist and loved every minute of it ... Now we go into the Underdark as all clues point to the drow stealing our home city.
I got a soft spot for Plague Doctors, Hjalmar sounds awesome! I love how you got a personal nemesis, really cool for DM's to play with, and I dig how you're going to the Underdark now. Keep us up to date!
I LOVE plague doctors too, the whole aesthetic and facade that comes with them is so atmospheric. I jumped at the chance to theme him that way when an Alchemist popped into UA, until then I was looking at a cleric and it just didnt fit right. We have our next session this weekend after another long hiatus, if anything interesting happens I'll hit back. The story thread with Harro was one of three we were tracking in the campaign, the main one involves these mummy vampire ladies called Shadar Vari in incubation coffins that seem to be hidden around the land. Naturally, we keep accidentally waking them up and unleashing them on the world. The last few we've found were of drow heritage. So who knows what we'll find down there.
Your Duregar cleric sounds fun! Interesting choice! Is he True N or on the evil scale?
He's Lawfull Evil, overall he wants order in the land and will help people but his methods can be extreme. Think force choking a guy with chill touch for having failed his duties as a sherrif.
Your guy sounds cool to, lemme know how your next session goes! Makes me think of the Plague Doctor in Darkest Dungeon.
She was a HUGE inspiration, yes! Her and Tarryon Darington!
You got artwork of her? Or what you think she looks like? My avatar is artwork I had commissioned.
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Hadgar Greystone, Lv 10 Duergar Death Cleric. Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid Rime of the Frost Maiden Campaign.
I've playing this guy since the 2017 Artificer; Alchemist and loved every minute of it ... Now we go into the Underdark as all clues point to the drow stealing our home city.
I got a soft spot for Plague Doctors, Hjalmar sounds awesome! I love how you got a personal nemesis, really cool for DM's to play with, and I dig how you're going to the Underdark now. Keep us up to date!
I LOVE plague doctors too, the whole aesthetic and facade that comes with them is so atmospheric. I jumped at the chance to theme him that way when an Alchemist popped into UA.
Your Duregar cleric sounds fun! Interesting choice! Is he True N or on the evil scale?
He's Lawfull Evil, overall he wants order in the land and will help people but his methods can be extreme. Think force choking a guy with chill touch for having failed his duties as a sherrif.
Your guy sounds cool to, lemme know how your next session goes! Makes me think of the Plague Doctor in Darkest Dungeon.
She was a HUGE inspiration, yes! Her and Tarryon Darington!
You got artwork of her? Or what you think she looks like? My avatar is artwork I had commissioned.
Yeah I was originally using this one and this one but they weren't quite right (aside from having a bust for an image representing a bloke haha). But then Dim Mak Igor was released as a Fortnite skin and while I don't play that game, the character design was like they read my mind, even down to the tricorn hat, apron and lantern (themed as my alchemist kit). Oh I hadn't zoomed in on your avatar! Thats super cool, very gritty!
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Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
Elliott Reinhart/Height: 5' 10"/Weight: 215 lbs/Human Rogue/Space Pirate/32 years old.
I made him for the specific campaign, so his backstory was made to fit it. An Elf tries to pickpocket him one day at a bar and he catches her. They talk for a long while over drinks. She convinces him that he should get out of this slump and build a new incredible crew to help her with an extremely important mission. Then fills him in on something she overheard about the human race.....something terribly evil. They humans planned to take over and then purge the universe of all that weren't pure humans. She tells him how this can be how he regains the respect as a captain he once had. He travels far and wide, across galaxies even, until he has the best of the best for his crew. It took long because of the reluctance of most to join him. All the while the humans had been carrying out the plans spoke of by the Elf. By the time his team is assembled, humankind has already taken over 60% of the known universe, with the rest of the evil plan to wipe out other existing life starting to unfold. The leader of the humans was a warlock who was using a faraway ancient planet with a powerful well, made by the gods themselves. Putting even a single person of a race into the well as a sacrifice while speaking the activation words will wipe that race from existence. It's an extremely difficult and trying fight but Elliott and his crew manage to stop the plans of the humans and the powerful warlock leading the attack on nonhumans. As Elliott is about to land the final blow the warlock mutters something in an unknown language and a sphere of light surrounds Elliott(he blacks out). When he finally comes to, he realizes he has been sent just far enough in the past to never be able to meddle in the affairs of that forsaken future. Humans just don't live long enough. Defeated, he heads to the nearest bar and gets totally drunk. For years he makes a name for himself in this new timeline as one of the best pirates around. His only goal is to get back to his own timeline, where his spaceship and crew hopefully still exist, and stop the human race once and for all.
I've playing this guy since the 2017 Artificer; Alchemist and loved every minute of it ... Now we go into the Underdark as all clues point to the drow stealing our home city.
I got a soft spot for Plague Doctors, Hjalmar sounds awesome! I love how you got a personal nemesis, really cool for DM's to play with, and I dig how you're going to the Underdark now. Keep us up to date!
I LOVE plague doctors too, the whole aesthetic and facade that comes with them is so atmospheric. I jumped at the chance to theme him that way when an Alchemist popped into UA.
Your Duregar cleric sounds fun! Interesting choice! Is he True N or on the evil scale?
He's Lawfull Evil, overall he wants order in the land and will help people but his methods can be extreme. Think force choking a guy with chill touch for having failed his duties as a sherrif.
Your guy sounds cool to, lemme know how your next session goes! Makes me think of the Plague Doctor in Darkest Dungeon.
She was a HUGE inspiration, yes! Her and Tarryon Darington!
You got artwork of her? Or what you think she looks like? My avatar is artwork I had commissioned.
Yeah I was originally using this one and this one but they weren't quite right (aside from having a bust for an image representing a bloke haha). But then Dim Mak Igor was released as a Fortnite skin and while I don't play that game, the character design was like they read my mind, even down to the tricorn hat, apron and lantern (themed as my alchemist kit). Oh I hadn't zoomed in on your avatar! Thats super cool, very gritty!
Thanks, it cost a pretty penny but worth it. Gotta say I prefer the hood and mask but the tricorn hat is pretty neat!
Gigz, like the idea of your guy! Sounds a lot like Starlord, I dig it!
Wrote this as my very first D&D Character last year, campaign fizzled out but I like it so I'm sharing :) I have no art sadly.
Say hello to Zedair Daardendarian, Green Dragonborn Gladiator of the Daardendarian Clan.
Zedair was born on the road, somewhere between Neverwinter and the forest to the East of it. His clan has always traveled on the road, a small caravan of green Dragonborn, they raise every type of animal available to them and resell them once they are either tamed, food, or can fetch a price. Many call the Daardendarian monster hunters, which for anyone on the outside of the Clan would know, but the truth is layered so much deeper than that. Zedair was born to Xavia and Tolmuk of the Dendaarian clan. Though they were his birth parents, the Daardendarian's believe in raising the hatchlings as a clan. While he instinctively wanted to please his natural-born parents, it soon became apparent that he must win the favor of his clan and survive his journey into adulthood. He was one of seven hatchlings that year and is one of the only 3 who survived the journey to being a full-grown Dragonborn. His parents are still relatively young, the clan pressuring every female who is healthy enough to attempt to have children.
The work of the clan often leads to death at any age and can happen at any time. His clan, as far as the histories have said, has never grown to more than 100 at a time. It is currently sitting at around 50 full-grown adults and a dozen young. Zedair had decided that his Clan was thinking too small of scope when traveling. Why must his small clan struggle when they could settle down and create roots? His parents and elder clansmen protested his rash decision in search of money and influence, calling his desire to be the natural bred instinct of all Dragonborn to follow their chromatic/colored dragon heritage. The clan decided long ago to only have power over creatures, to appease the desire to control others, that the beasts would be enough. Zedair wanted more, to make his clan the sole source of powerful monsters and creatures, to be hunters of the highest level and to be sought after from cities near and far. The Daardendarian clan must not fade away, they were born with Dragon's blood coursing through their veins, the pride of their strength should be shown and remind the other races that while they are few in number, they should respect the power they hold. People should search them out for assistance and power.
A life of bartering and training creatures is not enough for him. Zedair left home with nothing but a spear, the clothes on his back, and rations for 10 days. He has not seen his clan in 3 years, but he has fought countless enemies and creatures, both on the road and in search of his own food. It wasn't until about 4 months into his journey that he came across a flyer that mentioned fighting for gold and glory, with both man and creature alike. Zedair's narrow eyes lit up at the prospect of showing what he was capable of over both creatures and warriors. He started with nothing but a nearly broken spear, but victory after victory had left him earning gold hand over fist. It wasn't long until Zedair was adorned in heavy chainmail armor, a very long glaive in the shape of a dragon's claw, and scars that have healed and been reopened again and again.
Eventually, Zedair came to see the types who would come to see him and who paid for these grand events. Sometimes he would even travel to the homes where he would put on a show for those who could pay well enough. It was mostly humans who lived in houses much too grand for their stature and honor. He had spilled the blood of creatures and warriors on the white marble stone, on polished and varnished wood, on balconies, beaches, tavern floors, stone roads, and much, much more. Zedair learned that most of these rich individuals called themselves nobles. It made him laugh every time, what creature who paid others could call themselves nobles? What he did for money was honorable and there was glory in it. He risked his life against others who did the same. He had slain and spared worthy opponents. These nobles... they never got their hands dirty and weren't willing to clean up after themselves even. With their wealth, power, and influence, Zedair knew he could change not only the fate of his Clan, but teach the world a path of honor and glory as well. So began Zedair's quest for power and influence.
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Viktor Dreamweaver - Cleric - "I'm the stuff of nightmares kid."
Tyril Strongbones - Ranger- "I prick and poke until I get what I need... Whether it be supple flesh or cold steel"
Zedair Daardendarian- Fighter- "You were not a challenge. How unfortunate for you."
DM. Player. Teacher. Husband. Cat owner. Dog Lover
In my mind, Zedair wants power and influence to shape the world into something that aligns with his vision of what it means to be worthy. I made him in a home brew campaign that was running Waterdeep Dragon Heist, but the DM got bored and it fizzled out, and was given little chance to do more than have some pit fights.
In social situations, he got along best with those who put their life on the line with confidence and those who wanted to do something more than sit idly by and watch the world slowly go by. He butts heads with those who are considered in power and don’t do anything with it or abuse it in some way. He believes in order to change the world, you need power and influence to do so. The long goal was for him to have something similar to Force Grey in Waterdeep, but that was more well known and active presence in the world.
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Viktor Dreamweaver - Cleric - "I'm the stuff of nightmares kid."
Tyril Strongbones - Ranger- "I prick and poke until I get what I need... Whether it be supple flesh or cold steel"
Zedair Daardendarian- Fighter- "You were not a challenge. How unfortunate for you."
DM. Player. Teacher. Husband. Cat owner. Dog Lover
He sounds like a lot of fun! Brutal but fun! Either of my PCs would not cross him haha.
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Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
The Glorious Gnome Rogue. My namesake is in his honor for this little guy has followed me to the Nine Hells and back. When I first started playing DND back in AD&D rules, we were playing in Greyhawk because my DM loved the fact there was an expansive dungeon underneath one of the largest cities ever built. My first game session, I made a human fighter to get accustomed to the game mechanics but she only lasted one session as the night ended with a TPK. Not a good start. I felt maybe I was playing too aggressive and decided to play a tiny character being the smallest person in the group. ( I was ten years old and the rest were my dad and his military buddies)
Thus, Gimble Guerado was born. We had a human paladin (gimble's begrudging best friend), a half-orc monk with a 7 INT, an elven wizard, and a half-elven ranger. The first few sessions went remarkably well and seemed to be rather normal, no funny business or crazy Monty Python and the Holy Grail styled games, that is until Gimble found a Ring of Feather Fall. Well I say found as though he found it in a chest of loot or on the corpse of a monster but he actually just found it in his pocket. Being a Kleptomaniac, my DM would randomly roll pick pocket checks while we were in a town with any level of crowds and thus Gimble ended up in jail....a lot. But not this time. Anyway he finds the ring of feather fall in his pocket, knows what it is, and decides to put it on without telling anyone else...especially the dang wizard who was a loot hoarder.
Anyway that very next session our party arrived at a fortress that we were supposed to storm. Up to this point (we are currently averaged around level 5 and have since switched to 3.0 instead.) everyone had been making jokes about "THROW THE GNOME!!" and how it was akin to dwarf tossing and whatnot because apparently that's a common joke to make in DND, when Gimble gets a fantastic idea. Instead of storming the fortress and attempting to break in, why not simply throw me over the wall with a rope!? My other players looked at me as though I had two heads. (because only the DM and myself knew about Gimble's magical gear) The half-orc (both the player and the character) laugh at this idea and thinks its pure fricken genius and proceeds to roll a nat 20 on a str check to chuck my happy little gnommish butt up the wall...THROWS ME OVER THE WALL AND PALLISADE!! and everyone is thinking. "Good job monk....ya killed our mascot." but thanks to my handy dandy feather fall ring, Gimble was able to float harmlessly down to the ground on the other side of the wall. We bypassed the entire underground dungeon that we were supposed to discover an entrance to on the outside of the wall and made a break for the boss...DM was not thrilled.
Since then, Gimble has returned as a gestalt rogue/sorcerer, an arcane trickster, has killed pretty much every single god in the pantheon with the help of his now evil allies... (long story for another time) and has traveled to different worlds causing chaos and destruction in his wake. He has also accidentally absorbed the power of a Luck deity granting him near unkillable powers. He can die...its just really hard to keep him dead since his spirit belongs to him and will not pass on to the next life but instead seek out another gnome body to be his host...This little gnome ended up being an unwitting god of luck, who still finds random magical junk in his pockets that he has no idea where they came from.
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I can count the number of people I'd call friend on one hand....It's the other hand you have to worry about.
The Glorious Gnome Rogue. My namesake is in his honor for this little guy has followed me to the Nine Hells and back. When I first started playing DND back in AD&D rules, we were playing in Greyhawk because my DM loved the fact there was an expansive dungeon underneath one of the largest cities ever built. My first game session, I made a human fighter to get accustomed to the game mechanics but she only lasted one session as the night ended with a TPK. Not a good start. I felt maybe I was playing too aggressive and decided to play a tiny character being the smallest person in the group. ( I was ten years old and the rest were my dad and his military buddies)
Thus, Gimble Guerado was born. We had a human paladin (gimble's begrudging best friend), a half-orc monk with a 7 INT, an elven wizard, and a half-elven ranger. The first few sessions went remarkably well and seemed to be rather normal, no funny business or crazy Monty Python and the Holy Grail styled games, that is until Gimble found a Ring of Feather Fall. Well I say found as though he found it in a chest of loot or on the corpse of a monster but he actually just found it in his pocket. Being a Kleptomaniac, my DM would randomly roll pick pocket checks while we were in a town with any level of crowds and thus Gimble ended up in jail....a lot. But not this time. Anyway he finds the ring of feather fall in his pocket, knows what it is, and decides to put it on without telling anyone else...especially the dang wizard who was a loot hoarder.
Anyway that very next session our party arrived at a fortress that we were supposed to storm. Up to this point (we are currently averaged around level 5 and have since switched to 3.0 instead.) everyone had been making jokes about "THROW THE GNOME!!" and how it was akin to dwarf tossing and whatnot because apparently that's a common joke to make in DND, when Gimble gets a fantastic idea. Instead of storming the fortress and attempting to break in, why not simply throw me over the wall with a rope!? My other players looked at me as though I had two heads. (because only the DM and myself knew about Gimble's magical gear) The half-orc (both the player and the character) laugh at this idea and thinks its pure fricken genius and proceeds to roll a nat 20 on a str check to chuck my happy little gnommish butt up the wall...THROWS ME OVER THE WALL AND PALLISADE!! and everyone is thinking. "Good job monk....ya killed our mascot." but thanks to my handy dandy feather fall ring, Gimble was able to float harmlessly down to the ground on the other side of the wall. We bypassed the entire underground dungeon that we were supposed to discover an entrance to on the outside of the wall and made a break for the boss...DM was not thrilled.
Since then, Gimble has returned as a gestalt rogue/sorcerer, an arcane trickster, has killed pretty much every single god in the pantheon with the help of his now evil allies... (long story for another time) and has traveled to different worlds causing chaos and destruction in his wake. He has also accidentally absorbed the power of a Luck deity granting him near unkillable powers. He can die...its just really hard to keep him dead since his spirit belongs to him and will not pass on to the next life but instead seek out another gnome body to be his host...This little gnome ended up being an unwitting god of luck, who still finds random magical junk in his pockets that he has no idea where they came from.
He sounds like a thug version of Bilbo/Frodo...and he sounds AMAZING. Dude that halfling tossing idea was genius.
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Hadgar Greystone, Lv 10 Duergar Death Cleric. Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid Rime of the Frost Maiden Campaign.
Your guy sounds cool to, lemme know how your next session goes! Makes me think of the Plague Doctor in Darkest Dungeon.
Had our next session last night and holy moley. The 5hr session was only roughly 20mins or so in game. After getting over killing my old best bro and looting his body for all his cool shit (turns out I was smarter than him as I'm 20Int and he had a Headband of Intellect on, woot woot), we all realised one of our other party members had perished in a vat of lava, being tossed in there by the fire giant smithy. MORE sadness. We scrabbled for safety and happened across a Tortle druid in a cell (the dead player's new one). In a corridor where one end had a massive fire giant temple to Drow Dieties and Great Old Ones alike at one end and a purple wall/door at the other, we chose the purple door. Not a door but three ropers that only let Drow pass. Once gotten rid of them, there were three drow waiting on the other side, a priestess, a caster and a warrior. Our wizard countered most things, but were were eventually covered by three darkness orbs, a locust plague and a summoned yochlol while they bamfed away and the warrior ran. After a brief regathering, we followed the footprints in the soot to the giant temple. A rain of crossbow bolts met us and we replied with our own locust plague and a 6th lvl fireball. They bamfed again. We explored the temple, after some drow glyph of warding shenanigans, we found a series of musical instruments and I remembered an odd piece of paper that was in my dead best bro's pocket with a series of hand drawn glyphs. I realised it was the sequence of musical instruments, like a cheat code. I played the tune in sequence and a huge gold eye appeared above the altar, looked over us all, made some of us crazy with it's judgement (as per the Symbol spell) and filled the whole room with blinding light. When our eyes adjust we were standing on a nexus point of many other floating hunks of rock connected by vast grey web like tendrils and beyond that was a vast expanse of nothingness... WHEN ME AND THE DRUID REALISED WE WERE ON 66TH LEVEL OF THE ABYSS. Session end and level up. Gulp.
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Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
I could spend forever on this thread, and considering we're all in quarantine, what else is there to do? Here's one of my favorite creations.
ARCADIUS ABADDON
Race: Tiefling
Alignment: Chaotic Neutral
Class: Paladin (Oath of Conquest)
Arcadius Abaddon. The bone devil. The White Wolf. The pale tiefling commands legions of soldiers against evil and crime everywhere, using gifts inherited from his ancestral mother Zariel. On the battlefield, Arcadius is a terrifying sight to behold when fighting.
Arcadius was born of two human parents, Moren and Shreya Oremdon. They had no desire to raise a monstrosity such as this, so they abandoned him on the streets late one night. The young tiefling wasn’t alone. Watching over him was the war chief of the Nine Hells, Zariel. This infant had ties to the ruler of Avernus, and Zariel sensed potential in him, so she kept him alive, bestowing upon him the name of Arcadius.
As Arcadius grew, he found that deep within him was a constant burning desire to fight. To sate this lust for battle, Arcadius would find nearby tavern brawls or fighting rings and compete. He knew that these wouldn’t be enough, so the pale tiefling enlisted in the army. Zariel’s ancestral gifts proved more than useful as her descendant quickly rose in rank until he had command over an entire host of well-trained soldiers.
The more Arcadius fought, the more prevalent he had become, and not just in his kingdom. Kings, lords, emperors, and rulers from everywhere requested Arcadius and his hand-picked militia, dubbed the Ghostblades, come and fight for them.
The recompense and sedation of his hunger for war were irresistible to Arcadius, so he heeded the call. The white tiefling fights, yet he fights for right. He had become aware of his bloodline and swore that he would never fall fully into Zariel’s grasp. Still, at times, he will slip too far, becoming a raging monstrosity that knows only death.
Okay first off, cool name! Bad a$$ even! I love it!
I like the appeal of a Paladin fighting his internal demons, literally in this case, and think you deffo shoild go for this backstory!
My only two cents I got is don't have Zariel actively raise Arcadius, have a priest of hers or a paladin raise him. Think Anakin Skywalker, he's got the dark in him but it is because of his sense if duty and loved ones he remains good but also his frustration. It's that constant internal struggle whete you will get your drama from.
As for having an army under his command...well if you got the level that goes with itor your DM approves, go for it :)
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Hadgar Greystone, Lv 10 Duergar Death Cleric. Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid Rime of the Frost Maiden Campaign.
Well, thanks! You do bring up some valid points, so it will only take a little editing to fix that stuff. Plus, the "commander of an army" could be the reason he's even adventuring. Maybe they all disappeared or died or something. It's more for flavor than anything else. You have a pretty boss character as well!
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I'm not begging for attention, but if you like World Anvil, go give me a look.
Well, thanks! You do bring up some valid points, so it will only take a little editing to fix that stuff. Plus, the "commander of an army" could be the reason he's even adventuring. Maybe they all disappeared or died or something. It's more for flavor than anything else. You have a pretty boss character as well!
Thanks man! :D
Your character sounds really cool to! Needs a bit of cutting down but the appeal is deffo there. We all love Anakin Skywalker/Arthas Menethil. Keep us posted!
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Hadgar Greystone, Lv 10 Duergar Death Cleric. Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid Rime of the Frost Maiden Campaign.
I love how big this thread has gotten! I read all of your stories and love them! <3
3D Artist - www.charliepharis.com
He's Lawfull Evil, overall he wants order in the land and will help people but his methods can be extreme. Think force choking a guy with chill touch for having failed his duties as a sherrif.
Your guy sounds cool to, lemme know how your next session goes! Makes me think of the Plague Doctor in Darkest Dungeon.
Hadgar Greystone, Lv 10 Duergar Death Cleric.
Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum
Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid
Rime of the Frost Maiden Campaign.
She was a HUGE inspiration, yes! Her and Tarryon Darington!
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
You got artwork of her? Or what you think she looks like? My avatar is artwork I had commissioned.
Hadgar Greystone, Lv 10 Duergar Death Cleric.
Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum
Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid
Rime of the Frost Maiden Campaign.
Yeah I was originally using this one and this one but they weren't quite right (aside from having a bust for an image representing a bloke haha). But then Dim Mak Igor was released as a Fortnite skin and while I don't play that game, the character design was like they read my mind, even down to the tricorn hat, apron and lantern (themed as my alchemist kit). Oh I hadn't zoomed in on your avatar! Thats super cool, very gritty!
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
Elliott Reinhart/Height: 5' 10"/Weight: 215 lbs/Human Rogue/Space Pirate/32 years old.
I made him for the specific campaign, so his backstory was made to fit it. An Elf tries to pickpocket him one day at a bar and he catches her. They talk for a long while over drinks. She convinces him that he should get out of this slump and build a new incredible crew to help her with an extremely important mission. Then fills him in on something she overheard about the human race.....something terribly evil. They humans planned to take over and then purge the universe of all that weren't pure humans. She tells him how this can be how he regains the respect as a captain he once had. He travels far and wide, across galaxies even, until he has the best of the best for his crew. It took long because of the reluctance of most to join him. All the while the humans had been carrying out the plans spoke of by the Elf. By the time his team is assembled, humankind has already taken over 60% of the known universe, with the rest of the evil plan to wipe out other existing life starting to unfold. The leader of the humans was a warlock who was using a faraway ancient planet with a powerful well, made by the gods themselves. Putting even a single person of a race into the well as a sacrifice while speaking the activation words will wipe that race from existence. It's an extremely difficult and trying fight but Elliott and his crew manage to stop the plans of the humans and the powerful warlock leading the attack on nonhumans. As Elliott is about to land the final blow the warlock mutters something in an unknown language and a sphere of light surrounds Elliott(he blacks out). When he finally comes to, he realizes he has been sent just far enough in the past to never be able to meddle in the affairs of that forsaken future. Humans just don't live long enough. Defeated, he heads to the nearest bar and gets totally drunk. For years he makes a name for himself in this new timeline as one of the best pirates around. His only goal is to get back to his own timeline, where his spaceship and crew hopefully still exist, and stop the human race once and for all.
Thanks, it cost a pretty penny but worth it. Gotta say I prefer the hood and mask but the tricorn hat is pretty neat!
Gigz, like the idea of your guy! Sounds a lot like Starlord, I dig it!
Hadgar Greystone, Lv 10 Duergar Death Cleric.
Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum
Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid
Rime of the Frost Maiden Campaign.
Wrote this as my very first D&D Character last year, campaign fizzled out but I like it so I'm sharing :) I have no art sadly.
Say hello to Zedair Daardendarian, Green Dragonborn Gladiator of the Daardendarian Clan.
Zedair was born on the road, somewhere between Neverwinter and the forest to the East of it. His clan has always traveled on the road, a small caravan of green Dragonborn, they raise every type of animal available to them and resell them once they are either tamed, food, or can fetch a price. Many call the Daardendarian monster hunters, which for anyone on the outside of the Clan would know, but the truth is layered so much deeper than that. Zedair was born to Xavia and Tolmuk of the Dendaarian clan. Though they were his birth parents, the Daardendarian's believe in raising the hatchlings as a clan. While he instinctively wanted to please his natural-born parents, it soon became apparent that he must win the favor of his clan and survive his journey into adulthood. He was one of seven hatchlings that year and is one of the only 3 who survived the journey to being a full-grown Dragonborn. His parents are still relatively young, the clan pressuring every female who is healthy enough to attempt to have children.
The work of the clan often leads to death at any age and can happen at any time. His clan, as far as the histories have said, has never grown to more than 100 at a time. It is currently sitting at around 50 full-grown adults and a dozen young. Zedair had decided that his Clan was thinking too small of scope when traveling. Why must his small clan struggle when they could settle down and create roots? His parents and elder clansmen protested his rash decision in search of money and influence, calling his desire to be the natural bred instinct of all Dragonborn to follow their chromatic/colored dragon heritage. The clan decided long ago to only have power over creatures, to appease the desire to control others, that the beasts would be enough. Zedair wanted more, to make his clan the sole source of powerful monsters and creatures, to be hunters of the highest level and to be sought after from cities near and far. The Daardendarian clan must not fade away, they were born with Dragon's blood coursing through their veins, the pride of their strength should be shown and remind the other races that while they are few in number, they should respect the power they hold. People should search them out for assistance and power.
A life of bartering and training creatures is not enough for him. Zedair left home with nothing but a spear, the clothes on his back, and rations for 10 days. He has not seen his clan in 3 years, but he has fought countless enemies and creatures, both on the road and in search of his own food. It wasn't until about 4 months into his journey that he came across a flyer that mentioned fighting for gold and glory, with both man and creature alike. Zedair's narrow eyes lit up at the prospect of showing what he was capable of over both creatures and warriors. He started with nothing but a nearly broken spear, but victory after victory had left him earning gold hand over fist. It wasn't long until Zedair was adorned in heavy chainmail armor, a very long glaive in the shape of a dragon's claw, and scars that have healed and been reopened again and again.
Eventually, Zedair came to see the types who would come to see him and who paid for these grand events. Sometimes he would even travel to the homes where he would put on a show for those who could pay well enough. It was mostly humans who lived in houses much too grand for their stature and honor. He had spilled the blood of creatures and warriors on the white marble stone, on polished and varnished wood, on balconies, beaches, tavern floors, stone roads, and much, much more. Zedair learned that most of these rich individuals called themselves nobles. It made him laugh every time, what creature who paid others could call themselves nobles? What he did for money was honorable and there was glory in it. He risked his life against others who did the same. He had slain and spared worthy opponents. These nobles... they never got their hands dirty and weren't willing to clean up after themselves even. With their wealth, power, and influence, Zedair knew he could change not only the fate of his Clan, but teach the world a path of honor and glory as well. So began Zedair's quest for power and influence.
Viktor Dreamweaver - Cleric - "I'm the stuff of nightmares kid."
Tyril Strongbones - Ranger- "I prick and poke until I get what I need... Whether it be supple flesh or cold steel"
Zedair Daardendarian- Fighter- "You were not a challenge. How unfortunate for you."
DM. Player. Teacher. Husband. Cat owner. Dog Lover
Oh, I like Zedair there. How does he play with the other party members?
Hadgar Greystone, Lv 10 Duergar Death Cleric.
Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum
Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid
Rime of the Frost Maiden Campaign.
In my mind, Zedair wants power and influence to shape the world into something that aligns with his vision of what it means to be worthy. I made him in a home brew campaign that was running Waterdeep Dragon Heist, but the DM got bored and it fizzled out, and was given little chance to do more than have some pit fights.
In social situations, he got along best with those who put their life on the line with confidence and those who wanted to do something more than sit idly by and watch the world slowly go by. He butts heads with those who are considered in power and don’t do anything with it or abuse it in some way. He believes in order to change the world, you need power and influence to do so. The long goal was for him to have something similar to Force Grey in Waterdeep, but that was more well known and active presence in the world.
Viktor Dreamweaver - Cleric - "I'm the stuff of nightmares kid."
Tyril Strongbones - Ranger- "I prick and poke until I get what I need... Whether it be supple flesh or cold steel"
Zedair Daardendarian- Fighter- "You were not a challenge. How unfortunate for you."
DM. Player. Teacher. Husband. Cat owner. Dog Lover
He sounds like a lot of fun! Brutal but fun! Either of my PCs would not cross him haha.
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
The Glorious Gnome Rogue. My namesake is in his honor for this little guy has followed me to the Nine Hells and back. When I first started playing DND back in AD&D rules, we were playing in Greyhawk because my DM loved the fact there was an expansive dungeon underneath one of the largest cities ever built. My first game session, I made a human fighter to get accustomed to the game mechanics but she only lasted one session as the night ended with a TPK. Not a good start. I felt maybe I was playing too aggressive and decided to play a tiny character being the smallest person in the group. ( I was ten years old and the rest were my dad and his military buddies)
Thus, Gimble Guerado was born. We had a human paladin (gimble's begrudging best friend), a half-orc monk with a 7 INT, an elven wizard, and a half-elven ranger. The first few sessions went remarkably well and seemed to be rather normal, no funny business or crazy Monty Python and the Holy Grail styled games, that is until Gimble found a Ring of Feather Fall. Well I say found as though he found it in a chest of loot or on the corpse of a monster but he actually just found it in his pocket. Being a Kleptomaniac, my DM would randomly roll pick pocket checks while we were in a town with any level of crowds and thus Gimble ended up in jail....a lot. But not this time. Anyway he finds the ring of feather fall in his pocket, knows what it is, and decides to put it on without telling anyone else...especially the dang wizard who was a loot hoarder.
Anyway that very next session our party arrived at a fortress that we were supposed to storm. Up to this point (we are currently averaged around level 5 and have since switched to 3.0 instead.) everyone had been making jokes about "THROW THE GNOME!!" and how it was akin to dwarf tossing and whatnot because apparently that's a common joke to make in DND, when Gimble gets a fantastic idea. Instead of storming the fortress and attempting to break in, why not simply throw me over the wall with a rope!? My other players looked at me as though I had two heads. (because only the DM and myself knew about Gimble's magical gear) The half-orc (both the player and the character) laugh at this idea and thinks its pure fricken genius and proceeds to roll a nat 20 on a str check to chuck my happy little gnommish butt up the wall...THROWS ME OVER THE WALL AND PALLISADE!! and everyone is thinking. "Good job monk....ya killed our mascot." but thanks to my handy dandy feather fall ring, Gimble was able to float harmlessly down to the ground on the other side of the wall. We bypassed the entire underground dungeon that we were supposed to discover an entrance to on the outside of the wall and made a break for the boss...DM was not thrilled.
Since then, Gimble has returned as a gestalt rogue/sorcerer, an arcane trickster, has killed pretty much every single god in the pantheon with the help of his now evil allies... (long story for another time) and has traveled to different worlds causing chaos and destruction in his wake. He has also accidentally absorbed the power of a Luck deity granting him near unkillable powers. He can die...its just really hard to keep him dead since his spirit belongs to him and will not pass on to the next life but instead seek out another gnome body to be his host...This little gnome ended up being an unwitting god of luck, who still finds random magical junk in his pockets that he has no idea where they came from.
I can count the number of people I'd call friend on one hand....It's the other hand you have to worry about.
He sounds like a thug version of Bilbo/Frodo...and he sounds AMAZING. Dude that halfling tossing idea was genius.
Hadgar Greystone, Lv 10 Duergar Death Cleric.
Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum
Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid
Rime of the Frost Maiden Campaign.
Had our next session last night and holy moley. The 5hr session was only roughly 20mins or so in game. After getting over killing my old best bro and looting his body for all his cool shit (turns out I was smarter than him as I'm 20Int and he had a Headband of Intellect on, woot woot), we all realised one of our other party members had perished in a vat of lava, being tossed in there by the fire giant smithy. MORE sadness. We scrabbled for safety and happened across a Tortle druid in a cell (the dead player's new one). In a corridor where one end had a massive fire giant temple to Drow Dieties and Great Old Ones alike at one end and a purple wall/door at the other, we chose the purple door. Not a door but three ropers that only let Drow pass. Once gotten rid of them, there were three drow waiting on the other side, a priestess, a caster and a warrior. Our wizard countered most things, but were were eventually covered by three darkness orbs, a locust plague and a summoned yochlol while they bamfed away and the warrior ran. After a brief regathering, we followed the footprints in the soot to the giant temple. A rain of crossbow bolts met us and we replied with our own locust plague and a 6th lvl fireball. They bamfed again. We explored the temple, after some drow glyph of warding shenanigans, we found a series of musical instruments and I remembered an odd piece of paper that was in my dead best bro's pocket with a series of hand drawn glyphs. I realised it was the sequence of musical instruments, like a cheat code. I played the tune in sequence and a huge gold eye appeared above the altar, looked over us all, made some of us crazy with it's judgement (as per the Symbol spell) and filled the whole room with blinding light. When our eyes adjust we were standing on a nexus point of many other floating hunks of rock connected by vast grey web like tendrils and beyond that was a vast expanse of nothingness... WHEN ME AND THE DRUID REALISED WE WERE ON 66TH LEVEL OF THE ABYSS. Session end and level up. Gulp.
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
DAYUM! That's messed up!
Good luck man!
Hadgar Greystone, Lv 10 Duergar Death Cleric.
Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum
Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid
Rime of the Frost Maiden Campaign.
I could spend forever on this thread, and considering we're all in quarantine, what else is there to do? Here's one of my favorite creations.
ARCADIUS ABADDON
Race: Tiefling
Alignment: Chaotic Neutral
Class: Paladin (Oath of Conquest)
Arcadius Abaddon. The bone devil. The White Wolf. The pale tiefling commands legions of soldiers against evil and crime everywhere, using gifts inherited from his ancestral mother Zariel. On the battlefield, Arcadius is a terrifying sight to behold when fighting.
Arcadius was born of two human parents, Moren and Shreya Oremdon. They had no desire to raise a monstrosity such as this, so they abandoned him on the streets late one night. The young tiefling wasn’t alone. Watching over him was the war chief of the Nine Hells, Zariel. This infant had ties to the ruler of Avernus, and Zariel sensed potential in him, so she kept him alive, bestowing upon him the name of Arcadius.
As Arcadius grew, he found that deep within him was a constant burning desire to fight. To sate this lust for battle, Arcadius would find nearby tavern brawls or fighting rings and compete. He knew that these wouldn’t be enough, so the pale tiefling enlisted in the army. Zariel’s ancestral gifts proved more than useful as her descendant quickly rose in rank until he had command over an entire host of well-trained soldiers.
The more Arcadius fought, the more prevalent he had become, and not just in his kingdom. Kings, lords, emperors, and rulers from everywhere requested Arcadius and his hand-picked militia, dubbed the Ghostblades, come and fight for them.
The recompense and sedation of his hunger for war were irresistible to Arcadius, so he heeded the call. The white tiefling fights, yet he fights for right. He had become aware of his bloodline and swore that he would never fall fully into Zariel’s grasp. Still, at times, he will slip too far, becoming a raging monstrosity that knows only death.
I'm not begging for attention, but if you like World Anvil, go give me a look.
Okay first off, cool name! Bad a$$ even! I love it!
I like the appeal of a Paladin fighting his internal demons, literally in this case, and think you deffo shoild go for this backstory!
My only two cents I got is don't have Zariel actively raise Arcadius, have a priest of hers or a paladin raise him. Think Anakin Skywalker, he's got the dark in him but it is because of his sense if duty and loved ones he remains good but also his frustration. It's that constant internal struggle whete you will get your drama from.
As for having an army under his command...well if you got the level that goes with itor your DM approves, go for it :)
Hadgar Greystone, Lv 10 Duergar Death Cleric.
Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum
Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid
Rime of the Frost Maiden Campaign.
Well, thanks! You do bring up some valid points, so it will only take a little editing to fix that stuff. Plus, the "commander of an army" could be the reason he's even adventuring. Maybe they all disappeared or died or something. It's more for flavor than anything else. You have a pretty boss character as well!
I'm not begging for attention, but if you like World Anvil, go give me a look.
Thanks man! :D
Your character sounds really cool to! Needs a bit of cutting down but the appeal is deffo there. We all love Anakin Skywalker/Arthas Menethil. Keep us posted!
Hadgar Greystone, Lv 10 Duergar Death Cleric.
Call of Cantraxis campaign, Moonshae.
DM: Imperia Regnum
Ancient Rome Theros Homebrew.
Gri'im the Red, LV 7 Orc Druid
Rime of the Frost Maiden Campaign.
Sounds good! I have dozens of other characters I'm going to be putting up here, so keep putting in your two cents! It really helps!
I'm not begging for attention, but if you like World Anvil, go give me a look.