So another thread on Paladins got me thinking about the Eladrin lineage.
When I play Eladrin I usually go back and forth on Frightened vs Charmed season, I rarely play the teleport others season and never play the fire damage season.
However other PCs are mostly the opposite. I see them play Teleport others or fire damage most often and TBH I've never seen anyone other than me play Frightened vs Charmed.
I will say I find Charmed and Frightened about equal on melee characters and Frightened as the best for rear echelon players. For me these are undoubtely the most fun to play and I would argue the most powerful too. I also like Teleport others for its utility but I don't find it as useful.
What to others like and what do they see. Which do you think is the most fun to play and the most useful/powerful?
As someone that goes more for flavor and RP than maximizing my character's abilities, I'd go with whichever season (Spring, Summer, Autumn, Winter) makes sense for the given character.
That being said, I don't like the idea of swapping between them, so if I made one, I'd probably stick with one season for the duration of the character/campaign.
An Eladrin is a Feywild elf whose emotions run very strong, and they have the ability to 'embody' the four seasons that I listed above. A winter Eladrin will be perpetually gloomy or cold to people, a summer Eladrin will always be passionate and heated, etc. Depending on which season the Eladrin embodies, you gain marginally different racial bonuses associated with that season.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I personally feel that Fey Step is too valuable for getting out of trouble to use to get into melee, which is why I don't tend to use the Summer season, and my play style isn't conductive to the Autumn and Winter seasons' Charm and Fear effects respectively.
So I play Spring Eladrin, and I've numerous times teleported allies to safety with my Fey Step (It's a great way to get a tank out of a grapple without wasting the Tank's action economy).
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So another thread on Paladins got me thinking about the Eladrin lineage.
When I play Eladrin I usually go back and forth on Frightened vs Charmed season, I rarely play the teleport others season and never play the fire damage season.
However other PCs are mostly the opposite. I see them play Teleport others or fire damage most often and TBH I've never seen anyone other than me play Frightened vs Charmed.
I will say I find Charmed and Frightened about equal on melee characters and Frightened as the best for rear echelon players. For me these are undoubtely the most fun to play and I would argue the most powerful too. I also like Teleport others for its utility but I don't find it as useful.
What to others like and what do they see. Which do you think is the most fun to play and the most useful/powerful?
what is a season?
As someone that goes more for flavor and RP than maximizing my character's abilities, I'd go with whichever season (Spring, Summer, Autumn, Winter) makes sense for the given character.
That being said, I don't like the idea of swapping between them, so if I made one, I'd probably stick with one season for the duration of the character/campaign.
An Eladrin is a Feywild elf whose emotions run very strong, and they have the ability to 'embody' the four seasons that I listed above. A winter Eladrin will be perpetually gloomy or cold to people, a summer Eladrin will always be passionate and heated, etc. Depending on which season the Eladrin embodies, you gain marginally different racial bonuses associated with that season.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
thanks for the explanation. That is kind of neat
I personally feel that Fey Step is too valuable for getting out of trouble to use to get into melee, which is why I don't tend to use the Summer season, and my play style isn't conductive to the Autumn and Winter seasons' Charm and Fear effects respectively.
So I play Spring Eladrin, and I've numerous times teleported allies to safety with my Fey Step (It's a great way to get a tank out of a grapple without wasting the Tank's action economy).