"With great power comes great responsibility," as they say. Guess that applies to D&D too now, I guess.
So, I'm thinking about doing a "glass cannon" sort of build, where a serious lack of health/AC makes up for in pure firepower.
Another side idea would be a sort of archer build that can fire multiple arrows from a distance. I'm pretty sure there's something in Tasha's for that, but I don't really remember. Basically, in short terms, master sniper.
Maybe ranger or rogue, but I'm not sure. As long as it follows these specific stuff, I'm up for anything.
Can you guys help me out? Thanks.
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yes, i know my username is weird. part of being immature, i guess.
For Master Sniper you want: Gloomstalker Ranger -5
Echo Knight Fighter - 3
Assassin Rogue - 12
Race: Bugbear
Not a glass cannon, since you need CON for your Echo Knight extra attacks, but this will get you 8-9 attacks on round 1 all rolled at advantage, plus 6d6 sneak attack.
There’s also the classic fighter 12 (echo knight or battlemaster)/rogue 4 (assassin)/ranger 4 (gloomstalker). Great initiative, especially if you pick harengonfor your race, and one again eight or nine attacks. Battlemaster can cripple priority targets with menacing attack for the first combat round, and if you get surprise you’ll essentially double your damage turn 1. Surprise very much depends on DM fiat, though I’d still pick assassin for the free advantage turn 1. Echo knight will make you a bit more mobile via echo place-swapping, thought it’s not official so check with the people you’re playing with if it’s OK to play.
Agilemind’s build is much better as a sniper, if that’s what you’re going for. My example is more of a mobile skirmishing archer.
"With great power comes great responsibility," as they say. Guess that applies to D&D too now, I guess.
So, I'm thinking about doing a "glass cannon" sort of build, where a serious lack of health/AC makes up for in pure firepower.
Another side idea would be a sort of archer build that can fire multiple arrows from a distance. I'm pretty sure there's something in Tasha's for that, but I don't really remember. Basically, in short terms, master sniper.
Maybe ranger or rogue, but I'm not sure. As long as it follows these specific stuff, I'm up for anything.
Can you guys help me out? Thanks.
yes, i know my username is weird. part of being immature, i guess.
For Master Sniper you want:
Gloomstalker Ranger -5
Echo Knight Fighter - 3
Assassin Rogue - 12
Race: Bugbear
Not a glass cannon, since you need CON for your Echo Knight extra attacks, but this will get you 8-9 attacks on round 1 all rolled at advantage, plus 6d6 sneak attack.
There’s also the classic fighter 12 (echo knight or battlemaster)/rogue 4 (assassin)/ranger 4 (gloomstalker). Great initiative, especially if you pick harengonfor your race, and one again eight or nine attacks. Battlemaster can cripple priority targets with menacing attack for the first combat round, and if you get surprise you’ll essentially double your damage turn 1. Surprise very much depends on DM fiat, though I’d still pick assassin for the free advantage turn 1. Echo knight will make you a bit more mobile via echo place-swapping, thought it’s not official so check with the people you’re playing with if it’s OK to play.
Agilemind’s build is much better as a sniper, if that’s what you’re going for. My example is more of a mobile skirmishing archer.
I can’t remember what’s supposed to go here.
An alternative that is more glass-cannony but less ranged would be: Bladesinger-6 + Echo Knight-3 + Swashbuckler Rogue-11
This lets you blast with 2x Booming Blade + 4 regular attacks + 6d6 sneak attack using your echo without you needing to nova on round 1.
Or there is always:
Paladin-2 + Fighter-2 + Sorcerer-16 which gives you the option of 2x AoE blasting spells or 2x BB+Smite