I think that spells whose effect persist indefinitely are very interesting, as they provide a way for it to feel like your character is having a pronounced effect on the world around them. It also provides fun shenanigans that may be possible when caster is given ample funding and downtime. I would like to compile a list of spells whose otherwise temporary effects can become permanent. For this purpose, a "permanent" spell effect is one that does not require the caster's concentration and will persist indefinitely (or at least until dispelled, triggered, or otherwise undone by some other influence). At this time I am not considering spells with "instantaneous" casting times, such as Awaken or the excavation of Mold Earth.
I will work on getting the list started and try to regularly update it with suggestions commented by others.
There was once a spell called "Permanency" that you could cast with various other spells to make them permanent. I think it was an 8th level spell if memory serves. The concept was pretty cool.
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I think that spells whose effect persist indefinitely are very interesting, as they provide a way for it to feel like your character is having a pronounced effect on the world around them. It also provides fun shenanigans that may be possible when caster is given ample funding and downtime. I would like to compile a list of spells whose otherwise temporary effects can become permanent. For this purpose, a "permanent" spell effect is one that does not require the caster's concentration and will persist indefinitely (or at least until dispelled, triggered, or otherwise undone by some other influence). At this time I am not considering spells with "instantaneous" casting times, such as Awaken or the excavation of Mold Earth.
I will work on getting the list started and try to regularly update it with suggestions commented by others.
2nd Level
Arcane Lock - costly component (25gp/consumed)
Arcanist's Magic Aura - requires multiple castings (30 days)
Continual Flame - costly component (50gp/consumed)
Magic Mouth - costly component (10gp/consumed)
3rd Level
Bestow Curse - requires upcasting (9th level)
Galder's Tower - requires multiple castings (1 year)
Glyph of Warding - costly component (200gp/consumed)
4th Level
Private Sanctum - requires multiple castings (1 year)
5th Level
Hallow - costly component (1000gp/consumed)
Teleportation Circle - costly component (50gp/consumed), requires multiple castings (1 year)
6th Level
Druid Grove - non-costly component (consumed), requires multiple castings (1 year)
Flesh to Stone - requires maintaining the spell for its entire duration (1 minute/concentration)
Forbiddance - costly component (1000gp*), requires multiple castings (30 days, *consumes component on final casting only)
Instant Summons - costly component (1000gp, destroyed when spell ends)
Magic Jar - costly component (500gp, destroyed when spell ends)
Programmed Illusion - costly component (25gp)
7th Level
Symbol - costly component (1000gp/consumed)
Sequester - costly component (5000gp/consumed)
Simulacrum - costly component (1500gp/consumed)
9th Level
Astral Projection - costly component (1100 gp per creature/consumed)
Imprisonment - costly component (500gp per Hit Die of the target)
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Class/Spell
Level
Cost (GP)
Time to cast (d)
Area (ft)
Other Classes
Wizard
Mold Earth
0
0
1
5x5x5
D,S
Find Familiar
1
10
1
Arcane Lock
2
25
1
Continual Flame
2
50
1
C
Magic Mouth
2
10
1
B
Nystul’s Magic Aura
2
0
30
Bestow Curse
9 (3)
0
1
B,C
Galder’s Tower
3
0
365
10x10x20+
Glyph of Warding
3
200
1
R5
B,C
Major Image
6 (3)
0
1
20x20x20
B,S,W
Fabricate
4
0
1
10x10x10 or 5x5x5
Private Sanctum
4
0
365
100+x100+
Stone Shape
4
0
1
5x5
C,D
Geas
9
0
1
B,C,D,P
Modify Memory
5
0
1
B
Teleportation Circle
5
18250
365
R10
B,S
Transmute Rock
5
0
1
40x40x40
D
Wall of Stone
5
0
1
5x10x10
D,S
Create Homunculus
6
0
1
Distinigrate
6
0
1
10x10x10
S
Flesh to Stone
6
0
1
W
Guards and Wards
6
3650
365
50x50
B
Instant Summons
6
1000
1
Magic Jar
6
500
1
Move Earth
6
0
1
40x40x40
D,S
Programmed Illusion
6
25
1
30x30x30
B
Finger of Death
7
0
1
S,W
Sequester
7
5000
1
Simulacrum
7
1500
1
Symbol
7
1000
1
B,C
Clone
8
1000
1
Demiplane
8
0
1
W
Feeblemind
8
0
1
B,D,W
Mighty Fortress
8
26000
365
120x120x30
Imprisonment
9
10000
1
W
True Polymorph
9
0
1
B,W
Wish
9
0
1
S
Dunamancy
Immovable Object
6 (2)
25
Druid
Create or Destroy Water
1
0
C
Awaken
5
1000
1
B
Druid Grove
6
0
365
90x90x90
Cleric
Hallow
5
1000
1
R60
Forbiddance
6
1000
30
200x200x30
Word of Recall
6
0
1
Temple of the Gods
7
0
365
120x120
Paladin
Find Steed
2
0
1
Find Greater Steed
4
0
1
(Sorry for the lousy formatting, that's what a paste from a spreadsheet looks like)
Wow. This is great!
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
mighty fortress from Xanathar's guide to everything.
There was once a spell called "Permanency" that you could cast with various other spells to make them permanent. I think it was an 8th level spell if memory serves. The concept was pretty cool.