I am planning on building a Sorlock character. The base details are as follows:
Base Class: Divine Soul Sorcerer Planned Multiclass: Celestial OR Hexblade Warlock Race: Half-elf Background: Far Traveler Planned Feat: Elven Accuracy Starting Level: 1 Ending Level: No idea, so assume any level. STR: 11, DEX 15, CON 15, INT: 13, WIS: 13, CHA 19 (Rolled)
I plan to take 2-3 levels in Warlock, and invest the rest in Sorcerer. But I'm unsure when to take the multi class, or what subclass I should choose. Celestial would fit best with my backstory (I'm essentially a Chosen of Mystra), but the Hexblade Curse of the Hexblade subclass would likely be a powerful asset. If I go to level 3 in warlock, I could take a pact. But I don't want to have a familiar, the Talisman is appealing, and I am NOT a bladelock. On the other hand, 18 levels in sorcerer would grant me access to the 18th level sorcerer subclass feature.
Since I have a 19 in Charisma and Elven Accuracy will raise it to the max, I'm unsure whether to take the remaining ASIs or to go for feats. As for metamagic, I definitely want Quickened Spell and Subtle Spell. Careful could be nice as well. Agonizing Blast is at the top of my list for Eldritch Invocations.
What's your advice? Specifically, when should I take the Warlock levels, and what subclass should I choose? All help is appreciated. :)
NOTE: I am NOT making a coffeelock. This is meant to be a Quickened Eldritch Blast Sorcerer with some Buff Spells to put it simply.
*If someone asks for details that aren't listed, I'll simply edit and add them.
I definitely suggest getting both classes before starting play if you start at level 2 or higher, as that allows you to avoid having to form a pact or discover your bloodline during play. I would also suggest going for warlock 2 before sorc 2+3 for the invocation. If you start at level 1, then I'd go to at least warlock 2 before multiclassing.
On the other end, it depends greatly on the playstyle of the group and how high you actually will be going. If your group actually makes use of short rests, warlock 3 will greatly improve your sorcerer point recovery. The potential rituals from book of shadows are appealing if your group does a lot of non-combat stuff, though you could take ritual caster instead to get higher level spells. If the game is ending at level 10 or so, it doesn't really matter much what you will get at 20. If the game starts at 20, it becomes much more important. The value of the self heal versus the level 2 slots, pact boon and possible invocations is greatly dependent on the amount of combat vs non-combat and long rest vs short rest.
Raising two useful abilities with an ASI is going to be better than most feats, but feats are typically more fun than ASIs. Another option would be to take half feats to raise your dex and con. I think I might go with resilient and skill expert, but there are a lot of options.
You get the feats at level 4, so taking half and half early on will push that out to level 6 or 7, not a problem but worth considering. Also with a multi- class mage you will never reach the same high level spells as a single class. Missing out on the level 7+ spells can be a big negative.
1. If I start with sorcerer, I will have proficiency in CON saves, which is vital for maintaining concentration. Warlocks on the other hand, have WIS, which is handy, but concentration is more important to me.
2. By only taking 2-3 levels of Warlock, I could potentially reach 17-18 levels of sorcerer, which is just barely enough to reach 9th level spells. There is no loss, so long as I don’t take more than 3 multi class levels.
By only taking 2-3 levels of Warlock, I could potentially reach 17-18 levels of sorcerer, which is just barely enough to reach 9th level spells. There is no loss, so long as I don’t take more than 3 multi class levels.
There is a loss of time, as you'll take considerably longer to get to those spells. Leveling from 17 to 20 could be weeks or months of play. You also have the question of whether the campaign will go that high?
Ha. I somehow missed that you have your starting level written. My bad 54MU31.
I really like Dao Genielock 3/ Sorcerer 17. Throw people around spike growth with your pushing and pulling Eldritch Blast.
I'd go sorcerer 1/ warlock 2 or 3/ Sorcerer X. Concentration proficiency is definitely nice. But if you expect to spend a good amount of time at level 1 then I would start as a warlock.
I am planning on building a Sorlock character. The base details are as follows:
Base Class: Divine Soul Sorcerer Planned Multiclass: Celestial OR Hexblade Warlock Race: Half-elf Background: Far Traveler Planned Feat: Elven Accuracy Starting Level: 1 Ending Level: No idea, so assume any level.
I plan to take 2-3 levels in Warlock, and invest the rest in Sorcerer. But I'm unsure when to take the multi class, or what subclass I should choose. Celestial would fit best with my backstory (I'm essentially a Chosen of Mystra), but the Hexblade Curse of the Hexblade subclass would likely be a powerful asset. If I go to level 3 in warlock, I could take a pact. But I don't want to have a familiar, the Talisman is appealing, and I am NOT a bladelock. On the other hand, 18 levels in sorcerer would grant me access to the 18th level sorcerer subclass feature.
Since I have a 19 in Charisma and Elven Accuracy will raise it to the max, I'm unsure whether to take the remaining ASIs or to go for feats. (I have 15 in DEX and CON if that helps). As for metamagic, I definitely want Quickened Spell and Subtle Spell. Careful could be nice as well. Agonizing Blast is at the top of my list for Eldritch Invocations.
What's your advice? Specifically, when should I take the Warlock levels, and what subclass should I choose? All help is appreciated. :)
NOTE: I am NOT making a coffeelock. This is meant to be a Quickened Eldritch Blast Sorcerer with some Buff Spells to put it simply.
When you roll for stats, you should tell us what they are - we can only reasonably guess if you use point buy. You've told us CHA 19 DEX 15 CON 15, but knowing all six stats can be pretty helpful.
You generally shouldn't be throwing out quickened eldritch blasts - that's a Sorcerer 3-4/Warlock16-17 game plan. The big seller for a sorcerer with a warlock dip is using font of magic on your warlock slots so you have sorcery points that come back on a short rest, which you usually reserve for your leveled spells. You're a Divine Soul Sorcerer, so you have very little synergy with Celestial Warlock, since the Celestial's healing isn't a spell and it scales with Warlock level, rather than being flat or scaling with proficiency bonus - on the other hand, you have a lot of synergy with that chainlock invocation Gift of the Ever-Living Ones, and you're amazing with a familiar, since so many cleric spells are range touch. Related: Subtle Spell is a really weird choice to float to the top for this build - twinned and heightened have a good deal more synergy with the cleric spell list (although for any spell list, it's hard to argue with quickened).
My strong recommendation is Warlock 3 (you not only get a pact boon, you literally double the sorcery points you're regenerating every short rest), and based on your preferences, Tome Pact with Genie (Dao). The lamp and wrath damage will both scale with your proficiency bonus, and your second invocation can be Book of Ancient Secrets, which will be a lot more useful to your party in general than the talisman would be - the talisman is a lot like bardic inspiration but worse, and the rest of your build just isn't very bardic. I would take the Warlock levels early, since your Charisma is already bullshit - Sorcerer 1, then Warlock 1-3, then back on the Sorcerer train, so when you reach Character Level 7 for Elven Accuracy, you'll have the expected Charisma of an L8 Charisma caster, and go from there.
Another note: cantrips scale with player level, not class level. After all, what's the point in taking a cantrip through a feat if it's going to become redundant at level 5? So even if I only took 1 level of warlock, or obtained it through a feat (Think Spell Sniper), it would still summon 4 beams when I reach 17th level. So, if you use Quickened Spell on Eldritch Blast at 17th level, you get to summon 8 beams, each dealing 1d10+CHA (If you take Agonizing Blast). That's a potential total of 8d10+40 to a single target! And it gets even better. If you have advantage on the attack (Faerie Fire?), and you have Elven Accuracy, you get to roll 16 dice and reroll 8 of them (In pairs, I know). Nothing says "I'm about to destroy you" better than rolling SIXTEEN dice at once.
After all, Hit Chance is far more important than Hit Damage. With 16 dice & Elven Accuracy? You're almost guaranteed a critical success, for the cost of a single first level spell slot.
Secondary note: I like subtle spell as a roleplaying tool primarily. Nothing quite like cheating on cards using a subtle prestidigitation. But I'm willing to drop it if there's a far better alternative.
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I am planning on building a Sorlock character. The base details are as follows:
Base Class: Divine Soul Sorcerer Planned Multiclass: Celestial OR Hexblade Warlock Race: Half-elf Background: Far Traveler Planned Feat: Elven Accuracy Starting Level: 1 Ending Level: No idea, so assume any level. STR: 11, DEX 15, CON 15, INT: 13, WIS: 13, CHA 19 (Rolled)
I plan to take 2-3 levels in Warlock, and invest the rest in Sorcerer. But I'm unsure when to take the multi class, or what subclass I should choose. Celestial would fit best with my backstory (I'm essentially a Chosen of Mystra), but the Hexblade Curse of the Hexblade subclass would likely be a powerful asset. If I go to level 3 in warlock, I could take a pact. But I don't want to have a familiar, the Talisman is appealing, and I am NOT a bladelock. On the other hand, 18 levels in sorcerer would grant me access to the 18th level sorcerer subclass feature.
Since I have a 19 in Charisma and Elven Accuracy will raise it to the max, I'm unsure whether to take the remaining ASIs or to go for feats. As for metamagic, I definitely want Quickened Spell and Subtle Spell. Careful could be nice as well. Agonizing Blast is at the top of my list for Eldritch Invocations.
What's your advice? Specifically, when should I take the Warlock levels, and what subclass should I choose? All help is appreciated. :)
NOTE: I am NOT making a coffeelock. This is meant to be a Quickened Eldritch Blast Sorcerer with some Buff Spells to put it simply.
*If someone asks for details that aren't listed, I'll simply edit and add them.
What level are you starting the campaign?
I definitely suggest getting both classes before starting play if you start at level 2 or higher, as that allows you to avoid having to form a pact or discover your bloodline during play. I would also suggest going for warlock 2 before sorc 2+3 for the invocation. If you start at level 1, then I'd go to at least warlock 2 before multiclassing.
On the other end, it depends greatly on the playstyle of the group and how high you actually will be going. If your group actually makes use of short rests, warlock 3 will greatly improve your sorcerer point recovery. The potential rituals from book of shadows are appealing if your group does a lot of non-combat stuff, though you could take ritual caster instead to get higher level spells. If the game is ending at level 10 or so, it doesn't really matter much what you will get at 20. If the game starts at 20, it becomes much more important. The value of the self heal versus the level 2 slots, pact boon and possible invocations is greatly dependent on the amount of combat vs non-combat and long rest vs short rest.
Raising two useful abilities with an ASI is going to be better than most feats, but feats are typically more fun than ASIs. Another option would be to take half feats to raise your dex and con. I think I might go with resilient and skill expert, but there are a lot of options.
You get the feats at level 4, so taking half and half early on will push that out to level 6 or 7, not a problem but worth considering. Also with a multi- class mage you will never reach the same high level spells as a single class. Missing out on the level 7+ spells can be a big negative.
Two small notes:
1. If I start with sorcerer, I will have proficiency in CON saves, which is vital for maintaining concentration. Warlocks on the other hand, have WIS, which is handy, but concentration is more important to me.
2. By only taking 2-3 levels of Warlock, I could potentially reach 17-18 levels of sorcerer, which is just barely enough to reach 9th level spells. There is no loss, so long as I don’t take more than 3 multi class levels.
There is a loss of time, as you'll take considerably longer to get to those spells. Leveling from 17 to 20 could be weeks or months of play. You also have the question of whether the campaign will go that high?
Ha. I somehow missed that you have your starting level written. My bad 54MU31.
I really like Dao Genielock 3/ Sorcerer 17. Throw people around spike growth with your pushing and pulling Eldritch Blast.
I'd go sorcerer 1/ warlock 2 or 3/ Sorcerer X. Concentration proficiency is definitely nice. But if you expect to spend a good amount of time at level 1 then I would start as a warlock.
When you roll for stats, you should tell us what they are - we can only reasonably guess if you use point buy. You've told us CHA 19 DEX 15 CON 15, but knowing all six stats can be pretty helpful.
You generally shouldn't be throwing out quickened eldritch blasts - that's a Sorcerer 3-4/Warlock16-17 game plan. The big seller for a sorcerer with a warlock dip is using font of magic on your warlock slots so you have sorcery points that come back on a short rest, which you usually reserve for your leveled spells. You're a Divine Soul Sorcerer, so you have very little synergy with Celestial Warlock, since the Celestial's healing isn't a spell and it scales with Warlock level, rather than being flat or scaling with proficiency bonus - on the other hand, you have a lot of synergy with that chainlock invocation Gift of the Ever-Living Ones, and you're amazing with a familiar, since so many cleric spells are range touch. Related: Subtle Spell is a really weird choice to float to the top for this build - twinned and heightened have a good deal more synergy with the cleric spell list (although for any spell list, it's hard to argue with quickened).
My strong recommendation is Warlock 3 (you not only get a pact boon, you literally double the sorcery points you're regenerating every short rest), and based on your preferences, Tome Pact with Genie (Dao). The lamp and wrath damage will both scale with your proficiency bonus, and your second invocation can be Book of Ancient Secrets, which will be a lot more useful to your party in general than the talisman would be - the talisman is a lot like bardic inspiration but worse, and the rest of your build just isn't very bardic. I would take the Warlock levels early, since your Charisma is already bullshit - Sorcerer 1, then Warlock 1-3, then back on the Sorcerer train, so when you reach Character Level 7 for Elven Accuracy, you'll have the expected Charisma of an L8 Charisma caster, and go from there.
Another note: cantrips scale with player level, not class level. After all, what's the point in taking a cantrip through a feat if it's going to become redundant at level 5? So even if I only took 1 level of warlock, or obtained it through a feat (Think Spell Sniper), it would still summon 4 beams when I reach 17th level. So, if you use Quickened Spell on Eldritch Blast at 17th level, you get to summon 8 beams, each dealing 1d10+CHA (If you take Agonizing Blast). That's a potential total of 8d10+40 to a single target! And it gets even better. If you have advantage on the attack (Faerie Fire?), and you have Elven Accuracy, you get to roll 16 dice and reroll 8 of them (In pairs, I know). Nothing says "I'm about to destroy you" better than rolling SIXTEEN dice at once.
After all, Hit Chance is far more important than Hit Damage. With 16 dice & Elven Accuracy? You're almost guaranteed a critical success, for the cost of a single first level spell slot.
Secondary note: I like subtle spell as a roleplaying tool primarily. Nothing quite like cheating on cards using a subtle prestidigitation. But I'm willing to drop it if there's a far better alternative.