My character has 2 backstories. Both are true but one is also false.
Tirith (Rith) Armstrong is eldest to the Armstrong line and formerly the heir to the throne of his kingdom. Rith did not fit in at all, as a half elf amongst a community of almost entirely humans and dwarves, and bordering a dwarven kingdom, the idea of a half elf being their next king did not sit well with the people or neighbors. Rith, despite doing his best, slowly grew bitter over the unrealistic expectations and pressures set on him and became rebellious.
As a way to escape the pressures of his noble upbringing and avoid his etiquette coaches, Rith would often sneak away and spelunk through the lower abandoned dwarven tunnels, already mined of all their treasures.Upon one such journey he found a path he knew had not existed the last time he had been through this way. The rock was perfectly smooth, not rough hewn and dug in with the pickaxes of dwarves.Rith followed this path for several hours before deciding to head back. While Rith had a good sense of direction, the path had branched several times and had been oddly disorienting as it spiraled and twisted in ways that hurt the brain, he ended up lost, wandering deeper into the tunnels.
After 2 days, near delirious with thirst, Rith stumbled and fell into a pit and landed on something soft and wet. Suffering only a minor sprained ankle, he hastily unpacked a flint and tinder to see where he was. Upon striking up a small torch he had in his travel satchel Rith became paralyzed with fear. Even with the torch lit, all was black, the walls, the ceiling, the ground right under him, less than a foot from the flame. The only thing reflecting light were countless unblinking eyeballs lining every surface. Many of the eyes were twitching or looking about wildly, but just as many were completely focused on Rith. Rith felt a voice in his mind, then the screaming started.
Rith woke up 5 days later, in his bed, being attended by physicians with no memory of how he got back. Rith quickly discovered that he no longer knew dwarvish, the language he had painstakingly spent years in tutelage for, and instead knew an obscure language known as primordial. Rith also discovered that whenever he closed his eyes he could see the eyes still staring at him and they would occasionally scream words in his mind from an even older language he did not understand.Rith found that when he repeated these words, or spoke in primordial he could wield and shape magical forces.
With even more disdain from his family for his embarassed expedition, and loss of his ability to even speak the language his position demanded, Rith decided to relinquish his claim to the throne which passed to his younger sister. While he couldn't understand the voices, he knew they were telling him he was destined for greatness. Afterall, why whisper power into his ear? Who needed to be tied to a throne, the provincial ruler of an unimportant barren wasteland? No, Rith would show them, he would be something more than a king.
Menos Arawn was born many thousands of years before Tirith Armstrong, a wizard of phenomenal creativity and subtlety. Arawn grew up, the son of a farming couple who probably would have had a simple life were it not for a magically engineered plague that killed all but him in his farming community. Arawn wandered for a long time, contemplating the deaths of everyone he loved. In his travels he discovered that he possessed the natural ability to feel and manipulate the weave of magic, maybe that's what had protected him from the plague? It was at the time that Rawn was reflecting on these thoughts when he discovered a small community of dwarves in an out of the way mountainous steppe region.
Arawn was thoroughly impressed with their industriousness but specifically with there scientific methodologies for experimentation and developing technology. It was in this moment that Menos decided he would not rest on the laurels of his natural talent and dedicated himself deeply to the rigorous scientific study of magic. He attended no wizards academy, but he also kept well beyond a single spell book, he documented countless magical experiments in excruciatingly minute detail. Arawn became obsessed with the study of death and prolonging of life, developing many of the spells wizards would later use to do just such things along with rituals very similar to lichdom. However, these were failed experiments.
Menos, in his subtlety, never attempted such reckless magics himself, grooming apprentices (or using random wizards), and using a combination of manipulation and/or outright compulsion magics to have them attempt these spells. Arawn quickly discovered that some of his more ambitious spells he manipulated others into casting drew the attention of powerful beings (especially lich rituals) who would destroy those seeking immortality. After many attempts, Menos Arawn developed the Clone spell, an imperfect but acceptable first step to true living immortality.
Never abandoning his quest to develop a spell granting true eternal life, he nevertheless made provisions to protect himself from death to have time for his research. Slowly and stealthily, Menos seeded the world with his clones, hidden, sometimes behind illusions, sometimes in unreachable spaces, sometimes sequestered (the spell) or even hidden on demiplanes. Realizing that eternal life would require more than simply creativity, it would require raw power, Arawn developed a method to store parts of a larger spell in glyphs of warding, and used this to successfully bypass the requirements for and cast 10th level spells a couple of times without repurcussions. This, however, would prove to be his downfall, as this drew the attention of all the powers above and below, including the goddess of magic herself.
For all the time and energy he had invested in obtaining immortality, Arawn had spent just as much developing magics to hide him and his activities. Menos felt the powerful scrying and divination spells assault him from all sides for weeks but kept a low profile, and used that time to purge his own memory of the location of many of his clones. One unlucky day while out gathering some plants for alchemical experiments, Arawn ran right into a spell duel between 2 powerful wizards. Caught in the collateral effects of their magic, he was forced to use his own magic quickly and without proper preparations. The same magical signature detected in his 10th level castings were felt by Mystra in his defensive spells. She had him.
Mystra stripped him of all magical knowledge he possessed, cut him off completely from the weave of magic, and destroyed all of his clones before killing him. Well, she thought she had destroyed all of his clones, and so did he in fact. One remained on the mortal plane.
The parts left out of his backstory are that Tirith didn't stumble upon an elder thing, he paid for a ritual using his noble connections that would allow him to make a warlock pact and reestablish his link to the weave. With that he plans to now develop his bardic ability that he didn't care about before, favoring wizardry which will no longer work for him at all. Tirith/Menos actually has many clones left but they are on demiplanes, and if he dies one more time without regaining the ability to at least achieve planar travel he will be stuck, dying of thirst or hunger a few hundred times before finally being allowed to die. Also, the place where the clone that became Tirith was stored was in some ancient tunnels the dwarves had already mined out a LONG time ago and humans had built a kingdom at the base of the mountain making trade with the dwarves. This was the spot thousands of years ago he decided to pursue wizardry. It was also one of his earliest works and therefore still a young child (before he had mastered clone). The room was hidden by an illusion that failed as soon as the clone activated, inside were countless runes with spells to modify memory and charm designed to convince absolutely the first person in the chamber that the child is theirs, which just so happened to be the king.
“Five hundred years ago, my ancestors the Vuldranaii, had been enslaved for generations by the Zhulls. Over time, there was a rebellion and a strained independence in the new era. However the Old Masters of the Zhulls rejected the Rectification of the Vuldranaii and targeted them for genocide by the hand of their neighbor race, the Shubs. In their darkest times, the Vuldranaii wizard secret societies saw no other choice and banded to preform a dark ritual in summoning the aid of a demon and his minions of the 237th plane of the Abyss, to destroy their enemies. It was he, Gozer the Destructor, Traveller of the Planes, Volguus Zildrohar and Lord of the Sebouillia who had appeared in the pre chosen form of a large and moving Torb. His destruction almost led to the near extinction of all in the city with him returning to his plane only when cries of horror could no longer be heard.
The result was a jihad of the Shubs and Zhulls versus the Vuldranaii for the next two hundred years. During the third reconciliation of the last of the Shubs and Zhulls known as the Meketrex Supplicants, they had discovered the secrets of the dark ritual and chose to again summon Gozer the Gozarian in revenge, to destroy the Vuldranaii. This time they chose a new horrific form for him... that of a Giant Sloar! However the ritual had been misinterpreted and Gozer turned against his summoners and many Shubs and Zulls knew what it was to be roasted in the depths of the Sloar that day I can tell you."
Work-In-Progress backstory for my gnome divination wizard. I haven't played him yet but I've had the concept in my head for a while now. If anyone has ideas or thoughts I'd love to hear them!
(any parts that are blank [like this] are being left deliberately blank so that they can be inserted with lore from the campaign setting)
Cathedeus Longtung (or just 'Cathe' for short) was born to a proud noble family in the town of [Insert town name]. The Longtungs were nobles by deed, their rule as kind, honest & they strived to be an example for the common folk. Cathe grew up in a life of luxury but with the knowledge that that luxury had to be earned. In his youth, he always had a thirst for knowledge, historical, philosophical & magical all the same & this lead him study wizardry & the different arcane schools. Upon looking into the divination school of magic, he learned of powerful spells like scrying, spells that he, still as curious as ever, found rather interesting.
In his late teens Cathe started noticed more & more suspicious activity around his homeland & after vowing to uncover whatever it was, he discovered something, something awful. [Insert conspiracy]. after uncovering this knowledge he was determined to share it with the public but he had to be smart. he spent days forming a script, making sure he was explicit & confident with his words. He was meticulous, too meticulous. . . That night when Cathe went to sleep, prepared to reveal the truth the next day the Longtung manor caught fire. It was only an accident, something in the kitchen was left unattended & a small ember slowly engulfed the whole building, killing everyone inside. Or at least, that's what they want you to think. [Insert villainous group] caught wind that Cathe had uncovered their secret & they made it their mission to silence him. In the dark of night, they lit the manor ablaze, raided the building & murdered anyone who the flame didn't kill first. They used the cover of the flame to erase anyone or anything that would expose them & they left the manor to burn.
Cathe was woken up by the sound of flames & saw his family burn. he grabbed all the possessions he could & ran to the basement where he new the family were planning to establish a teleportation circle. upon descending the stairs he met with a servant & family friend who was holding a teleportation scroll. The 2 of them were able to activate the scroll & teleport away to safety. After a day or so of travel the 2 of them split up for safety & Cathe moved as far away from his home as he could. Eventually he ended up in a secluded forest area far away from any humanoid settlement & rested by a small pond. Fortunately for him this pond was inhabited by en elemental spirit, one which was happy to let him stay there. Cathe observed & communicated with the spirit saw that it had access to powerful magic, to which he responded with only 2 words "teach me". Cathe spent the next few years learning more arcane secrets & researching the aftermath of what happened to the Longtung manor. He confirmed that every member of the house was killed that night, everyone except 3, him, the servant who he escaped with & his sister, Trixia Longtung. He never saw her while he escaped & couldn't find any record of her afterwards. Determined to find the last remnant of his family & remembering the notes he found about powerful divination magic, he set out travelling the world in order to find his sister. . .
Ava grew up traveling the seas with her parents, performing on boats to pay for their travels. Her father, Jasper, could juggle swords and her mother, Riya, could sing and play several instruments. They told her before she left on her own to keep her real identity a secret, as you never know who is friend or foe when you are not really what you appear to be.
She has been in Saltmarsh for a few weeks playing at taverns and inns while deciding what she wants to do next.
Here's my Hill Dwarf, Rogue (Thief), Dulgrim: Art by Ivan Dedov
"Dulgrim is known as the Dungeonbreaker, his family name hidden, as not to dishonour his family further. He is sometimes know as a grave robber, and sometimes as an a person with the ability to form alliances with those usually at war with his race. All of this is true, but much is also heresay, and in fact, Dulgrim is on a secret mission to discover the location of a long lost, and almost forgotten Dwarven Artefact of power, something that could reunited the Dwarven Kingdoms. Dulgrim has kept up this appearance, as it suits his needs, knowing that much will be forgiven by Citadel Adbar upon his return. His family name held in high regard and honour."
Rollback Post to RevisionRollBack
“Hello! My name is Inigo Montoya. You did 2d6+4 damage to my father. Prepare to make a saving throw.”
Hey, i made this character for an upcoming campaign thats supposed to have a really religious government anarchy type feel to it, so who better to make then a paladin?
His name is Wrid Qofik, a Saytr paladin with an Oath of Redemption.
Wrid Qofik grew up with at a small orphanage ran by a nun named Sister Erzebet, a Tiefling woman with ram like horns, which oddly comforted Wrid, being the only saytr at the orphanage. The children who lived their prayed and believed in a god, one they were never told the name of or what he reigned over. It was odd but some of the worst childeren where the ones who ended up "finding a home," or so Sister Erzebet told the other children, urging the other children to continue growing their faith for their nameless god. He met one of his best friends, an aasimar girl named Drildrir Zova, who he would usually refer to as "Zo"
He lived there till the age of 10, when he discovered what actually happend to the "adopted children", having been sent to the cellar of the church and discovering a secret passage. Once he made his way through it he saw some hooded figures surrounding a young girl of 11 on a sort of alter. One of the figures noticed him spying on them and called out to him, and he heard the voice of Sister Erzebet. He was invited to join in and was instructed to "free" the young girl from the mortal realm, who he had known and been friends with. He hesitated until Erzebet gently whispered encouragements that soothed him and convinced him to "free" his friend. Everything after the first stab was a blur, only remembering Sister Erzebet consoling him while helping him clean the blood off of himself, not moving or uttering a word, only the occasional whimper while tears streamed down his face.
Till the age of 14 Wrid would continue to help in "freeing" his fellow peers. One of the times he was sent to lead in a sacrifice he was meet with the face of his best friend, Zo, on the alter ready to be sacrificed. Sister Erzebet understood that they were close and offered her compassion to Wrid by letting him "free" her alone. Unable to go through with it, he instead released Zo's bonds, this being met with a warm embrace and plea to escape together. But Wrid was unable to leave, instead leading Zo through the secret tunnel he had used to find this forsaken room. When Erzebet came back she found Wrid on the ground, a stab wound in his stomach, thinking that Zo had broken free and attacked him. After a few days an army of soldiers stormed the church. Many of the sisters and monks who lived there were slaughtered, and the children saved unbeknownst to the danger that had surroundedthem most of their lives. Wrid was offered to escape with the sister Erzebet, her promising to protect him, but right as he was going to agree Zo called out to him. He was conflicted, unable to choose. Erzebet tried to grab him but was shot with an arrow, forcing her to take the followers that were already with her and teleport them to some unknown location.
Wrid was taken to town and given medical care, where he stayed for almost a whole week before meeting again with Zo. She was apparently royalty to the rulers of the town they were staying in, being lost for 14 years having unknowingly dissappeared in her sleep. Wrid had become content, free of the burden he had beared for so long, now living in the castle as a butler. 2 weeks after the sedge of the church, Wrid was with Zo and the royal family when suddenly his head began to hurt, making him fall to the ground and thrive with pain. When Zo went to see what was wrong and help, he stabbed her in the chest with a dagger that he had brought from the ruins of the church. He cried, unable to control his body as he continued to stab her 4 more times until he was restrained, hearing a familiar voice whisper to him, congratulating him for doing everything she ever asked for.
Zo miraculously survived this attack and forgave Wrid, but the king couldn't and exiled him. he struggle to live off the land for around 3 months until he was found by a pair of humble merchants that brought him to town and harbored him till he could get back onto his feet. He would live in this small town that worshipped the god named Taratheil, someone who sought to be a sanctuary for humans from the wrath of gods, while the church he grew up at and commited countless sins at was a false sanctuary for the unfortunate youth that feel prey to it. He would write letters to Zo, apologizing to her and telling her about what he would learn and his journey to redeem himself for the atrocities he had commited. He lived and worshipped in this town for the next 5 years until he heard news of dissappearing children, from newborns to toddlers, which is when he would leave this village and venture away to stop the cycle of unknowing death and destruction.
Backstory TL/DR: forced into a crazy cult that left him over zealous (but not for the same god the cult worshipped) and made him commit some atrocious crimes, now he prays to Taratheil and calls himself "The Prior", big anti hero type beat
This is my tabaxi artificier I made for my friends game:
Cecilia Batari is a runt of a tabaxi, born as youngest member to a family of glassblowers. Half of the time her parents were sailing from town to town, selling their wares and enjoying their travels. Cecilia and her two older brothers took care of the shop in the meanwhile, though Cecilia found the routine dull and repetitive. She used to sneak away at first opportunity to explore the village and its surroundings. Tabaxi of the village are very proud of their physicality and every one of them strives to be as strong, dexterous or fast as possible and the sight of a weak, short runt is derogatory for them. Many villagers either ignored Cecilia completely or treated her horribly, spitting at the sight of her or snarling at her. After hearing how their daughter was treated in the village, her parents decided to take her with them.
So Cecilia boarded the next ship with her parents. During a long, and quickly turned boring, trip, Cecilia began to pester the crew to teach her knots, navigating and other skills sailors used. She was an exceptionally quick learner and her parents took notice of this. They began to gather books for her, and she kept herself busy devouring their knowledge and learning how to utilize it. She was especially interested in medicine and alchemy and did her own experiments which sometimes led to huge gouts of smoke or small explosions.
One day they were visiting a small town at the coast of Alsus when Cecilia’s parents heard of an elderly alchemist in a port city of Stormvault who had no apprentice. They thought this would be a good chance for Cecilia to find a profession and a place far from their home village. They contacted the alchemist, Raul Ghott, who promised to take Cecilia for a couple of days to see how she would do under his mentorship. The young feline and the old man worked well together and so it was decided that Cecilia would stay with him.
Four years passed as Cecilia worked under Raul. She had both the wit and courage a striving alchemist needed, though her eagerness to jump straight to experiments without proper precautions led to many a heated argument with her master. Their neighbours complained about frequent bright flashes in the middle of the night, muffled explosions and chromatic clouds of foul smoke around the alchemist’s shop. Even though Raul was proud of her apprentice, constant complaints and arguments wore the old man down. He came up with an idea: He planted an idea in Cecilia that it would be best if she travelled a while and searched for her own way both as an alchemist and a person. So she gathered her meager belongings and declared that she would be back once she was the most famous alchemist in Alsus.
Cecilia Batari is an exceptionally short runt of a tabaxi, standing barely three feet tall. She has a dull orange fur with dark stripes while her lower chin, front of her neck and her stomach are cream-white. She has large, pale-blue eyes and a thick, striped tail. She wears a fine long jacket over a supple leather armour and a pointy green hat with a vibrant red feather. She carries a small backpack with her alchemy tools inside a sturdy wooden box on top of it. Her weapons of choice include a shield, a short curved sword and a sling which she uses to launch small enchanted stones.
In her childhood Cecilia suffered from discrimination and humiliation because of her small size in a society focused on physical perfection. This caused her to become distrustful towards societies laws and customs. She thinks that everyone should think for themselves what actions are right and wrong instead of blindly following people around them. Because she is smarter than anyone, it should be obvious that local laws and customs don’t apply to her, right? And if she helps someone, it is up to her to decide what kind of help to offer, as clearly she knows better. Cecilia has a strong self-esteem and speaks matter-of-factly, as needless courtesies just slow things down.
Currently Cecilia is looking for new alchemical and magical components for new potions and tinctures, but especially she keeps her eyes open for Red King and Silver Queen, two legendary substances which, when combined correctly, produce golden perfection, whatever it means. Over everything else, Cecilia is after fame and recognition, both because she feels she has earned it, and so that one day she can return to her home village and show everyone how accomplished and successful she has become so that the shame she has brought to her family can finally be erased.
In short: Cecilia Batari is a tabaxi alchemist who, due to her small stature and outlandish looks, has always been treated like an outsider. Now she is out to prove that she is the best at what she does and in anything she puts her quick mind into.
I'm really new to this game, but I'll share the backstory for my first character, Remi, a Lightfoot Halfling Ranger. Feedback is highly appreciated! And sorry in advance that this post is so long, I don't know spoilers work.
Growing up in the tiny village of Rimeshear, Remi could only ever remember being alone. She had not a clue what happened to her parents, only that they were gone away and had left her on the streets. Like most in her situation, she was forced to steal for the sake of survival. A combination of her tiny size, natural stealth and luck meant that for the most part, she got away scott-free. One day, however, luck was not on Remi's side. Or so she thought. The 11-year old had been caught in the act of stealing some fish from the market, and was promptly chased down by the shop's owner. In her rush to escape, Remi accidentally bumped into someone, knocking them over. What happened next was a blur of local law enforcement, the stranger being taken away, and several shopkeepers celebrating and thanking the young halfling. As it turned out, the person she had bumped into was an infamous wanted-criminal in the village, who had been robbing the local shops blind and seemingly avoiding capture with ease. Until now, thanks to Remi. For a time she was heralded as a hero, being pampered and doted on by the townsfolk. Needless to say, the attention starved girl got easily addicted to the praise.
Sadly, the praise did not last forever. Remi's "heroic" act became old news, and by the time she was 16, it and her had faded back into obscurity. To be an unknown was one thing, but to be the center of the town, and then so blatantly forgotten? To say she felt betrayed was an understatement. Nevertheless, she tried to get on with her life. Now older, she was finally able to get herself a tiring, but decent job as a hunter, who sold most of her catches to the local butchers. The stealth she had been forced to learn as a child certainly came in handy when tracking easily frightened prey, and some of the well-seasoned hunters were more than happy to teach her how to manage for long periods of time in the wilderness, as well as give her a crash course in archery. However, Remi's mind, even years later, continued to yearn, crave for the love the village had once showered her in. That yearning was exactly what was on her mind when, one night while having a drink in the city tavern, she overheard the song of an older bard. He was new to town, but people seemed to already like him, not just for his magnetic personality, but for the stories he told with his ballads. He sang, loud and proud, about the many fantastical adventures he had gone on with his former companions, and Remi found herself hooked on every word. More importantly, however, she noticed everyone else was too. Two days later, Remi was packed up and leaving the town she called home, determined not to return until she had accomplished something to make her worthy of their adoration once more.
Looking at rewriting the back story for my elven cleric.
Born during her tribe's flight from a dragon attack via the Feywild such a birth is normally a momentous event for elves, but this child wasn't wanted and only survived her premature birth due to the presence of a Paladin of Sehanine Moonbow the child's paternal grandfather.
Her malformed body was reviled and the tribe agreed to abandon her to die in the Feywild, but that grandfather refused escaping with the child stumbling within the confines of an abandoned temple to his goddess encountering one of her servants a Lantern Archon named Kestra.
With their tribe in close pursuit the Archon gave the pair the choice of two exits a portal to the Shadowfell or one to a Prime Material Plane and equally uncertain safety.
After they fled to that world the Lantern Archon closed that portal electing to ignore the arriving elves who found only the portal to the Shadowfell and despite efforts to explore beyond found no trace of the pair and assumed they had died somewhere in the Shadowfell.
Stuck on this world the child grew up in the care of her elderly grandfather dealing with the prejudice shown to an elf raising a human child of course sooner or later there would be questions as that child grew up very slowly so they had to keep moving on never staying long enough for her secret to be exposed.
He died shortly before her 98th birthday and having the appearance of a 13 year old girl she kept to the outskirts developing her career as a herbalist managing to earn the trust of a wandering wizard who stumbled onto her secret and helped her best he could.
However wars happen and during this latest "squabble" her mentor was called in to help fend off a fearsome Warlock who commanded an army of monsters and mercenaries.
He was killed during one such encounter and she stepped in commanding that foe to flee which he did her burgeoning powers catching him off guard an event that put her in great danger so she hid avoiding discovery simply because she looked anything other than a simple peasant girl gathering herbs and supplies.
She was recruited to help an adventuring party who set out to combat that same threat and she found her secret in danger of being exposed so she developed an alternative identity of the "Blue Lady" a woman clad in blue who helped the adventurers' but left before she could be identified.
Its only a matter of time before they learn who she really is as she really is awful at deception, but that is her shield for no one suspects her.
UPDATE: Barely 148 years old and not looking 20 years of age Vall had been briefly married, but her husband the second son of a noble having found himself to stand a chance of inheriting his family lands dumped his wife and son to marry someone of suitable rank leaving his former family to flee as his new wife's family sought to kill them rather than accept they'd walk away as this was something they couldn't imagine.
She raised her son alone keeping moving on like she did as a child her son when he reached 16 years of age as he being a half elf wasn't effected by his mother's aging problem enlisted in the army eventually mustering out becoming a guard at a town where he settled down and married.
He called to her for aid where she learnt of his marriage and his wife soon to give birth to their son and she chose to settle building her business as a herbalist having built up a number of contacts during her years spent on the move such that "Vall" was simply the name given to the herbalist who worked for the presumed larger organisation of the same name.
However her former husband eventually learned about his son's presence and unavoidably so did his wife's family and thus during an event where a Cult tried to use a dagger the father had enchanted with a vial of his blood the assassin struck at her son instead killing him and his wife though dying itself in the effort.
Those responsible recognising their failure organised a ritual intended to shift the entire kingom into the Shadowfell forcing Vall to intervene an effort doomed to fail but for one of her enemies noticing her presence promptly banished her causing the ritual to partly fail sending Vall to another world whilst her home Rothenel was moved along with her not that she knew as the effort left her with temporary amnesia.
She stayed on her new homeworld for a short time before an errant deity witnessing Exandria during this event chose to move his own dominion to that world and that effort failed badly given the presence of Vall and Rothenel as a result both were moved unceremoniously again.
EDIT: Sorry still needs work, but this at least is accurate as far as the character and setting are concerned!
My character is called Baegles Clostinson. They studied in a town called Argreria. Then they became interested in the dark arts. This disturbed the inhabitants of the town, and while it wasn't illegal for them to study, the townspeople called the constabulary on them. The royal guard came down to their workspace while Baegles wasn't there, and when Baegles returned they found the guards destroying their work. Baegles began attempting to save what they could of their work, which the guards attempted to stop. In the struggle, Baegles was killed. They got sent down to hell for studying the dark arts. Luckily, the demon form they were given had wings. Over a long period of time Baegles managed to fly up to the ceiling and dig their way out with their fingernails. When they were almost out, their escape attempts were noticed by the demons torturing them, and in the fight that ensued, while Baegles made it out, their wings were ripped out. Shortly after Baegles made it back to the surface, they realized their demon form was permanent, and they couldn't change back. An orc confronted them, and Baegles, who had absolutely had it with the world, sliced off his head and decided to keep it alive to use as a weapon. Now Baegles spends their days on the run from the forces of hell that seek to drag them back down, and trying to find a way to erase their name from the books of Hell so they can live a normal life. Hijinks ensue wherever they go.
Also I created a joke character called Galland the Defenestrator of Toes. His backstory is more personal; I crated him as a joke, but later I actually started going back to his profile to build him into a more playable character; he started as a weird little gremlin but now he's a weird looking gremlin who's really nice when you get to know him! He's sort of self-aware, and his first memory is one of an ancient being reaching into the void, tapping a strange glowing rectangle, and declaring something in an amused voice about 'making a weird character.' He feels a strange sense of familial attachment to them, and would like to ask why he was made. Now and again he feels other ancient beings looking upon him and laughing, as his creator lays everything about him bare for their amusement.
Backstory for a character that I might play (Desinged for an Acquisitions Incorporated campaign) : Gelderel Dirthanea, Bard Rouge Multiclass, Mark of Shadow Elf, 70 years old
Gelderel was born with a twin sister named Sylphine that she despised. While both sisters had the ability to create small illusions, her sister's gift in altering appearances was far more useful (at least in the eyes of their parents, who valued beauty and worked as fashion designers). Her parents coddled their children, both of them scarred by their past experience as soldiers, and tried to instil in them that the belief that the world was dangerous and cruel, and that that they had to be really careful to avoid any and all danger. Despite that, they agreed to let Gelderel's sister go out and travel the world to hone her gifts and become a better fashion designer. Angered by this, Gelderel left home and was picked up by a criminal organisation called the Black Hand as a recruit. Seeing her gifts, a high ranking member (the son of the leader) named Haiden decided to take her under his wing and teach her. Angry with her family, Gelderel didn't want to use her real name, so she introduced herself as Ireena. On her first real day on the job, however, she witnessed Haiden and several other members violently murder a civilian family that had accidentally come across the scene of the crime. The action horrified Gelderel, and she tried to run away and was found crying in an alley by a member of the Silver Sliver, who turned out to be her sister. It turned out that her sister hadn't left home to become a fashion designer at all, but instead to work as a member of the Silver Sliver creating disguises for those that needed them under the alias "The Tailoress". This made Gelderel feel even more guilty. Here her sister was, working for the side of good, being useful, and here Gelderel was being jealous and working with criminals. Her sister took her to the Silver Sliver headquarters, where Gelderel offered herself up as a spy. Since she was only 60, everyone objected to this notion, but Gelderel pointed out that she had no reasonable chance to leave the Black Hand, so they were forced to relent. She also created a Silver Sliver identity named "Spider", that wore a mask which looked like a spider sitting on her forehead, its legs draping down her face. Spider worked as an information gatherer, snooping on people's private affairs and conduction investigations into unsavoury individuals. Now, at age 70, she is very experienced in keeping her three identities separate, and works relentlessly to take down the Black Hand from the inside. Meanwhile, Haiden has begun to pay her more attention and giving her rather suggestive gifts, much to her disgust.
my characters name is kazuu azrael a wood elf cleric
he lived a happy life until some people that his parents owed money came and killed them only him and his puppy survived and now they live in the woods on a cliff side next to their goblin friends until a day a portal from the nine hells opened and out came a demon with a tiefling in his hand and said that he was kazuu`s problem now so now he lives in his house
Norzu Dustmeadow (originally Thacktla) the Yuan ti Pureblood Twilight Cleric
Pythor was the most ambitious of the brood by far. Not 10 minutes after she hatched, she had already consumed half the clutch. After that her strength only began to grow. Most thought the lifeforce of her brothers and sisters fuelled her, made her stronger and smarter, and they would be right. As she grew, she learnt the way of the hunt. She spent many a moon searching for knowledge, even if it was forbidden. But this story isn’t about her. It’s about me, the weakest of the brood. Pythor ignored my egg because it was too small to be deemed worthy of her consuming me and that theme continued as we grew. She mostly ignored me, and I slipped under the radar, content to be left to my own devices. Being Purebloods we all studied the outside world, learning how to infiltrate and kill if we needed to.
She was always top of the class, and I was on the bottom, barely scraping by. My venom wasn’t potent, my enchantment and charming skills were subpar at best, and I could barely hold a sword right. A year before we reached maturity and would graduate, members of our already small year began to go missing and were presumed dead. The elders announced their deaths as nonsuspicious and did nothing about it. This continued until it was just Pythor and I left. I grew suspicious of her and stopped turning up to class and began to look for a way out of our city and into the outside world. After all, she was the one who killed our brothers and sisters 11 years ago. As I was slipping out from the temple where we lived, the light of the moon lighting our path, I heard a deep rumble from within and the stone surrounding me began to crumble. I was halfway down the stairs when I saw another figure emerge from the half-collapsed building. It was Pythor, breathing heavily with sword in hand. She was drenched in blood, her hair sticking to her face in sticky clumps. She was laughing, her head thrown back and began to scream at the moon. Raving about “The Great Devourer, the one that shall devour all,” and she only needed one more. I could barely see under the dim light but under the blood, matted hair and rubble, her ordinarily green scales had been tinted a deep purple. That was the last time I saw my home as I ran for days until I collapsed near a river.
In a fitful sleep I dreamt of a massive snake made of stars. I was surrounded by her blue-black coils and held, staring into her eyes, each one as big and pale as the moon. She told me she needed a champion to fight the one that wishes to eat the world. I agreed, my mind on Pythor. When I awoke, I found I was dragged from the bank of the river and into the house of the Dustmeadows, a family of halflings who nursed me back to health. I spent the rest of the year there, and came to know them as family, and even learnt to love those I initially regarded lesser beings. It took months for me to accept their love, and when I left their home silently, the night of my 12 birthday, the day I became a man I shed my first and only tear. I needed to gain strength for the coming battle. So, I set out to explore the world. I picked up work as a sword-for-hire using my limited charm and enchantment abilities until I had enough merit and equipment to stand on my own.
I just had the character concept that I hope to play in my next campaign.
His name is Sir Gawayne the Lionheart and he's a Fighter Knight. Nothing really special or extraordinary about him. He's slayed some dragons and rescued some damsels in distress. That's actually how he met his current traveling companion, he rescued her (another player's character).
Thing is he's a 12 year old who on his birthday wished to be a knight because he had spent his entire childhood hearing stories about them. The next morning he woke up on the road a grown man with full armor and a longsword. Let the adventure (and trauma) begin.
After ten long and agonizing days atop the summit of the tallest mountain for miles, the mighty dragon had fallen at last as the village rejoiced and the heroes took what they could carry from the giant horde of treasure and left to continue on their grand quest to send the giant monster made of rice pudding back to hell where it belongs, they neglected to notice a large egg on the top of the summit and so days went by as the egg stood there until a very large vulture spotted it and decided to have sunny side up today for breakfast however its endeavors were cut short on account of a stray arrow flying its way through the birds cranium. The egg then landed in a river and was taken wherever the wind or water took it, trading hands, paws, fins, and claws alike, until it eventually ended up on the doorstep of a monastery. As the monks laid eyes on the large egg and pondered on weather poached or scrambled would be best, a crack started to form as the baby dragonborn hatched from its shell. the monks, took him in as one of their own, and the dragonborn grew up to become a monk himself. When he reached adulthood he often wondered about the wider world around him and decided to leave the monastery and pursue his own grand adventure.
My village, my family, and my dearly beloved all fallen with an illness I cannot cure, in desperation I turned to a demon to save my village and loved ones, but it was a trick and I was indebted to the demon as my village was encased in crystal until I "payed my debt" and so I traveled the land doing favors and deeds for what she revered to herself as my "employer" trying to pay off a debt I know all the gold in the world could not pay off. One day the demon got word of a great travesty plaguing the land and sent me forth to help deal with calamity, because in her own words, " my world would be without purpose if there weren't people to torment". I still try to find a way to free my village to this very day.
Made this character backstory for a casual story a couple of friends and I are doing. I'm pretty new to D&D myself, so this is my first proper opportunity at doing one of these. Spent a bit of time on this so thought I'd share it with the community, hopefully it makes sense! The story follows a Paladin called Marcurio who will become a Vengeance Paladin when he takes his oath. Enjoy :)
Marcurio was born to a noble family, of which they were all members of "The Order of the Night Mother", an isolationist order of Paladins devoted to the execution of The Hopeless Tear' will. Although their teachings consist of lessons such as "death is inevitable" and "protection of our ancestors from the demons of the night is paramount", those who know of the order mostly know them as those who crusade for the destruction of demonic presences.
Marcurio' mother was a priest, specialising in the exorcising of tormented souls, and his father was a Knight Lieutenant, a mostly administrative role within the Order, assigned with the processing and strict vetting of new recruits.
Becoming a Squire at the age of 7, Marcurio rarely ventured outside of the gates of The Monastery of the Hopeless Tear and instead spent his life being schooled in a closed community. His education is of that of a nobleman, with a high standard of teaching and education delivered by the Monastery' preachers, the preachers being title given to those chosen to educate the children of the members of the order. Although there was a high standard of teaching on subjects such as Language and History, there was an even greater focus on the teachings of The Hopeless Tear.
At the age of 11, during Marcurio' time as a squire, he was placed under the command of Knight Lieutenant Wiseblade, his father. He spent weeks, if not years of his life sorting through what seemed like endless piles of parchment, filing it, accounting for finances and donations at the bidding of his father. A mundane task to be sure, but one that needed to be done. As the years went by however and at the still young age of 13, Marcurio eventually felt as though he had earned the right to ask his father the question 'father, I have devoted my life to the order and my duty to it is unwavering, please, allow me to prove myself and my devotion to the Night Mother by accompanying the priests. If you allo-" "No!, Marcurio", his father snapped, "You are too young, your soul is still fragile and your body too weak. Not until you are older will I allow you to set upon a task such as this. You have heard the tales yourself of what demonic possession can do to a man, nevertheless a child." Marcurio, although saddened, obeyed his fathers orders and time went by as it had before, every day, he completed the same tasks, praying to the Night Mother, completing his blessings, doing his training.
As the months went by his training progressed, Marcurio continued with his routine, continuing to devote himself to the Hopeless Tear. One day, Marcurio, after coming back from one of his generic long days, lay in his chambers, exhausted and bruised from his training earlier on in the day. He was laying, pondering on when he was eventually going to be given the chance to prove himself and to progress to the next stage of his devout journey as a Soldier of the Night Mother. He enjoyed that thought, someone that can fight for a better world. As he was thinking however, he began to hear the faint sound of a cry coming from down the hall. He emerged from his bed and walked over to his door, as he opened the door, wondering what was going on, the cry stopped. He looked down the hall, at a row of half opened doors, many of which belonged to the other Squires in the order. "Weird", he thought. He turned around and began to walk back inside of his chambers, when he heard an ear piercing scream emanate from down the hall, the kind of scream that makes you want to gag, to throw up, the kind of scream that for whatever reason made you feel near paralysed with fear. The crying had returned, louder this time. He turned, slowly, shaking and began to walk down the hall. Suddenly, the Matron, a specific title given to those with a duty of care for the young squires, emerged from her dorm, beside where Marcurio was walking. She stormed down the hall, cross, towards the cries and threw the door open. Marcurio followed slowly behind. Not yet at the door, Marcurio could hear all of the commotion coming from inside, he could hear the Matron change quickly from furious to sympathetic and worried. Still shaking, he emerged round the corner to see a squire on the floor, spasming and convulsing. The expression on his face was one of fear and terror, tears streaming down his face as if he was fighting a hopeless battle. At this point, the other Squires had began emerging from their dorms. "Don't just stand there, one of you go get the Commander, get the Lieutenant, just get someone!". Marcurio, scared, ran to get the first person that came to his head, his mother. He arrived at his mothers and fathers chambers, terrified, he shook his mother and begged her to come help him. Worried, she got quickly out of the bed and grabbed her amulet, leaving Marcurios father laying, wondering what all of the commotion was. She arrived at the Squires dorms to find the convulsing child no longer in a spasmed state, but screaming, clawing at the walls and attempting to make demonic symbols with the blood pouring from his mangled fingers. She told everyone to stand back and began chanting prayers to the Night Mother. The child turned and began to vomit uncontrollably a pitch black in colour substance. The child, after vomiting began to laugh a deep, insidious laugh, not with the voice of a child, but with the voice of an entity thousands of years old. The bones in his arms began to crack and splinter as his arms, hands and legs began rotating slowly clockwise. Popping noises were heard from his shoulders and his legs coming out of their sockets. The child' face was still stained with fear, crying, knowing that this was going to be the death of him, taken by a demon for a reason no one will ever know. Marcurio' mother stepped back, her face with awe. Marcurio had never seen his mother question reality like this before. His mother, attempting to gather her resolve, raised her amulet and began screaming prayers louder. Marcurio' father came into the room. "Stay faithful, the Grand Master and the other priests are on their way to assist". It was as if Marcurio' mother was so entranced in her chanting of her prayers, she never even heard him. She walked, slowly towards the child, attempting to back it into a corner. It was, however, to no avail. The child let out yet another sickening cry. A large stench began to surround the room and a freezing cold aura began to emanate through it. The child' jaw, cracking and dislocated while the demon began to make its way out of his mouth. The child split in two from the mouth downwards while the demon devoured every last shred of his innocent soul. His mother was in shock, she had never seen anything as powerful as this. She began to move backwards towards the door, still chanting, beginning to panic. Before she could make it there, the demon, wriggling around on all fours on the dismembered carcass of the now deceased child, clawed its way over to her and grabbed her leg. It dragged her towards it and began devouring her slowly. Marcurio' father ran towards the demon and kicked it as hard as he could. He was without a sword, without his shield, without everything but his faith. He dropped to his knees in front of the demon slowly devouring his wife and began to pray to the Night Mother, she was the only one that could help us. The screams of Marcurio' mother were echoing throughout this. Suddenly, the Grand Master, followed by 4 or 5 priests came into the room. Marcurio' father, in tears and on his knees kept praying to the Night Mother, hoping for her to take Marcurio' mother as a devout servant. The priests, gathered around the demon, still devouring his mother and they began to chant loudly. The Grand Master, with a necklace bearing the symbol of The Hopeless Tear in one hand and his holy sword in his other, began to hold his sword to the sky and chant loudly. Suddenly, radiant, nearly blinding light filled the room and the Grand Masters sword began shining, as if it were made of pure light. He grabbed the sword with both hands and threw the sword down on the demon, cutting off an arm and it immediately setting on fire. He pointed his sword downwards and proceeded to thrust it into the demon, creating a large, holy, portal of light on the floor in which the demon was banished through. The ordeal was however far from over. The corpse of the child lay dismembered and spread on the floor and Marcurio' mother lay bleeding out quickly on the floor.
The Grand Master, accompanied by his entourage of priests, gathered around Marcurio' mother and began praying, laying their hands on her wounds and letting the holy word of the Night Mother move through them. Her wounds began to heal, however, she was still in a serious state. They proceeded to take her to the reliquary of the Night Mother, a holy place known by the Order as a location most likely for miracles to happen. They placed her on a table and began to pray. Although dismembered and in a near vegetative state, Marcurio' mother still radiated an overwhelming aura of holiness, it was even more so in fact strangely, or perhaps by some strange twist of fate, since her ordeal just moments ago. It was as if she had been bestowed this power by the Night Mother herself. As the days went by, the priests kept praying, the blessings kept being performed and yet still. Marcurio' mother still remained the same. The priests, rather surprised she had neither worsened or improved, and with the aura she was emitting, began to whisper among themselves during the following days. The case of Marcurio' mother was rare, she was kept alive it seemed by her sheer faith in the Hopeless Tear.
Marcurio' father, after this ordeal, was never the same. He worked, cared for his wife and prayed. He thanked the Night Mother for keeping his wife alive, although sad that he would now have to wait for his eventual death before they could be properly together. He felt a rage in his heart and swore a new oath to the Hopeless Tear, an oath of vengeance. Vengeance to smite down all evil in the world. He became stricter on Marcurio, training him harder and trying to prepare him better for the world he would have to go into. To be the greatest messenger of the Night Mother that he can be and in and to smite down her foes with all of the wrath bestowed to him by her.
As Marcurio got older, he progressed to the rank of "Soldier of the Night Mother", stronger now, tougher, more faithful than ever and with a devotion to the Night Mother to rid this world of those vile and disgusting agents of the darkness. Marcurio is 5'5", 182lbs of muscle and has vowed death upon the Hopeless Tears enemies and those who stand in the way of our ancestors and our journey to the Night Mothers arms. Prior to making his oath and becoming a 'Paladin of the Night Mother', he must first complete his pilgrimage, in which he will find himself and his faith... here is where this pilgrimage begins.
Below, find the ranks of the Order of the Night Mother:
Magnus was never popular within his home and so when he was just 200 he left his family and headed for the closest town. As he arrived he realised he was short of food and currency. Looking for such things he stumbled upon a human. A human thief. The thief said their name was Cole and that he could help Magnus get some more food. Magnus of course accepted and overtime after many heists and close calls Cole became Magnus’ brother. One day Cole had heard royalty was passing through this town and suggested we tried stealing all the riches that came with it. Magnus accepted. On the day, something went wrong. As Magnus and Cole were quietly trying to steal the riches, Cole was shot through the heart with an arrow. He died from his wounds and in a fit of anger Magnus killed every one of the guards and ran into the woods. For the next 160 years Magnus has been stealing to feed himself and survive. Hoping for something, or someone. To come along and give his life purpose again.
Kenku fighter: As with most Kenku bearing the curse for a sin of a flock long dead, life wasn't easy for Whistle. Life became much more difficult when a beggar's shelter turned out to be a trap for experiments. His ability to follow commands unwaveringly with no thought of his own (look up the history of the Kenku curse) made him an asset for managing and conducting the experiments. As a Kenku's words are only from what a Kenku hears and could provide evidence, the sadistic wizards and alchemists removed his tongue and nailed his beak shut, drilling a small hole for which he can drink and slurp up the gruel they fed to the experiments; hence the name, Whistle.
As things go, adventurers came along and rid the place of the self-proclaimed scientists and freed all the prisoners with no thought to what the beggars would do with their freedom after terrible experimentations changed many of them. Because Whistle proved useful in following the directions of the adventurers during their quest, he was freed along with the beggars, but his beak had become permanently shut over time.
Thanks to the new thoughts provided by his time with the well-meaning but short-sighted adventurers, Whistle took up the idea of helping people whether working as a master craftsman under the tutelage of a master craftsperson or doing odd or daring jobs for people. His ability to perfectly replicate anything he experienced made him a well-kept secret within the artisan guilds as he could not act on whims and could not speak of his experiences.
If players encounter Whistle, they will find him very obedient which might be mistaken for eagerness to help. With the right teachings, Whistle can become a valuable ally who will be loyal or be a liability for having no understanding of loyalty. His experiences have given him the ability to be quite a good fighter as long as what he is facing is close to something he has faced already. With the right teaching, this can be affected for the benefit of the party as well or, without, be a detriment as Whistle will have no response to new threats.
NOTE: Relating to the curse, Kenku cannot fly from having their wings replaced with arms, can only mimic sounds impeccably, and can have no original thought of their own. For a player race, a Kenku character is exceptional for the sake of gameplay. As an NPC, the full curse unmodified suits as a puzzle for players to solve without players knowing that there's a puzzle right in front of them.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
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My character has 2 backstories. Both are true but one is also false.
Tirith (Rith) Armstrong is eldest to the Armstrong line and formerly the heir to the throne of his kingdom. Rith did not fit in at all, as a half elf amongst a community of almost entirely humans and dwarves, and bordering a dwarven kingdom, the idea of a half elf being their next king did not sit well with the people or neighbors. Rith, despite doing his best, slowly grew bitter over the unrealistic expectations and pressures set on him and became rebellious.
As a way to escape the pressures of his noble upbringing and avoid his etiquette coaches, Rith would often sneak away and spelunk through the lower abandoned dwarven tunnels, already mined of all their treasures.Upon one such journey he found a path he knew had not existed the last time he had been through this way. The rock was perfectly smooth, not rough hewn and dug in with the pickaxes of dwarves.Rith followed this path for several hours before deciding to head back. While Rith had a good sense of direction, the path had branched several times and had been oddly disorienting as it spiraled and twisted in ways that hurt the brain, he ended up lost, wandering deeper into the tunnels.
After 2 days, near delirious with thirst, Rith stumbled and fell into a pit and landed on something soft and wet. Suffering only a minor sprained ankle, he hastily unpacked a flint and tinder to see where he was. Upon striking up a small torch he had in his travel satchel Rith became paralyzed with fear. Even with the torch lit, all was black, the walls, the ceiling, the ground right under him, less than a foot from the flame. The only thing reflecting light were countless unblinking eyeballs lining every surface. Many of the eyes were twitching or looking about wildly, but just as many were completely focused on Rith. Rith felt a voice in his mind, then the screaming started.
Rith woke up 5 days later, in his bed, being attended by physicians with no memory of how he got back. Rith quickly discovered that he no longer knew dwarvish, the language he had painstakingly spent years in tutelage for, and instead knew an obscure language known as primordial. Rith also discovered that whenever he closed his eyes he could see the eyes still staring at him and they would occasionally scream words in his mind from an even older language he did not understand.Rith found that when he repeated these words, or spoke in primordial he could wield and shape magical forces.
With even more disdain from his family for his embarassed expedition, and loss of his ability to even speak the language his position demanded, Rith decided to relinquish his claim to the throne which passed to his younger sister. While he couldn't understand the voices, he knew they were telling him he was destined for greatness. Afterall, why whisper power into his ear? Who needed to be tied to a throne, the provincial ruler of an unimportant barren wasteland? No, Rith would show them, he would be something more than a king.
Menos Arawn was born many thousands of years before Tirith Armstrong, a wizard of phenomenal creativity and subtlety. Arawn grew up, the son of a farming couple who probably would have had a simple life were it not for a magically engineered plague that killed all but him in his farming community. Arawn wandered for a long time, contemplating the deaths of everyone he loved. In his travels he discovered that he possessed the natural ability to feel and manipulate the weave of magic, maybe that's what had protected him from the plague? It was at the time that Rawn was reflecting on these thoughts when he discovered a small community of dwarves in an out of the way mountainous steppe region.
Arawn was thoroughly impressed with their industriousness but specifically with there scientific methodologies for experimentation and developing technology. It was in this moment that Menos decided he would not rest on the laurels of his natural talent and dedicated himself deeply to the rigorous scientific study of magic. He attended no wizards academy, but he also kept well beyond a single spell book, he documented countless magical experiments in excruciatingly minute detail. Arawn became obsessed with the study of death and prolonging of life, developing many of the spells wizards would later use to do just such things along with rituals very similar to lichdom. However, these were failed experiments.
Menos, in his subtlety, never attempted such reckless magics himself, grooming apprentices (or using random wizards), and using a combination of manipulation and/or outright compulsion magics to have them attempt these spells. Arawn quickly discovered that some of his more ambitious spells he manipulated others into casting drew the attention of powerful beings (especially lich rituals) who would destroy those seeking immortality. After many attempts, Menos Arawn developed the Clone spell, an imperfect but acceptable first step to true living immortality.
Never abandoning his quest to develop a spell granting true eternal life, he nevertheless made provisions to protect himself from death to have time for his research. Slowly and stealthily, Menos seeded the world with his clones, hidden, sometimes behind illusions, sometimes in unreachable spaces, sometimes sequestered (the spell) or even hidden on demiplanes. Realizing that eternal life would require more than simply creativity, it would require raw power, Arawn developed a method to store parts of a larger spell in glyphs of warding, and used this to successfully bypass the requirements for and cast 10th level spells a couple of times without repurcussions. This, however, would prove to be his downfall, as this drew the attention of all the powers above and below, including the goddess of magic herself.
For all the time and energy he had invested in obtaining immortality, Arawn had spent just as much developing magics to hide him and his activities. Menos felt the powerful scrying and divination spells assault him from all sides for weeks but kept a low profile, and used that time to purge his own memory of the location of many of his clones. One unlucky day while out gathering some plants for alchemical experiments, Arawn ran right into a spell duel between 2 powerful wizards. Caught in the collateral effects of their magic, he was forced to use his own magic quickly and without proper preparations. The same magical signature detected in his 10th level castings were felt by Mystra in his defensive spells. She had him.
Mystra stripped him of all magical knowledge he possessed, cut him off completely from the weave of magic, and destroyed all of his clones before killing him. Well, she thought she had destroyed all of his clones, and so did he in fact. One remained on the mortal plane.
The parts left out of his backstory are that Tirith didn't stumble upon an elder thing, he paid for a ritual using his noble connections that would allow him to make a warlock pact and reestablish his link to the weave. With that he plans to now develop his bardic ability that he didn't care about before, favoring wizardry which will no longer work for him at all. Tirith/Menos actually has many clones left but they are on demiplanes, and if he dies one more time without regaining the ability to at least achieve planar travel he will be stuck, dying of thirst or hunger a few hundred times before finally being allowed to die. Also, the place where the clone that became Tirith was stored was in some ancient tunnels the dwarves had already mined out a LONG time ago and humans had built a kingdom at the base of the mountain making trade with the dwarves. This was the spot thousands of years ago he decided to pursue wizardry. It was also one of his earliest works and therefore still a young child (before he had mastered clone). The room was hidden by an illusion that failed as soon as the clone activated, inside were countless runes with spells to modify memory and charm designed to convince absolutely the first person in the chamber that the child is theirs, which just so happened to be the king.
“Five hundred years ago, my ancestors the Vuldranaii, had been enslaved for generations by the Zhulls. Over time, there was a rebellion and a strained independence in the new era. However the Old Masters of the Zhulls rejected the Rectification of the Vuldranaii and targeted them for genocide by the hand of their neighbor race, the Shubs. In their darkest times, the Vuldranaii wizard secret societies saw no other choice and banded to preform a dark ritual in summoning the aid of a demon and his minions of the 237th plane of the Abyss, to destroy their enemies. It was he, Gozer the Destructor, Traveller of the Planes, Volguus Zildrohar and Lord of the Sebouillia who had appeared in the pre chosen form of a large and moving Torb. His destruction almost led to the near extinction of all in the city with him returning to his plane only when cries of horror could no longer be heard.
The result was a jihad of the Shubs and Zhulls versus the Vuldranaii for the next two hundred years. During the third reconciliation of the last of the Shubs and Zhulls known as the Meketrex Supplicants, they had discovered the secrets of the dark ritual and chose to again summon Gozer the Gozarian in revenge, to destroy the Vuldranaii. This time they chose a new horrific form for him... that of a Giant Sloar! However the ritual had been misinterpreted and Gozer turned against his summoners and many Shubs and Zulls knew what it was to be roasted in the depths of the Sloar that day I can tell you."
https://www.youtube.com/watch?v=xSp5QwKRwqM
Discord: Tully#0286
Work-In-Progress backstory for my gnome divination wizard. I haven't played him yet but I've had the concept in my head for a while now. If anyone has ideas or thoughts I'd love to hear them!
(any parts that are blank [like this] are being left deliberately blank so that they can be inserted with lore from the campaign setting)
Cathedeus Longtung (or just 'Cathe' for short) was born to a proud noble family in the town of [Insert town name]. The Longtungs were nobles by deed, their rule as kind, honest & they strived to be an example for the common folk. Cathe grew up in a life of luxury but with the knowledge that that luxury had to be earned. In his youth, he always had a thirst for knowledge, historical, philosophical & magical all the same & this lead him study wizardry & the different arcane schools. Upon looking into the divination school of magic, he learned of powerful spells like scrying, spells that he, still as curious as ever, found rather interesting.
In his late teens Cathe started noticed more & more suspicious activity around his homeland & after vowing to uncover whatever it was, he discovered something, something awful. [Insert conspiracy]. after uncovering this knowledge he was determined to share it with the public but he had to be smart. he spent days forming a script, making sure he was explicit & confident with his words. He was meticulous, too meticulous. . .
That night when Cathe went to sleep, prepared to reveal the truth the next day the Longtung manor caught fire. It was only an accident, something in the kitchen was left unattended & a small ember slowly engulfed the whole building, killing everyone inside. Or at least, that's what they want you to think. [Insert villainous group] caught wind that Cathe had uncovered their secret & they made it their mission to silence him. In the dark of night, they lit the manor ablaze, raided the building & murdered anyone who the flame didn't kill first. They used the cover of the flame to erase anyone or anything that would expose them & they left the manor to burn.
Cathe was woken up by the sound of flames & saw his family burn. he grabbed all the possessions he could & ran to the basement where he new the family were planning to establish a teleportation circle. upon descending the stairs he met with a servant & family friend who was holding a teleportation scroll. The 2 of them were able to activate the scroll & teleport away to safety. After a day or so of travel the 2 of them split up for safety & Cathe moved as far away from his home as he could. Eventually he ended up in a secluded forest area far away from any humanoid settlement & rested by a small pond. Fortunately for him this pond was inhabited by en elemental spirit, one which was happy to let him stay there. Cathe observed & communicated with the spirit saw that it had access to powerful magic, to which he responded with only 2 words "teach me". Cathe spent the next few years learning more arcane secrets & researching the aftermath of what happened to the Longtung manor. He confirmed that every member of the house was killed that night, everyone except 3, him, the servant who he escaped with & his sister, Trixia Longtung. He never saw her while he escaped & couldn't find any record of her afterwards. Determined to find the last remnant of his family & remembering the notes he found about powerful divination magic, he set out travelling the world in order to find his sister. . .
Super simple so far.
Ava grew up traveling the seas with her parents, performing on boats to pay for their travels. Her father, Jasper, could juggle swords and her mother, Riya, could sing and play several instruments. They told her before she left on her own to keep her real identity a secret, as you never know who is friend or foe when you are not really what you appear to be.
She has been in Saltmarsh for a few weeks playing at taverns and inns while deciding what she wants to do next.
Here's my Hill Dwarf, Rogue (Thief), Dulgrim:

Art by Ivan Dedov
"Dulgrim is known as the Dungeonbreaker, his family name hidden, as not to dishonour his family further. He is sometimes know as a grave robber, and sometimes as an a person with the ability to form alliances with those usually at war with his race. All of this is true, but much is also heresay, and in fact, Dulgrim is on a secret mission to discover the location of a long lost, and almost forgotten Dwarven Artefact of power, something that could reunited the Dwarven Kingdoms. Dulgrim has kept up this appearance, as it suits his needs, knowing that much will be forgiven by Citadel Adbar upon his return. His family name held in high regard and honour."
“Hello! My name is Inigo Montoya. You did 2d6+4 damage to my father. Prepare to make a saving throw.”
Hey, i made this character for an upcoming campaign thats supposed to have a really religious government anarchy type feel to it, so who better to make then a paladin?
His name is Wrid Qofik, a Saytr paladin with an Oath of Redemption.
Wrid Qofik grew up with at a small orphanage ran by a nun named Sister Erzebet, a Tiefling woman with ram like horns, which oddly comforted Wrid, being the only saytr at the orphanage. The children who lived their prayed and believed in a god, one they were never told the name of or what he reigned over. It was odd but some of the worst childeren where the ones who ended up "finding a home," or so Sister Erzebet told the other children, urging the other children to continue growing their faith for their nameless god. He met one of his best friends, an aasimar girl named Drildrir Zova, who he would usually refer to as "Zo"
He lived there till the age of 10, when he discovered what actually happend to the "adopted children", having been sent to the cellar of the church and discovering a secret passage. Once he made his way through it he saw some hooded figures surrounding a young girl of 11 on a sort of alter. One of the figures noticed him spying on them and called out to him, and he heard the voice of Sister Erzebet. He was invited to join in and was instructed to "free" the young girl from the mortal realm, who he had known and been friends with. He hesitated until Erzebet gently whispered encouragements that soothed him and convinced him to "free" his friend. Everything after the first stab was a blur, only remembering Sister Erzebet consoling him while helping him clean the blood off of himself, not moving or uttering a word, only the occasional whimper while tears streamed down his face.
Till the age of 14 Wrid would continue to help in "freeing" his fellow peers. One of the times he was sent to lead in a sacrifice he was meet with the face of his best friend, Zo, on the alter ready to be sacrificed. Sister Erzebet understood that they were close and offered her compassion to Wrid by letting him "free" her alone. Unable to go through with it, he instead released Zo's bonds, this being met with a warm embrace and plea to escape together. But Wrid was unable to leave, instead leading Zo through the secret tunnel he had used to find this forsaken room. When Erzebet came back she found Wrid on the ground, a stab wound in his stomach, thinking that Zo had broken free and attacked him. After a few days an army of soldiers stormed the church. Many of the sisters and monks who lived there were slaughtered, and the children saved unbeknownst to the danger that had surroundedthem most of their lives. Wrid was offered to escape with the sister Erzebet, her promising to protect him, but right as he was going to agree Zo called out to him. He was conflicted, unable to choose. Erzebet tried to grab him but was shot with an arrow, forcing her to take the followers that were already with her and teleport them to some unknown location.
Wrid was taken to town and given medical care, where he stayed for almost a whole week before meeting again with Zo. She was apparently royalty to the rulers of the town they were staying in, being lost for 14 years having unknowingly dissappeared in her sleep. Wrid had become content, free of the burden he had beared for so long, now living in the castle as a butler. 2 weeks after the sedge of the church, Wrid was with Zo and the royal family when suddenly his head began to hurt, making him fall to the ground and thrive with pain. When Zo went to see what was wrong and help, he stabbed her in the chest with a dagger that he had brought from the ruins of the church. He cried, unable to control his body as he continued to stab her 4 more times until he was restrained, hearing a familiar voice whisper to him, congratulating him for doing everything she ever asked for.
Zo miraculously survived this attack and forgave Wrid, but the king couldn't and exiled him. he struggle to live off the land for around 3 months until he was found by a pair of humble merchants that brought him to town and harbored him till he could get back onto his feet. He would live in this small town that worshipped the god named Taratheil, someone who sought
to be a sanctuary for humans from the wrath of gods, while the church he grew up at and commited countless sins at was a false sanctuary for the unfortunate youth that feel prey to it. He would write letters to Zo, apologizing to her and telling her about what he would learn and his journey to redeem himself for the atrocities he had commited. He lived and worshipped in this town for the next 5 years until he heard news of dissappearing children, from newborns to toddlers, which is when he would leave this village and venture away to stop the cycle of unknowing death and destruction.
Backstory TL/DR: forced into a crazy cult that left him over zealous (but not for the same god the cult worshipped) and made him commit some atrocious crimes, now he prays to Taratheil and calls himself "The Prior", big anti hero type beat
This is my tabaxi artificier I made for my friends game:
Cecilia Batari is a runt of a tabaxi, born as youngest member to a family of glassblowers. Half of the time her parents were sailing from town to town, selling their wares and enjoying their travels. Cecilia and her two older brothers took care of the shop in the meanwhile, though Cecilia found the routine dull and repetitive. She used to sneak away at first opportunity to explore the village and its surroundings. Tabaxi of the village are very proud of their physicality and every one of them strives to be as strong, dexterous or fast as possible and the sight of a weak, short runt is derogatory for them. Many villagers either ignored Cecilia completely or treated her horribly, spitting at the sight of her or snarling at her. After hearing how their daughter was treated in the village, her parents decided to take her with them.
So Cecilia boarded the next ship with her parents. During a long, and quickly turned boring, trip, Cecilia began to pester the crew to teach her knots, navigating and other skills sailors used. She was an exceptionally quick learner and her parents took notice of this. They began to gather books for her, and she kept herself busy devouring their knowledge and learning how to utilize it. She was especially interested in medicine and alchemy and did her own experiments which sometimes led to huge gouts of smoke or small explosions.
One day they were visiting a small town at the coast of Alsus when Cecilia’s parents heard of an elderly alchemist in a port city of Stormvault who had no apprentice. They thought this would be a good chance for Cecilia to find a profession and a place far from their home village. They contacted the alchemist, Raul Ghott, who promised to take Cecilia for a couple of days to see how she would do under his mentorship. The young feline and the old man worked well together and so it was decided that Cecilia would stay with him.
Four years passed as Cecilia worked under Raul. She had both the wit and courage a striving alchemist needed, though her eagerness to jump straight to experiments without proper precautions led to many a heated argument with her master. Their neighbours complained about frequent bright flashes in the middle of the night, muffled explosions and chromatic clouds of foul smoke around the alchemist’s shop. Even though Raul was proud of her apprentice, constant complaints and arguments wore the old man down. He came up with an idea: He planted an idea in Cecilia that it would be best if she travelled a while and searched for her own way both as an alchemist and a person. So she gathered her meager belongings and declared that she would be back once she was the most famous alchemist in Alsus.
Cecilia Batari is an exceptionally short runt of a tabaxi, standing barely three feet tall. She has a dull orange fur with dark stripes while her lower chin, front of her neck and her stomach are cream-white. She has large, pale-blue eyes and a thick, striped tail. She wears a fine long jacket over a supple leather armour and a pointy green hat with a vibrant red feather. She carries a small backpack with her alchemy tools inside a sturdy wooden box on top of it. Her weapons of choice include a shield, a short curved sword and a sling which she uses to launch small enchanted stones.
In her childhood Cecilia suffered from discrimination and humiliation because of her small size in a society focused on physical perfection. This caused her to become distrustful towards societies laws and customs. She thinks that everyone should think for themselves what actions are right and wrong instead of blindly following people around them. Because she is smarter than anyone, it should be obvious that local laws and customs don’t apply to her, right? And if she helps someone, it is up to her to decide what kind of help to offer, as clearly she knows better. Cecilia has a strong self-esteem and speaks matter-of-factly, as needless courtesies just slow things down.
Currently Cecilia is looking for new alchemical and magical components for new potions and tinctures, but especially she keeps her eyes open for Red King and Silver Queen, two legendary substances which, when combined correctly, produce golden perfection, whatever it means. Over everything else, Cecilia is after fame and recognition, both because she feels she has earned it, and so that one day she can return to her home village and show everyone how accomplished and successful she has become so that the shame she has brought to her family can finally be erased.
In short: Cecilia Batari is a tabaxi alchemist who, due to her small stature and outlandish looks, has always been treated like an outsider. Now she is out to prove that she is the best at what she does and in anything she puts her quick mind into.
I'm really new to this game, but I'll share the backstory for my first character, Remi, a Lightfoot Halfling Ranger. Feedback is highly appreciated! And sorry in advance that this post is so long, I don't know spoilers work.
Growing up in the tiny village of Rimeshear, Remi could only ever remember being alone. She had not a clue what happened to her parents, only that they were gone away and had left her on the streets. Like most in her situation, she was forced to steal for the sake of survival. A combination of her tiny size, natural stealth and luck meant that for the most part, she got away scott-free. One day, however, luck was not on Remi's side. Or so she thought. The 11-year old had been caught in the act of stealing some fish from the market, and was promptly chased down by the shop's owner. In her rush to escape, Remi accidentally bumped into someone, knocking them over. What happened next was a blur of local law enforcement, the stranger being taken away, and several shopkeepers celebrating and thanking the young halfling. As it turned out, the person she had bumped into was an infamous wanted-criminal in the village, who had been robbing the local shops blind and seemingly avoiding capture with ease. Until now, thanks to Remi. For a time she was heralded as a hero, being pampered and doted on by the townsfolk. Needless to say, the attention starved girl got easily addicted to the praise.
Sadly, the praise did not last forever. Remi's "heroic" act became old news, and by the time she was 16, it and her had faded back into obscurity. To be an unknown was one thing, but to be the center of the town, and then so blatantly forgotten? To say she felt betrayed was an understatement. Nevertheless, she tried to get on with her life. Now older, she was finally able to get herself a tiring, but decent job as a hunter, who sold most of her catches to the local butchers. The stealth she had been forced to learn as a child certainly came in handy when tracking easily frightened prey, and some of the well-seasoned hunters were more than happy to teach her how to manage for long periods of time in the wilderness, as well as give her a crash course in archery. However, Remi's mind, even years later, continued to yearn, crave for the love the village had once showered her in. That yearning was exactly what was on her mind when, one night while having a drink in the city tavern, she overheard the song of an older bard. He was new to town, but people seemed to already like him, not just for his magnetic personality, but for the stories he told with his ballads. He sang, loud and proud, about the many fantastical adventures he had gone on with his former companions, and Remi found herself hooked on every word. More importantly, however, she noticed everyone else was too. Two days later, Remi was packed up and leaving the town she called home, determined not to return until she had accomplished something to make her worthy of their adoration once more.
Looking at rewriting the back story for my elven cleric.
Born during her tribe's flight from a dragon attack via the Feywild such a birth is normally a momentous event for elves, but this child wasn't wanted and only survived her premature birth due to the presence of a Paladin of Sehanine Moonbow the child's paternal grandfather.
Her malformed body was reviled and the tribe agreed to abandon her to die in the Feywild, but that grandfather refused escaping with the child stumbling within the confines of an abandoned temple to his goddess encountering one of her servants a Lantern Archon named Kestra.
With their tribe in close pursuit the Archon gave the pair the choice of two exits a portal to the Shadowfell or one to a Prime Material Plane and equally uncertain safety.
After they fled to that world the Lantern Archon closed that portal electing to ignore the arriving elves who found only the portal to the Shadowfell and despite efforts to explore beyond found no trace of the pair and assumed they had died somewhere in the Shadowfell.
Stuck on this world the child grew up in the care of her elderly grandfather dealing with the prejudice shown to an elf raising a human child of course sooner or later there would be questions as that child grew up very slowly so they had to keep moving on never staying long enough for her secret to be exposed.
He died shortly before her 98th birthday and having the appearance of a 13 year old girl she kept to the outskirts developing her career as a herbalist managing to earn the trust of a wandering wizard who stumbled onto her secret and helped her best he could.
However wars happen and during this latest "squabble" her mentor was called in to help fend off a fearsome Warlock who commanded an army of monsters and mercenaries.
He was killed during one such encounter and she stepped in commanding that foe to flee which he did her burgeoning powers catching him off guard an event that put her in great danger so she hid avoiding discovery simply because she looked anything other than a simple peasant girl gathering herbs and supplies.
She was recruited to help an adventuring party who set out to combat that same threat and she found her secret in danger of being exposed so she developed an alternative identity of the "Blue Lady" a woman clad in blue who helped the adventurers' but left before she could be identified.
Its only a matter of time before they learn who she really is as she really is awful at deception, but that is her shield for no one suspects her.
UPDATE: Barely 148 years old and not looking 20 years of age Vall had been briefly married, but her husband the second son of a noble having found himself to stand a chance of inheriting his family lands dumped his wife and son to marry someone of suitable rank leaving his former family to flee as his new wife's family sought to kill them rather than accept they'd walk away as this was something they couldn't imagine.
She raised her son alone keeping moving on like she did as a child her son when he reached 16 years of age as he being a half elf wasn't effected by his mother's aging problem enlisted in the army eventually mustering out becoming a guard at a town where he settled down and married.
He called to her for aid where she learnt of his marriage and his wife soon to give birth to their son and she chose to settle building her business as a herbalist having built up a number of contacts during her years spent on the move such that "Vall" was simply the name given to the herbalist who worked for the presumed larger organisation of the same name.
However her former husband eventually learned about his son's presence and unavoidably so did his wife's family and thus during an event where a Cult tried to use a dagger the father had enchanted with a vial of his blood the assassin struck at her son instead killing him and his wife though dying itself in the effort.
Those responsible recognising their failure organised a ritual intended to shift the entire kingom into the Shadowfell forcing Vall to intervene an effort doomed to fail but for one of her enemies noticing her presence promptly banished her causing the ritual to partly fail sending Vall to another world whilst her home Rothenel was moved along with her not that she knew as the effort left her with temporary amnesia.
She stayed on her new homeworld for a short time before an errant deity witnessing Exandria during this event chose to move his own dominion to that world and that effort failed badly given the presence of Vall and Rothenel as a result both were moved unceremoniously again.
EDIT: Sorry still needs work, but this at least is accurate as far as the character and setting are concerned!
Alright, here's mine, I'm really proud of it.
My character is called Baegles Clostinson. They studied in a town called Argreria. Then they became interested in the dark arts. This disturbed the inhabitants of the town, and while it wasn't illegal for them to study, the townspeople called the constabulary on them. The royal guard came down to their workspace while Baegles wasn't there, and when Baegles returned they found the guards destroying their work. Baegles began attempting to save what they could of their work, which the guards attempted to stop. In the struggle, Baegles was killed. They got sent down to hell for studying the dark arts. Luckily, the demon form they were given had wings. Over a long period of time Baegles managed to fly up to the ceiling and dig their way out with their fingernails. When they were almost out, their escape attempts were noticed by the demons torturing them, and in the fight that ensued, while Baegles made it out, their wings were ripped out. Shortly after Baegles made it back to the surface, they realized their demon form was permanent, and they couldn't change back. An orc confronted them, and Baegles, who had absolutely had it with the world, sliced off his head and decided to keep it alive to use as a weapon. Now Baegles spends their days on the run from the forces of hell that seek to drag them back down, and trying to find a way to erase their name from the books of Hell so they can live a normal life. Hijinks ensue wherever they go.
Grew outta my cringe roleplay account arc :P
They/them
Also I created a joke character called Galland the Defenestrator of Toes. His backstory is more personal; I crated him as a joke, but later I actually started going back to his profile to build him into a more playable character; he started as a weird little gremlin but now he's a weird looking gremlin who's really nice when you get to know him! He's sort of self-aware, and his first memory is one of an ancient being reaching into the void, tapping a strange glowing rectangle, and declaring something in an amused voice about 'making a weird character.' He feels a strange sense of familial attachment to them, and would like to ask why he was made. Now and again he feels other ancient beings looking upon him and laughing, as his creator lays everything about him bare for their amusement.
Grew outta my cringe roleplay account arc :P
They/them
Backstory for a character that I might play (Desinged for an Acquisitions Incorporated campaign) :
Gelderel Dirthanea, Bard Rouge Multiclass, Mark of Shadow Elf, 70 years old
Gelderel was born with a twin sister named Sylphine that she despised. While both sisters had the ability to create small illusions, her sister's gift in altering appearances was far more useful (at least in the eyes of their parents, who valued beauty and worked as fashion designers).
Her parents coddled their children, both of them scarred by their past experience as soldiers, and tried to instil in them that the belief that the world was dangerous and cruel, and that that they had to be really careful to avoid any and all danger. Despite that, they agreed to let Gelderel's sister go out and travel the world to hone her gifts and become a better fashion designer. Angered by this, Gelderel left home and was picked up by a criminal organisation called the Black Hand as a recruit. Seeing her gifts, a high ranking member (the son of the leader) named Haiden decided to take her under his wing and teach her. Angry with her family, Gelderel didn't want to use her real name, so she introduced herself as Ireena.
On her first real day on the job, however, she witnessed Haiden and several other members violently murder a civilian family that had accidentally come across the scene of the crime. The action horrified Gelderel, and she tried to run away and was found crying in an alley by a member of the Silver Sliver, who turned out to be her sister.
It turned out that her sister hadn't left home to become a fashion designer at all, but instead to work as a member of the Silver Sliver creating disguises for those that needed them under the alias "The Tailoress". This made Gelderel feel even more guilty. Here her sister was, working for the side of good, being useful, and here Gelderel was being jealous and working with criminals.
Her sister took her to the Silver Sliver headquarters, where Gelderel offered herself up as a spy. Since she was only 60, everyone objected to this notion, but Gelderel pointed out that she had no reasonable chance to leave the Black Hand, so they were forced to relent. She also created a Silver Sliver identity named "Spider", that wore a mask which looked like a spider sitting on her forehead, its legs draping down her face. Spider worked as an information gatherer, snooping on people's private affairs and conduction investigations into unsavoury individuals.
Now, at age 70, she is very experienced in keeping her three identities separate, and works relentlessly to take down the Black Hand from the inside. Meanwhile, Haiden has begun to pay her more attention and giving her rather suggestive gifts, much to her disgust.
I want my funeral to be so funny everyone forgets to cry.
my characters name is kazuu azrael a wood elf cleric
he lived a happy life until some people that his parents owed money came and killed them only him and his puppy survived and now they live in the woods on a cliff side next to their goblin friends until a day a portal from the nine hells opened and out came a demon with a tiefling in his hand and said that he was kazuu`s problem now so now he lives in his house
Norzu Dustmeadow (originally Thacktla) the Yuan ti Pureblood Twilight Cleric
Pythor was the most ambitious of the brood by far. Not 10 minutes after she hatched, she had already consumed half the clutch. After that her strength only began to grow. Most thought the lifeforce of her brothers and sisters fuelled her, made her stronger and smarter, and they would be right. As she grew, she learnt the way of the hunt. She spent many a moon searching for knowledge, even if it was forbidden. But this story isn’t about her. It’s about me, the weakest of the brood. Pythor ignored my egg because it was too small to be deemed worthy of her consuming me and that theme continued as we grew. She mostly ignored me, and I slipped under the radar, content to be left to my own devices. Being Purebloods we all studied the outside world, learning how to infiltrate and kill if we needed to.
She was always top of the class, and I was on the bottom, barely scraping by. My venom wasn’t potent, my enchantment and charming skills were subpar at best, and I could barely hold a sword right. A year before we reached maturity and would graduate, members of our already small year began to go missing and were presumed dead. The elders announced their deaths as nonsuspicious and did nothing about it. This continued until it was just Pythor and I left. I grew suspicious of her and stopped turning up to class and began to look for a way out of our city and into the outside world. After all, she was the one who killed our brothers and sisters 11 years ago. As I was slipping out from the temple where we lived, the light of the moon lighting our path, I heard a deep rumble from within and the stone surrounding me began to crumble. I was halfway down the stairs when I saw another figure emerge from the half-collapsed building. It was Pythor, breathing heavily with sword in hand. She was drenched in blood, her hair sticking to her face in sticky clumps. She was laughing, her head thrown back and began to scream at the moon. Raving about “The Great Devourer, the one that shall devour all,” and she only needed one more. I could barely see under the dim light but under the blood, matted hair and rubble, her ordinarily green scales had been tinted a deep purple. That was the last time I saw my home as I ran for days until I collapsed near a river.
In a fitful sleep I dreamt of a massive snake made of stars. I was surrounded by her blue-black coils and held, staring into her eyes, each one as big and pale as the moon. She told me she needed a champion to fight the one that wishes to eat the world. I agreed, my mind on Pythor. When I awoke, I found I was dragged from the bank of the river and into the house of the Dustmeadows, a family of halflings who nursed me back to health. I spent the rest of the year there, and came to know them as family, and even learnt to love those I initially regarded lesser beings. It took months for me to accept their love, and when I left their home silently, the night of my 12 birthday, the day I became a man I shed my first and only tear. I needed to gain strength for the coming battle. So, I set out to explore the world. I picked up work as a sword-for-hire using my limited charm and enchantment abilities until I had enough merit and equipment to stand on my own.
I just had the character concept that I hope to play in my next campaign.
His name is Sir Gawayne the Lionheart and he's a Fighter Knight. Nothing really special or extraordinary about him. He's slayed some dragons and rescued some damsels in distress. That's actually how he met his current traveling companion, he rescued her (another player's character).
Thing is he's a 12 year old who on his birthday wished to be a knight because he had spent his entire childhood hearing stories about them. The next morning he woke up on the road a grown man with full armor and a longsword. Let the adventure (and trauma) begin.
Current Characters:
Inara, Changeling, Level 3 Ranger/Gloomstalker
Oraine Bramblebrand, Level 5 Monk/Way of Ascendant Dragon
name: Dynn.
race: gold dragonborn.
neutral good.
After ten long and agonizing days atop the summit of the tallest mountain for miles, the mighty dragon had fallen at last as the village rejoiced and the heroes took what they could carry from the giant horde of treasure and left to continue on their grand quest to send the giant monster made of rice pudding back to hell where it belongs, they neglected to notice a large egg on the top of the summit and so days went by as the egg stood there until a very large vulture spotted it and decided to have sunny side up today for breakfast however its endeavors were cut short on account of a stray arrow flying its way through the birds cranium. The egg then landed in a river and was taken wherever the wind or water took it, trading hands, paws, fins, and claws alike, until it eventually ended up on the doorstep of a monastery. As the monks laid eyes on the large egg and pondered on weather poached or scrambled would be best, a crack started to form as the baby dragonborn hatched from its shell. the monks, took him in as one of their own, and the dragonborn grew up to become a monk himself. When he reached adulthood he often wondered about the wider world around him and decided to leave the monastery and pursue his own grand adventure.
name: Craig the peculiar.
class: warlock
race: variant human.
chaotic neutral.
My village, my family, and my dearly beloved all fallen with an illness I cannot cure, in desperation I turned to a demon to save my village and loved ones, but it was a trick and I was indebted to the demon as my village was encased in crystal until I "payed my debt" and so I traveled the land doing favors and deeds for what she revered to herself as my "employer" trying to pay off a debt I know all the gold in the world could not pay off. One day the demon got word of a great travesty plaguing the land and sent me forth to help deal with calamity, because in her own words, " my world would be without purpose if there weren't people to torment". I still try to find a way to free my village to this very day.
Made this character backstory for a casual story a couple of friends and I are doing. I'm pretty new to D&D myself, so this is my first proper opportunity at doing one of these. Spent a bit of time on this so thought I'd share it with the community, hopefully it makes sense! The story follows a Paladin called Marcurio who will become a Vengeance Paladin when he takes his oath. Enjoy :)
https://ibb.co/GJbP0vJ
Marcurio was born to a noble family, of which they were all members of "The Order of the Night Mother", an isolationist order of Paladins devoted to the execution of The Hopeless Tear' will. Although their teachings consist of lessons such as "death is inevitable" and "protection of our ancestors from the demons of the night is paramount", those who know of the order mostly know them as those who crusade for the destruction of demonic presences.
Marcurio' mother was a priest, specialising in the exorcising of tormented souls, and his father was a Knight Lieutenant, a mostly administrative role within the Order, assigned with the processing and strict vetting of new recruits.
Becoming a Squire at the age of 7, Marcurio rarely ventured outside of the gates of The Monastery of the Hopeless Tear and instead spent his life being schooled in a closed community. His education is of that of a nobleman, with a high standard of teaching and education delivered by the Monastery' preachers, the preachers being title given to those chosen to educate the children of the members of the order. Although there was a high standard of teaching on subjects such as Language and History, there was an even greater focus on the teachings of The Hopeless Tear.
At the age of 11, during Marcurio' time as a squire, he was placed under the command of Knight Lieutenant Wiseblade, his father. He spent weeks, if not years of his life sorting through what seemed like endless piles of parchment, filing it, accounting for finances and donations at the bidding of his father. A mundane task to be sure, but one that needed to be done. As the years went by however and at the still young age of 13, Marcurio eventually felt as though he had earned the right to ask his father the question 'father, I have devoted my life to the order and my duty to it is unwavering, please, allow me to prove myself and my devotion to the Night Mother by accompanying the priests. If you allo-" "No!, Marcurio", his father snapped, "You are too young, your soul is still fragile and your body too weak. Not until you are older will I allow you to set upon a task such as this. You have heard the tales yourself of what demonic possession can do to a man, nevertheless a child." Marcurio, although saddened, obeyed his fathers orders and time went by as it had before, every day, he completed the same tasks, praying to the Night Mother, completing his blessings, doing his training.
As the months went by his training progressed, Marcurio continued with his routine, continuing to devote himself to the Hopeless Tear. One day, Marcurio, after coming back from one of his generic long days, lay in his chambers, exhausted and bruised from his training earlier on in the day. He was laying, pondering on when he was eventually going to be given the chance to prove himself and to progress to the next stage of his devout journey as a Soldier of the Night Mother. He enjoyed that thought, someone that can fight for a better world. As he was thinking however, he began to hear the faint sound of a cry coming from down the hall. He emerged from his bed and walked over to his door, as he opened the door, wondering what was going on, the cry stopped. He looked down the hall, at a row of half opened doors, many of which belonged to the other Squires in the order. "Weird", he thought. He turned around and began to walk back inside of his chambers, when he heard an ear piercing scream emanate from down the hall, the kind of scream that makes you want to gag, to throw up, the kind of scream that for whatever reason made you feel near paralysed with fear. The crying had returned, louder this time. He turned, slowly, shaking and began to walk down the hall. Suddenly, the Matron, a specific title given to those with a duty of care for the young squires, emerged from her dorm, beside where Marcurio was walking. She stormed down the hall, cross, towards the cries and threw the door open. Marcurio followed slowly behind. Not yet at the door, Marcurio could hear all of the commotion coming from inside, he could hear the Matron change quickly from furious to sympathetic and worried. Still shaking, he emerged round the corner to see a squire on the floor, spasming and convulsing. The expression on his face was one of fear and terror, tears streaming down his face as if he was fighting a hopeless battle. At this point, the other Squires had began emerging from their dorms. "Don't just stand there, one of you go get the Commander, get the Lieutenant, just get someone!". Marcurio, scared, ran to get the first person that came to his head, his mother. He arrived at his mothers and fathers chambers, terrified, he shook his mother and begged her to come help him. Worried, she got quickly out of the bed and grabbed her amulet, leaving Marcurios father laying, wondering what all of the commotion was. She arrived at the Squires dorms to find the convulsing child no longer in a spasmed state, but screaming, clawing at the walls and attempting to make demonic symbols with the blood pouring from his mangled fingers. She told everyone to stand back and began chanting prayers to the Night Mother. The child turned and began to vomit uncontrollably a pitch black in colour substance. The child, after vomiting began to laugh a deep, insidious laugh, not with the voice of a child, but with the voice of an entity thousands of years old. The bones in his arms began to crack and splinter as his arms, hands and legs began rotating slowly clockwise. Popping noises were heard from his shoulders and his legs coming out of their sockets. The child' face was still stained with fear, crying, knowing that this was going to be the death of him, taken by a demon for a reason no one will ever know. Marcurio' mother stepped back, her face with awe. Marcurio had never seen his mother question reality like this before. His mother, attempting to gather her resolve, raised her amulet and began screaming prayers louder. Marcurio' father came into the room. "Stay faithful, the Grand Master and the other priests are on their way to assist". It was as if Marcurio' mother was so entranced in her chanting of her prayers, she never even heard him. She walked, slowly towards the child, attempting to back it into a corner. It was, however, to no avail. The child let out yet another sickening cry. A large stench began to surround the room and a freezing cold aura began to emanate through it. The child' jaw, cracking and dislocated while the demon began to make its way out of his mouth. The child split in two from the mouth downwards while the demon devoured every last shred of his innocent soul. His mother was in shock, she had never seen anything as powerful as this. She began to move backwards towards the door, still chanting, beginning to panic. Before she could make it there, the demon, wriggling around on all fours on the dismembered carcass of the now deceased child, clawed its way over to her and grabbed her leg. It dragged her towards it and began devouring her slowly. Marcurio' father ran towards the demon and kicked it as hard as he could. He was without a sword, without his shield, without everything but his faith. He dropped to his knees in front of the demon slowly devouring his wife and began to pray to the Night Mother, she was the only one that could help us. The screams of Marcurio' mother were echoing throughout this. Suddenly, the Grand Master, followed by 4 or 5 priests came into the room. Marcurio' father, in tears and on his knees kept praying to the Night Mother, hoping for her to take Marcurio' mother as a devout servant. The priests, gathered around the demon, still devouring his mother and they began to chant loudly. The Grand Master, with a necklace bearing the symbol of The Hopeless Tear in one hand and his holy sword in his other, began to hold his sword to the sky and chant loudly. Suddenly, radiant, nearly blinding light filled the room and the Grand Masters sword began shining, as if it were made of pure light. He grabbed the sword with both hands and threw the sword down on the demon, cutting off an arm and it immediately setting on fire. He pointed his sword downwards and proceeded to thrust it into the demon, creating a large, holy, portal of light on the floor in which the demon was banished through. The ordeal was however far from over. The corpse of the child lay dismembered and spread on the floor and Marcurio' mother lay bleeding out quickly on the floor.
The Grand Master, accompanied by his entourage of priests, gathered around Marcurio' mother and began praying, laying their hands on her wounds and letting the holy word of the Night Mother move through them. Her wounds began to heal, however, she was still in a serious state. They proceeded to take her to the reliquary of the Night Mother, a holy place known by the Order as a location most likely for miracles to happen. They placed her on a table and began to pray. Although dismembered and in a near vegetative state, Marcurio' mother still radiated an overwhelming aura of holiness, it was even more so in fact strangely, or perhaps by some strange twist of fate, since her ordeal just moments ago. It was as if she had been bestowed this power by the Night Mother herself. As the days went by, the priests kept praying, the blessings kept being performed and yet still. Marcurio' mother still remained the same. The priests, rather surprised she had neither worsened or improved, and with the aura she was emitting, began to whisper among themselves during the following days. The case of Marcurio' mother was rare, she was kept alive it seemed by her sheer faith in the Hopeless Tear.
Marcurio' father, after this ordeal, was never the same. He worked, cared for his wife and prayed. He thanked the Night Mother for keeping his wife alive, although sad that he would now have to wait for his eventual death before they could be properly together. He felt a rage in his heart and swore a new oath to the Hopeless Tear, an oath of vengeance. Vengeance to smite down all evil in the world. He became stricter on Marcurio, training him harder and trying to prepare him better for the world he would have to go into. To be the greatest messenger of the Night Mother that he can be and in and to smite down her foes with all of the wrath bestowed to him by her.
As Marcurio got older, he progressed to the rank of "Soldier of the Night Mother", stronger now, tougher, more faithful than ever and with a devotion to the Night Mother to rid this world of those vile and disgusting agents of the darkness. Marcurio is 5'5", 182lbs of muscle and has vowed death upon the Hopeless Tears enemies and those who stand in the way of our ancestors and our journey to the Night Mothers arms. Prior to making his oath and becoming a 'Paladin of the Night Mother', he must first complete his pilgrimage, in which he will find himself and his faith... here is where this pilgrimage begins.
Below, find the ranks of the Order of the Night Mother:
Squire
Soldier of the Night Mother <<<< Marcurio
Paladin of the Night Mother
Inquisitor of the Night Mother
Knight Lieutenant
Knight Commander
Master of the Order
Grand Master of the order
Magnus is my Elf Rogue Arcane Trickster
Magnus was never popular within his home and so when he was just 200 he left his family and headed for the closest town. As he arrived he realised he was short of food and currency. Looking for such things he stumbled upon a human. A human thief. The thief said their name was Cole and that he could help Magnus get some more food. Magnus of course accepted and overtime after many heists and close calls Cole became Magnus’ brother. One day Cole had heard royalty was passing through this town and suggested we tried stealing all the riches that came with it. Magnus accepted. On the day, something went wrong. As Magnus and Cole were quietly trying to steal the riches, Cole was shot through the heart with an arrow. He died from his wounds and in a fit of anger Magnus killed every one of the guards and ran into the woods. For the next 160 years Magnus has been stealing to feed himself and survive. Hoping for something, or someone. To come along and give his life purpose again.
Non-player Character (The title has "character".)
Kenku fighter:
As with most Kenku bearing the curse for a sin of a flock long dead, life wasn't easy for Whistle. Life became much more difficult when a beggar's shelter turned out to be a trap for experiments. His ability to follow commands unwaveringly with no thought of his own (look up the history of the Kenku curse) made him an asset for managing and conducting the experiments. As a Kenku's words are only from what a Kenku hears and could provide evidence, the sadistic wizards and alchemists removed his tongue and nailed his beak shut, drilling a small hole for which he can drink and slurp up the gruel they fed to the experiments; hence the name, Whistle.
As things go, adventurers came along and rid the place of the self-proclaimed scientists and freed all the prisoners with no thought to what the beggars would do with their freedom after terrible experimentations changed many of them. Because Whistle proved useful in following the directions of the adventurers during their quest, he was freed along with the beggars, but his beak had become permanently shut over time.
Thanks to the new thoughts provided by his time with the well-meaning but short-sighted adventurers, Whistle took up the idea of helping people whether working as a master craftsman under the tutelage of a master craftsperson or doing odd or daring jobs for people. His ability to perfectly replicate anything he experienced made him a well-kept secret within the artisan guilds as he could not act on whims and could not speak of his experiences.
If players encounter Whistle, they will find him very obedient which might be mistaken for eagerness to help. With the right teachings, Whistle can become a valuable ally who will be loyal or be a liability for having no understanding of loyalty. His experiences have given him the ability to be quite a good fighter as long as what he is facing is close to something he has faced already. With the right teaching, this can be affected for the benefit of the party as well or, without, be a detriment as Whistle will have no response to new threats.
NOTE: Relating to the curse, Kenku cannot fly from having their wings replaced with arms, can only mimic sounds impeccably, and can have no original thought of their own. For a player race, a Kenku character is exceptional for the sake of gameplay. As an NPC, the full curse unmodified suits as a puzzle for players to solve without players knowing that there's a puzzle right in front of them.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.