this spell looks great for my shadow sorcerer. Too many spells are concentration, and when the hound is next to the target, this could be a very good spell to use. It doesn't matter that the damage is not the greatest if the target ends up being incapacitated. The fact that it's verbal only can also make it useful to use 1 sorcery point to ''subtle cast'' it and it wouldn't be in danger of being countered.
My Aberrant Mind sorcerer has been having a blast with it. I use Subtle so it can't be countered and Empower to re-roll 1s and 2s to help with the damage. I've even Twinned it. For my sorcerer having it is thematic but its also great to use if I'm concentrating on something else. So far I've only used the name thing once and the target saved.
For the Aberrant Mind it should be mentioned that this spell is on the list as enchantment or divination that can replace one of your 4th level psionic sorcery spells. I'm probably going to swap out the Hadar one for this when I get there.
Twinned Psychic Lance potentially incapacitating two opponents for a round and hitting them with a decent amount of rarely resisted psychic damage is pretty amazing. Your melee and ranged party members can go to town on them with advantage for a round, too. That could easily change the tide of a battle against a few stronger enemies if both saves failed.
This spell could be a good case against non-INT enemy casters that are concentration in a spell, since once they are incapacitated, their concentration drops.
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For the Aberrant Mind it should be mentioned that this spell is on the list as enchantment or divination that can replace one of your 4th level psionic sorcery spells. I'm probably going to swap out the Hadar one for this when I get there.
It can also be twinned spelled if you take the metamagic adept feat (Idk of Sorcerers have it).
Twinned Psychic Lance potentially incapacitating two opponents for a round and hitting them with a decent amount of rarely resisted psychic damage is pretty amazing. Your melee and ranged party members can go to town on them with advantage for a round, too. That could easily change the tide of a battle against a few stronger enemies if both saves failed.
This spell could be a good case against non-INT enemy casters that are concentration in a spell, since once they are incapacitated, their concentration drops.