Pulled 10 arrows out of a quiver. Tiny. Piercing damage. And as no legs or arms the fletchings animated as flapping feathers to give them the flying speed.
Found this topic while exploring the limitations of "Animate objects" when playing my 11th lvl Forge Cleric. I've experienced that it is a great utility spell to sneakily affect creatures and constructions, but it is limited as a damaging spell as many of the foes we meet at around 9th to 11th lvl are immune/resistant to non-magical dmg, have a high AC and can knock out the objects pretty quickly. And if you only have couple 5th lvl spell slots it can easily become a wasted spell with regards to damage.
It can be a powerful spell if it's used cleverly in an optimal situation, but I believe there are enough limitations to the spell to balance it as a 5th lvl spell (e.g. doesn't work on worn/carried objects or magical objects, has non-magical damage, requires bns action to command (limiting other bns actions, e.g. spiritual weapon). Furthermore, I think a clever opponent/monster would definitely try to break concentration, dispel or counterspell if it was a major risk to them.
The issue of time consuming turntaking and rolling up 10 extra attacks per turn is a whole other story though. I just know that, as a player, it helps being a former DM who understands the benefit of prepping your dice before your turn and being quick and decisive.
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Pulled 10 arrows out of a quiver. Tiny. Piercing damage. And as no legs or arms the fletchings animated as flapping feathers to give them the flying speed.
Life's hard - get a helmet!
Found this topic while exploring the limitations of "Animate objects" when playing my 11th lvl Forge Cleric. I've experienced that it is a great utility spell to sneakily affect creatures and constructions, but it is limited as a damaging spell as many of the foes we meet at around 9th to 11th lvl are immune/resistant to non-magical dmg, have a high AC and can knock out the objects pretty quickly. And if you only have couple 5th lvl spell slots it can easily become a wasted spell with regards to damage.
It can be a powerful spell if it's used cleverly in an optimal situation, but I believe there are enough limitations to the spell to balance it as a 5th lvl spell (e.g. doesn't work on worn/carried objects or magical objects, has non-magical damage, requires bns action to command (limiting other bns actions, e.g. spiritual weapon). Furthermore, I think a clever opponent/monster would definitely try to break concentration, dispel or counterspell if it was a major risk to them.
The issue of time consuming turntaking and rolling up 10 extra attacks per turn is a whole other story though. I just know that, as a player, it helps being a former DM who understands the benefit of prepping your dice before your turn and being quick and decisive.