I don’t think using our universe’s physics applies to the D&D one. If a dragon lairs in its core now with 5E, no where in its stat block mentions radiation protection (radiant damage is not flavored that way) nor does it mention fire immunity for the extreme heat of a star and lastly nor does it mention anything about the immense gravitational forces that would effect anything even remotely close (in galactic terms) to the star. We are playing in worlds with fantastical creatures and mountain moving magic. Bringing in real world space physics seems overly complicated for both thr DM and players. But to each their own at their tables.
Solar Dragons are immune to radiant damage. The lair of a solar dragon is said to be either in the core of a star or in a hollowed rock engulfed by the star's blinding radiance. Then it reads:
A star in which a solar dragon makes its lair has the following effects on creatures:
Blinding Radiance. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield its eyes, such as goggles of night or a similar form of eyewear.
Stellar Incineration. Any creature that enters the star or starts its turn inside it takes 132 (24d10) radiant damage.
There's no evidence that a star a solar dragon chooses to lair in is difference from other stars, so it's fair to surmise that the effects in this stat block are what a being would have to contend against with a star. Intense light blindness and radiant (not fire) damage.
Haven't gotten into the air and gravity mechanics but presuming one can just freely travel the Astral free of air and gravity hazards I think isn't supported in the way 5e spell jammer is set up.
So, no fire damage in dnd for some reason, but tons of radiant damage just as expected. But do black holes exist in spelljammer as far as anyone knows?
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So, no fire damage in dnd for some reason, but tons of radiant damage just as expected. But do black holes exist in spelljammer as far as anyone knows?
"For some reason" is probably because high levels of radiant damage best represent a virtually perpetual thermonuclear reaction than fire. Maybe have neutron stars do necrotic damage.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I've never heard of that. The description doesn't really match since it only destroys stuff that touches it but doesn't pull things in.
This is true. A black hole would mean you feel a pull if you are near it because of gravity, and it would also grow every time it swallowed an adventurer until it destroys the planet because that’s the result of putting a black hole on the surface of the planet.
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Royalty among the charge kingdom. All will fall before our glorious assault!
But disintegration and time stop, now that’s something good if you have that amount of patience. Maybe get a beholder with special equipment for surviving the sun to disintegrate it faster.
I actually got curious as to long this would take if it tried to destroy the sun, so I did some calculations. Assuming the beholder is constantly firing disintegrate beams 24/7 and it doesn't die of old age, it would take over 940 quintillion years. It's actually even longer than that because as the sun shrinks it looses gravity and expands a little bit back with each piece the beholder destroys, but at this point I don't think it matters. Basically, it wouldn't even beat the sun's natural lifespan.
But disintegration and time stop, now that’s something good if you have that amount of patience. Maybe get a beholder with special equipment for surviving the sun to disintegrate it faster.
I actually got curious as to long this would take if it tried to destroy the sun, so I did some calculations. Assuming the beholder is constantly firing disintegrate beams 24/7 and it doesn't die of old age, it would take over 940 quintillion years. It's actually even longer than that because as the sun shrinks it looses gravity and expands a little bit back with each piece the beholder destroys, but at this point I don't think it matters. Basically, it wouldn't even beat the sun's natural lifespan.
And if we shrink the sun without making it not a star anymore, it lasts longer. So beholders are out. We need gate + black hole to do this.
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Royalty among the charge kingdom. All will fall before our glorious assault!
If you want to destroy the Sun in Realmspace Sphere just release Dendar the Night Serpent. She has eaten it once in lore, already, and is fated to do so again in prophecy.
2. Plane Shift there taking all the precautions you need to avoid becoming little piles of ash on the floor;
3. Kill the Sun God
All that bollocks about nuclear fusion, black holes and conservation of mass doesn't belong in a world where a piece of batshit, a magic word or two and a waggling finger can blow whole armies up.
Its silly but it technically works due to 5e sizes. Teleport or something like that with the appropriate protection added on top in order to get close then go straight back afterwards with spells no spelljammer rules necessary.
If you want to destroy the Sun in Realmspace Sphere just release Dendar the Night Serpent. She has eaten it once in lore, already, and is fated to do so again in prophecy.
POV: You're playing in a homebrew setting or just any one except that one.
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[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
What spell gives you "appropriate" protection from the intense heat and gravity (which in 5E is rendered as radiant and force damage) from getting within 30 feet of the sun?
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
What spell gives you "appropriate" protection from the intense heat and gravity (which in 5E is rendered as radiant and force damage) from getting within 30 feet of the sun?
Investiture of Flame is a spell that will render you immune to intense heat (which is and always has been fire damage - fire elementals are supposed to be immune to intense heat, for example). You don't need immunity to gravity because gravity doesn't deal any damage (instead, gravity tends to try to make you fall, and if you hit something during the fall that stops you, you generally take damage based on what you hit). If you want to resist gravity, any source of a Fly speed will do.
What spell gives you "appropriate" protection from the intense heat and gravity (which in 5E is rendered as radiant and force damage) from getting within 30 feet of the sun?
Investiture of Flame is a spell that will render you immune to intense heat (which is and always has been fire damage - fire elementals are supposed to be immune to intense heat, for example). You don't need immunity to gravity because gravity doesn't deal any damage (instead, gravity tends to try to make you fall, and if you hit something during the fall that stops you, you generally take damage based on what you hit). If you want to resist gravity, any source of a Fly speed will do.
But stars also emit intense light. They would still deal radiant too. The best way to survive being close to a star would be to true polymorph yourself into a solar dragon from the new spelljammer books. They live in stars. Only problem now is casting enlarge/reduce while a solar dragon.
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Royalty among the charge kingdom. All will fall before our glorious assault!
The Gravimancer has spells that deal gravity damage, and an actual star has considerably stronger gravity. And per Spelljammer, stars deal Radiant damage, not Fire. But even if it dealt fire damage, Investiture of Flame requires concentration, so the moment you cast Enlarge/Reduce it's gone.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The Gravimancer has spells that deal gravity damage, and an actual star has considerably stronger gravity. And per Spelljammer, stars deal Radiant damage, not Fire. But even if it dealt fire damage, Investiture of Flame requires concentration, so the moment you cast Enlarge/Reduce it's gone.
But if you cast enlarge/reduce, the problem is gone. Though the rest of your argument is correct
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Royalty among the charge kingdom. All will fall before our glorious assault!
So, no fire damage in dnd for some reason, but tons of radiant damage just as expected. But do black holes exist in spelljammer as far as anyone knows?
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
If they do they're probably the feeding apparatus of something from the Far Realms.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
They are in my game ... quite a few of the stars are too, but that's a long story.
"For some reason" is probably because high levels of radiant damage best represent a virtually perpetual thermonuclear reaction than fire. Maybe have neutron stars do necrotic damage.
Jander Sunstar is the thinking person's Drizzt, fight me.
Traditionally, don't people imagine a Sphere of Annihilation to be a captured black hole?
I've never heard of that. The description doesn't really match since it only destroys stuff that touches it but doesn't pull things in.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
This is true. A black hole would mean you feel a pull if you are near it because of gravity, and it would also grow every time it swallowed an adventurer until it destroys the planet because that’s the result of putting a black hole on the surface of the planet.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
The only true way for humanity to destroy the Sun is with an army of tigers.
She/Her Player and Dungeon Master
I actually got curious as to long this would take if it tried to destroy the sun, so I did some calculations. Assuming the beholder is constantly firing disintegrate beams 24/7 and it doesn't die of old age, it would take over 940 quintillion years. It's actually even longer than that because as the sun shrinks it looses gravity and expands a little bit back with each piece the beholder destroys, but at this point I don't think it matters. Basically, it wouldn't even beat the sun's natural lifespan.
And if we shrink the sun without making it not a star anymore, it lasts longer. So beholders are out. We need gate + black hole to do this.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
If you want to destroy the Sun in Realmspace Sphere just release Dendar the Night Serpent. She has eaten it once in lore, already, and is fated to do so again in prophecy.
1. Find out where the Sun God hangs out;
2. Plane Shift there taking all the precautions you need to avoid becoming little piles of ash on the floor;
3. Kill the Sun God
All that bollocks about nuclear fusion, black holes and conservation of mass doesn't belong in a world where a piece of batshit, a magic word or two and a waggling finger can blow whole armies up.
Easier then killing a god. Planeshift to the Stargate Universe.
”Borrow”Col. Samantha Carter, she has done it at least once already.
No idea what you're talking about, but if you know the frequency make a tuning fork and go!
Trying to destroy a star is basically challenging the DM to a duel, and we all know that doesn't work well.
Homebrew: Creatures | Magic Items | Races | Spells | Subclasses
Enlarge/Reduce
Its silly but it technically works due to 5e sizes. Teleport or something like that with the appropriate protection added on top in order to get close then go straight back afterwards with spells no spelljammer rules necessary.
POV: You're playing in a homebrew setting or just any one except that one.
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
What spell gives you "appropriate" protection from the intense heat and gravity (which in 5E is rendered as radiant and force damage) from getting within 30 feet of the sun?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Investiture of Flame is a spell that will render you immune to intense heat (which is and always has been fire damage - fire elementals are supposed to be immune to intense heat, for example). You don't need immunity to gravity because gravity doesn't deal any damage (instead, gravity tends to try to make you fall, and if you hit something during the fall that stops you, you generally take damage based on what you hit). If you want to resist gravity, any source of a Fly speed will do.
But stars also emit intense light. They would still deal radiant too. The best way to survive being close to a star would be to true polymorph yourself into a solar dragon from the new spelljammer books. They live in stars. Only problem now is casting enlarge/reduce while a solar dragon.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
The Gravimancer has spells that deal gravity damage, and an actual star has considerably stronger gravity. And per Spelljammer, stars deal Radiant damage, not Fire. But even if it dealt fire damage, Investiture of Flame requires concentration, so the moment you cast Enlarge/Reduce it's gone.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
But if you cast enlarge/reduce, the problem is gone. Though the rest of your argument is correct
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands