All of my characters with the exception of one is multiclassed. Some have two classes, some have three and there was even on in a level 3-13 campaign that had 4. That thing was a holy terror to keep track of but worth it and she was able to keep up with everyone else at the table. She also was the group's skill monkey.
The problem with multiclassing usually ends up being how you balance the drop-off at higher levels. If your campaign never gets to the higher levels, multiclassing into three classes can give you an incredibly frontloaded character if you rolled high for stats or aren't too concerned with ASIs or feats. The drawback is that you rarely get access to further class/subclass options.
Personally, I do it because I tend to develop really strong motivations and ideas of a character in my head, and they multiclass to fit that ideal better more so than doing it just for mechanics. I usually reflavor those multiclasses.
Our Ravnica campaign started at level 5 and I'm currently multiclassed into three classes for my Rakdos Cultist; One level of Draconic Bloodline Sorcerer (for the unarmored AC and utility spells since she only has 13 charisma), two levels of Grave Cleric for the channel divinity and max heals on downed party members, and two levels of Stars Druid for the Starry Form transformation.
All of my characters with the exception of one is multiclassed. Some have two classes, some have three and there was even on in a level 3-13 campaign that had 4. That thing was a holy terror to keep track of but worth it and she was able to keep up with everyone else at the table. She also was the group's skill monkey.
The problem with multiclassing usually ends up being how you balance the drop-off at higher levels. If your campaign never gets to the higher levels, multiclassing into three classes can give you an incredibly frontloaded character if you rolled high for stats or aren't too concerned with ASIs or feats. The drawback is that you rarely get access to further class/subclass options.
Personally, I do it because I tend to develop really strong motivations and ideas of a character in my head, and they multiclass to fit that ideal better more so than doing it just for mechanics. I usually reflavor those multiclasses.
Our Ravnica campaign started at level 5 and I'm currently multiclassed into three classes for my Rakdos Cultist; One level of Draconic Bloodline Sorcerer (for the unarmored AC and utility spells since she only has 13 charisma), two levels of Grave Cleric for the channel divinity and max heals on downed party members, and two levels of Stars Druid for the Starry Form transformation.
You say that you do it for an "ideal fit more than mechanics", then disprove that by everything that follows.
A PC that is 3/2/1 or 2/2/2 at 6th level is way way behind the powercurve of single-classed 6th level PC's.
Not true at all. Highest nova damage level 6 build in the game is 2 Fighter / 2 Druid / 2 Paladin for bear form, action surge, divine smite. Averages over 100 damage on turn 1 against 15 AC, it's crazy
playing a character and their classes or how many classes they have, have nothing to do with each other. DND isnt supposed to be a video game its a role playing game. Maximum damage per round is hardly the only thing required to be an effective character.
Neither is multi-classing "power gaming", classes are just the way we express character concepts. No you won't get the highest level features in the game but smart use of low level features can have great results.
A PC that is 3/2/1 or 2/2/2 at 6th level is way way behind the powercurve of single-classed 6th level PC's.
Not true at all. Highest nova damage level 6 build in the game is 2 Fighter / 2 Druid / 2 Paladin for bear form, action surge, divine smite. Averages over 100 damage on turn 1 against 15 AC, it's crazy
So it's a character build that blows 100% of its abilities in a single round of combat? What do you do if you find yourself in combat a second round?
Also, how is that the highest nova build? A friend and I just crunched the numbers and found that a 6th level Psi Warrior with 16 STR, 16 INT, and GWM can meet or exceed that damage output.
Grab everyone, drag everyone, moonbeam everyone, spirit guardians everyone, and be SAD. Very good combo, it’s what I’m going to be playing next. (Note: Idea nabbed from D4, D&D Deep Dive, do give it a listen he is lovely)
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Echo Knight Fighter 5 / Barbarian 2 / Gloomstalker Ranger 3
Extra Attacks + Action Surge / Rage + Reckless Attacks / Dread Ambusher
First round of combat you can make 8 Raged Reckless Attacks. Ouch!
All of my characters with the exception of one is multiclassed. Some have two classes, some have three and there was even on in a level 3-13 campaign that had 4. That thing was a holy terror to keep track of but worth it and she was able to keep up with everyone else at the table. She also was the group's skill monkey.
The problem with multiclassing usually ends up being how you balance the drop-off at higher levels. If your campaign never gets to the higher levels, multiclassing into three classes can give you an incredibly frontloaded character if you rolled high for stats or aren't too concerned with ASIs or feats. The drawback is that you rarely get access to further class/subclass options.
Personally, I do it because I tend to develop really strong motivations and ideas of a character in my head, and they multiclass to fit that ideal better more so than doing it just for mechanics. I usually reflavor those multiclasses.
Our Ravnica campaign started at level 5 and I'm currently multiclassed into three classes for my Rakdos Cultist; One level of Draconic Bloodline Sorcerer (for the unarmored AC and utility spells since she only has 13 charisma), two levels of Grave Cleric for the channel divinity and max heals on downed party members, and two levels of Stars Druid for the Starry Form transformation.
You say that you do it for an "ideal fit more than mechanics", then disprove that by everything that follows.
Not true at all. Highest nova damage level 6 build in the game is 2 Fighter / 2 Druid / 2 Paladin for bear form, action surge, divine smite. Averages over 100 damage on turn 1 against 15 AC, it's crazy
"effective way to play a character"
What do you mean by "effective"?
playing a character and their classes or how many classes they have, have nothing to do with each other. DND isnt supposed to be a video game its a role playing game. Maximum damage per round is hardly the only thing required to be an effective character.
Neither is multi-classing "power gaming", classes are just the way we express character concepts. No you won't get the highest level features in the game but smart use of low level features can have great results.
So it's a character build that blows 100% of its abilities in a single round of combat? What do you do if you find yourself in combat a second round?
Also, how is that the highest nova build? A friend and I just crunched the numbers and found that a 6th level Psi Warrior with 16 STR, 16 INT, and GWM can meet or exceed that damage output.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Rune Giant 3 / Astral Self 5 / Twilight X
Grab everyone, drag everyone, moonbeam everyone, spirit guardians everyone, and be SAD. Very good combo, it’s what I’m going to be playing next. (Note: Idea nabbed from D4, D&D Deep Dive, do give it a listen he is lovely)