Hello all, I recently took an interest in D&D and wanted to create my own character. I have a hobby of collecting tarot cards as well, I only mention this because I found a unique deck from an indie company called Weird Works. They advertised their deck as being a tarot "inspired" but it's meant to be used as a companion tool for the Wild Oracle class when playing. I've included links to both the website, so you can see the deck first hand (it's really quite lovely), and a link to where the Wild Oracle class is described in more detail by the creators with it's attributes and more specifics for how the deck would work in game. My question is this, since the class isn't listed on any official D&D website or this one for that matter, how could I create a character here online to play as one? Or, because it's not an officially recognized class would be...rude or pointless to try because no DM would want to work with such a class in their group? I'm completely new to D&D and I would like to play so I'm a little unaware of the rules and etiquette for bringing an "unknown" element into the game. Do let me know your thoughts on the class itself, if it's playable, and how I could 'create' such a character here on D&D Beyond. Thanks in advance.
Yeah, that's someone's homebrew class. It looks very interesting, but if you're brand spanking new to D&D I recommend starting with the published actual classes before you go dipping your toes into homebrew -- know the rules before you break the rules, etc. And yes, if you do eventually get to a place where you'd want to play this class, you'd want to get DM approval first. As you play with others you tend to get a sense (especially of DMs) of how open they may be to homebrew, based on how much they use it in their own games.
Unfortunately, D&D Beyond doesn't have mechanisms for creating new classes from scratch, and this class is far too different from any of the regular classes to try and make it fit, so I think you're out of luck in terms of building it here.
That's good advice, thank you. "Learn the rules so you can break them like a pro," lol. I'll just have to make it my little pet project in the mean time while I learn more about the game and such. I'll just save the Wild Oracle class on the back burner for now. Good opportunity to learn all the cards anyway.
That's good advice, thank you. "Learn the rules so you can break them like a pro," lol. I'll just have to make it my little pet project in the mean time while I learn more about the game and such. I'll just save the Wild Oracle class on the back burner for now. Good opportunity to learn all the cards anyway.
If you want something similar that is officially published to start with, I recommend playing a Divination Wizard. Their flavor is similar, someone who looks into the future, and you can talk with your DM about using a tarot card deck (or a tarroka deck, per D&D lore) as a spellcasting focus for your spells.
While there’s not anything explicitly wrong with homebrewing a class under a DM’s supervision, I think it’s almost always a better idea to simply choose a similar class and reflavor features that don’t fit the bill.
Welcome to D&D!!! It's a great game to share with your friends, as me and mine have for ages. Currently some of my games include people I've known 30-40 years, and some I've known maybe 3 years now. It can be awesome and fun creating stories and worlds together and it's a shared experience you can all remember!
Thanks for sharing the info on the Adventurer's Tarot deck... I may put that on my Christmas list! I should be working so I don't have time to look at the Oracle class, but it can be very difficult to have a group accept an entirely new class. As someone suggested, it may work better to review an existing class/ subclass, and your DM could probably work with you if you want to tweak things.
Someone I think mentioned Divination wizards, which I can verify is pretty cool. Another class I would suggest, is the Bard College of Spirits. One of their features is they can use 'spooky' things for casting spells, like bones, dice, Ouija board, or a Tarokka Deck! The Tarokka deck is basically D&D's tarot deck. So in a current game, my character is a variant human Spirit Bard who casts all his spells through his Tarokka Deck, while his older halfling brother is a Divination Wizard who's constantly messing up our opponent's rolls! Such fun!
So a lot of it can come down to how you flavor it. Any which way, have fun!! :)
Hello all, I recently took an interest in D&D and wanted to create my own character. I have a hobby of collecting tarot cards as well, I only mention this because I found a unique deck from an indie company called Weird Works. They advertised their deck as being a tarot "inspired" but it's meant to be used as a companion tool for the Wild Oracle class when playing. I've included links to both the website, so you can see the deck first hand (it's really quite lovely), and a link to where the Wild Oracle class is described in more detail by the creators with it's attributes and more specifics for how the deck would work in game.
My question is this, since the class isn't listed on any official D&D website or this one for that matter, how could I create a character here online to play as one? Or, because it's not an officially recognized class would be...rude or pointless to try because no DM would want to work with such a class in their group? I'm completely new to D&D and I would like to play so I'm a little unaware of the rules and etiquette for bringing an "unknown" element into the game.
Do let me know your thoughts on the class itself, if it's playable, and how I could 'create' such a character here on D&D Beyond. Thanks in advance.
https://anyflip.com/ztkaq/idwo/basic (Class Description)
https://weird.works/peculiar-products/adventurers-tarot-empress-deck (Deck)
((For some reason the link to the deck isn't working, the site is correct but the link isn't. It's called the Adventurer's Tarot: Empress Deck))
Yeah, that's someone's homebrew class. It looks very interesting, but if you're brand spanking new to D&D I recommend starting with the published actual classes before you go dipping your toes into homebrew -- know the rules before you break the rules, etc. And yes, if you do eventually get to a place where you'd want to play this class, you'd want to get DM approval first. As you play with others you tend to get a sense (especially of DMs) of how open they may be to homebrew, based on how much they use it in their own games.
Unfortunately, D&D Beyond doesn't have mechanisms for creating new classes from scratch, and this class is far too different from any of the regular classes to try and make it fit, so I think you're out of luck in terms of building it here.
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Shayone | Hobgoblin | Sorcerer | Netherdeep
That's good advice, thank you. "Learn the rules so you can break them like a pro," lol. I'll just have to make it my little pet project in the mean time while I learn more about the game and such. I'll just save the Wild Oracle class on the back burner for now. Good opportunity to learn all the cards anyway.
If you want something similar that is officially published to start with, I recommend playing a Divination Wizard. Their flavor is similar, someone who looks into the future, and you can talk with your DM about using a tarot card deck (or a tarroka deck, per D&D lore) as a spellcasting focus for your spells.
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While there’s not anything explicitly wrong with homebrewing a class under a DM’s supervision, I think it’s almost always a better idea to simply choose a similar class and reflavor features that don’t fit the bill.
Hi Laketear!
Welcome to D&D!!! It's a great game to share with your friends, as me and mine have for ages. Currently some of my games include people I've known 30-40 years, and some I've known maybe 3 years now. It can be awesome and fun creating stories and worlds together and it's a shared experience you can all remember!
Thanks for sharing the info on the Adventurer's Tarot deck... I may put that on my Christmas list! I should be working so I don't have time to look at the Oracle class, but it can be very difficult to have a group accept an entirely new class. As someone suggested, it may work better to review an existing class/ subclass, and your DM could probably work with you if you want to tweak things.
Someone I think mentioned Divination wizards, which I can verify is pretty cool. Another class I would suggest, is the Bard College of Spirits. One of their features is they can use 'spooky' things for casting spells, like bones, dice, Ouija board, or a Tarokka Deck! The Tarokka deck is basically D&D's tarot deck. So in a current game, my character is a variant human Spirit Bard who casts all his spells through his Tarokka Deck, while his older halfling brother is a Divination Wizard who's constantly messing up our opponent's rolls! Such fun!
So a lot of it can come down to how you flavor it. Any which way, have fun!! :)
*edited for spelling*