(1) Firearm Specialist is from Critical Role, so your DM may or may not allow it at your regular games without prior approval.
(2) Firearm Specialist is built around the misfire mechanic that is unique to the Critical Role Gunslinger class.
Ergo, if you are using the Gunslinger class, specifically, you would benefit more from the Firearm Specialist feat than the Gunner feat, but taking both together would be largely redundant.
(Feat Text in the Spoiler Below)
Gunner
You have a quick hand and keen eye when employing firearms, granting you the following benefits:
Increase your Dexterity score by 1, to a maximum of 20.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Firearm Specialist
You are adept at using guns effectively.
You gain proficiency with Firearms.
If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.
Kind of late to the party, but the "ignore the reloading property of a firearm," portion of Gunner kind of breaks the CR Gunslinger.
You get to ignore the part of the class that wastes an attack action approximately every other round, or however many shots you chosen weapon holds. Plus no disadvantage on range attacks when you have an enemy in close range. So you can still shoot the guy that's about to kill your source of healing, even when you have a bandit right in your face.
Firearm expert means you get to use your gun for a bonus action attack, and reroll 1 misfire per short rest.
Normally, your bonus action attack would only be available if the gun still has another shot ready, but with gunner, you get that bonus action shot every single turn off you want it.
Yeah, they work together pretty well.
Question though, do the muskets and other such 2 hand firearms for CR have the ammunition property, or am I crazy?
You are crazy. Also, the gunner feat is completely useless for gunslinger, because CR guns don’t have the loading property, they have the reload property.
although, you can quite obviously change “loading” to “reload” property in the feat.
Just play a battle master with the gunner feat, it's better than gunslinger and does more. Well other than the grit feature that rewards crits. Gunner literally makes lightning reload a dead feature.
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Which one is better? Should you take both?
(1) Firearm Specialist is from Critical Role, so your DM may or may not allow it at your regular games without prior approval.
(2) Firearm Specialist is built around the misfire mechanic that is unique to the Critical Role Gunslinger class.
Ergo, if you are using the Gunslinger class, specifically, you would benefit more from the Firearm Specialist feat than the Gunner feat, but taking both together would be largely redundant.
(Feat Text in the Spoiler Below)
Thank you!
Kind of late to the party, but the "ignore the reloading property of a firearm," portion of Gunner kind of breaks the CR Gunslinger.
You get to ignore the part of the class that wastes an attack action approximately every other round, or however many shots you chosen weapon holds. Plus no disadvantage on range attacks when you have an enemy in close range. So you can still shoot the guy that's about to kill your source of healing, even when you have a bandit right in your face.
Firearm expert means you get to use your gun for a bonus action attack, and reroll 1 misfire per short rest.
Normally, your bonus action attack would only be available if the gun still has another shot ready, but with gunner, you get that bonus action shot every single turn off you want it.
Yeah, they work together pretty well.
Question though, do the muskets and other such 2 hand firearms for CR have the ammunition property, or am I crazy?
You are crazy. Also, the gunner feat is completely useless for gunslinger, because CR guns don’t have the loading property, they have the reload property.
although, you can quite obviously change “loading” to “reload” property in the feat.
Just play a battle master with the gunner feat, it's better than gunslinger and does more. Well other than the grit feature that rewards crits. Gunner literally makes lightning reload a dead feature.