I'm just going to toss this in here: when it comes to monster v monster, you might have to fudge some of the immunities and resistances. Monsters were designed to fight players, and as such you get scenarios like this where a tier 4 monster theoretically is powerless against something that by rights it should crush in passing. There's another thread here that points out that technically if a lycanthrope infects a PC, the PC basically becomes immune to anything from the lycanthrope's stat block. By rights many demons would be at a hefty disadvantage against devils because all devils resist PSB, while that takes a while to come online for demons by CR. When you're running a fight like this, gotta interpolate the implications of the matchup compared to how the blocks will run.
The Clay Golem is Immune to Acid damage, nonmagical slashing, piercing and bludgeoning damage SO the Tarrasque can't do any damage it to a Clay Golem and an artificer can easily make a Clay Golems in 30 days as long as you have a lot of clay that is very common. WHY????? this should not be possible 🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬
Someone, please explain to me how to stop this, I'm a DM and in the campaign when the Tarrasque attacked them (Tarrasque is BBEC in this campaign) they ran away and the artificer started making a clay golem and I can't let them kill the Tarrasque that easy.
Here's the thing, there are lots and lots of ways to cheese a Tarrasque, but all of them rely on you having near infinite time to kill the Tarrasque. This is the flaw to that thinking, a Tarrasque should be like a force of nature, it arrives wrecks utter destruction then departs. The "challenge" isn't to simply kill the Tarrasque it is to kill the Tarrasque before it utterly destroys whatever settlement it is attacking and leaves.
Ring or potion of feather fall?
really the only thing in question is the acid damage from swallow.
I'm just going to toss this in here: when it comes to monster v monster, you might have to fudge some of the immunities and resistances. Monsters were designed to fight players, and as such you get scenarios like this where a tier 4 monster theoretically is powerless against something that by rights it should crush in passing. There's another thread here that points out that technically if a lycanthrope infects a PC, the PC basically becomes immune to anything from the lycanthrope's stat block. By rights many demons would be at a hefty disadvantage against devils because all devils resist PSB, while that takes a while to come online for demons by CR. When you're running a fight like this, gotta interpolate the implications of the matchup compared to how the blocks will run.
Here's the thing, there are lots and lots of ways to cheese a Tarrasque, but all of them rely on you having near infinite time to kill the Tarrasque. This is the flaw to that thinking, a Tarrasque should be like a force of nature, it arrives wrecks utter destruction then departs. The "challenge" isn't to simply kill the Tarrasque it is to kill the Tarrasque before it utterly destroys whatever settlement it is attacking and leaves.
You could re-instate this clause:
- To slay the tarrasque: Drop it to -30 hit points, cast wish and wish for its' death.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale