I am currently playing a Mark of Making Human Forge cleric in a West March-style server where crafting (both mundane and magical) is highly accessible and heavily depended upon by players (essentially, most players buy from each other instead of from NPC, including mundane stuff like pearls and iron spikes).
I am interested in boosting my tool proficiency bonus in addition to those granted by character level. I came across Rune Knight's Fire Runes (at class level 3) and Artificer's Tool Proficiency (at class level 6).
Is there any other class/domain/race/background that helps boost tool proficiency besides Fire Runes, Artificer Tool Proficiency, and Mark of Making (artisan's intuition, adds a 1d4 to tools check)? I just want to see if there is any other feature like those, definitely know that multiclassing across three classes or other things are going to make a weak character.
Mountain dwarves gain proficiency with one set of tools by default, and can swap out their weapon and armor proficiencies for six more tool proficiencies. That extra 1d4 is super helpful, but if you want breadth rather than depth, mountain dwarf can't be beat.
The skilled feat gives you any combination of three skill or tool proficiencies.
For backgrounds, the most tool proficiencies you can get would be one as far as I'm aware, so take your pick out of those. If your server allows customizing backgrounds, you can get up to two.
As Temery suggested, Mountain Dwarf is the way to go for maximum tool proficiencies. For class you’ll want an Artificer. Clan Crafter background will give you another tool proficiency. That will start you with up to 10 tool proficiencies! You will get another tool proficiency at Artificer 3 too.
At Artificer 3 you can switch a tool set for any other tools in an hour. At Artificer 6, you get expertise in every tool proficiency you are proficient in, which could be 12 proficiencies even without the Skilled feat at level 4. You will be the ultimate skill monkey at that point and only need one set of tools. There are 24 tool proficiencies, not counting musical instruments, so you’ll know half of them at level 3 and have expertise in half of them at level 6.
Looking at backgrounds a bit more, Folk Hero will give you two proficiencies to start: an artisan tool and land vehicles. That could take you to 13 to start.
Pirates and Sailors similarly get two proficiencies: water vehicles and navigation.
I didn't consider the vehicle proficiencies because the question was more focused around crafting (and therefore artisan's tools), but yes, those count as well, and by customizing the background they can be replaced with artisan's tools.
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I am currently playing a Mark of Making Human Forge cleric in a West March-style server where crafting (both mundane and magical) is highly accessible and heavily depended upon by players (essentially, most players buy from each other instead of from NPC, including mundane stuff like pearls and iron spikes).
I am interested in boosting my tool proficiency bonus in addition to those granted by character level. I came across Rune Knight's Fire Runes (at class level 3) and Artificer's Tool Proficiency (at class level 6).
Is there any other class/domain/race/background that helps boost tool proficiency besides Fire Runes, Artificer Tool Proficiency, and Mark of Making (artisan's intuition, adds a 1d4 to tools check)? I just want to see if there is any other feature like those, definitely know that multiclassing across three classes or other things are going to make a weak character.
Mountain dwarves gain proficiency with one set of tools by default, and can swap out their weapon and armor proficiencies for six more tool proficiencies. That extra 1d4 is super helpful, but if you want breadth rather than depth, mountain dwarf can't be beat.
The skilled feat gives you any combination of three skill or tool proficiencies.
For backgrounds, the most tool proficiencies you can get would be one as far as I'm aware, so take your pick out of those. If your server allows customizing backgrounds, you can get up to two.
Got it, thank you very much!
As Temery suggested, Mountain Dwarf is the way to go for maximum tool proficiencies. For class you’ll want an Artificer. Clan Crafter background will give you another tool proficiency. That will start you with up to 10 tool proficiencies! You will get another tool proficiency at Artificer 3 too.
At Artificer 3 you can switch a tool set for any other tools in an hour. At Artificer 6, you get expertise in every tool proficiency you are proficient in, which could be 12 proficiencies even without the Skilled feat at level 4. You will be the ultimate skill monkey at that point and only need one set of tools. There are 24 tool proficiencies, not counting musical instruments, so you’ll know half of them at level 3 and have expertise in half of them at level 6.
Looking at backgrounds a bit more, Folk Hero will give you two proficiencies to start: an artisan tool and land vehicles. That could take you to 13 to start.
Pirates and Sailors similarly get two proficiencies: water vehicles and navigation.
I didn't consider the vehicle proficiencies because the question was more focused around crafting (and therefore artisan's tools), but yes, those count as well, and by customizing the background they can be replaced with artisan's tools.