I have heard of people running 'danger room' scenarios to teach strategy however, I can not find any videos on the subject. Does anyone know of anything like this? Something to help new players (and the DM, me) learn what strategy to use in combats.
Also I am looking for videos on line of sight, cover, spell area effects, and flanking along with anything else you all would recommend.
Grouping up against monsters that have multiattack, deal a lot of damage, can heal, and/or reduce your action economy should be your main focus when not doing crowd control.
What you are interested in is tactics. Have your players read Sun Tzu Art of War and Miyamoto Mushashi Book of Five Rings.. They are short and are the classic guides to strategy and tactics. The principles will apply to D&D.
Use ranged attacks to soften the enemy up and draw them out of position. Focus attacks on the greatest threat first. Use terrain to your advantage. Do not fight fair if you have a choice. A frontal charge is usually not the best tactic.
Another strategy in 5e because of 5e’s action economy is focus on the weaker opponents first and then when they’re no longer threats team up on the biggest, most dangerous opponent.
You question is about tactics not strategy as others have already observed. Tactics are methods of allowing your team to bring the most firepower to bear while denying the enemy the ability to do the same. Sometimes this is as basic as having your side fire from covered and concealed positions while trying to keep the enemy in the open. If you surround your enemy they often can't fight from covered positions because you are able to shoot at them from a direction they do not enjoy cover. In most Dungeons the basic tactic is to keep the enemy bottled up in a room and let only a few out at a time. In this way you may be able to engage them with your tanks at 2 or 3 to 1 while also allow a few ranged players to help out. Throwing fire at the entrance where the enemy is pouring forth may allow you to finish off five or six of the first bunch before the fire dies down and the rest can get into the battle.
Another area of tactics is bringing the right combinations of weapons and armor for the fight ahead. Having fire resistance before facing a red dragon, a handful of illusion spells able to distract an enemy, the ability to fly against an enemy equipped for melee combat are examples of good tactics.
Observing an enemy and identifying the key member or leader to take out is a little beyond tactics and gets into strategy. A combination of strategy and tactics are blended to minimize the damage to your party and reduce the time to get the job done. Good luck.
Specifically about tactics, it depends on the situation and composition / level of the party. My first tactical plan is to lead with tanks with ranged players positioned to support and have oil and torches handy to seal off areas of the battle, and holy water if dealing with undead.
You question is about tactics not strategy as others have already observed. Tactics are methods of allowing your team to bring the most firepower to bear while denying the enemy the ability to do the same. Sometimes this is as basic as having your side fire from covered and concealed positions while trying to keep the enemy in the open. If you surround your enemy they often can't fight from covered positions because you are able to shoot at them from a direction they do not enjoy cover. In most Dungeons the basic tactic is to keep the enemy bottled up in a room and let only a few out at a time. In this way you may be able to engage them with your tanks at 2 or 3 to 1 while also allow a few ranged players to help out. Throwing fire at the entrance where the enemy is pouring forth may allow you to finish off five or six of the first bunch before the fire dies down and the rest can get into the battle.
Another area of tactics is bringing the right combinations of weapons and armor for the fight ahead. Having fire resistance before facing a red dragon, a handful of illusion spells able to distract an enemy, the ability to fly against an enemy equipped for melee combat are examples of good tactics.
Observing an enemy and identifying the key member or leader to take out is a little beyond tactics and gets into strategy. A combination of strategy and tactics are blended to minimize the damage to your party and reduce the time to get the job done. Good luck.
Specifically about tactics, it depends on the situation and composition / level of the party. My first tactical plan is to lead with tanks with ranged players positioned to support and have oil and torches handy to seal off areas of the battle, and holy water if dealing with undead.
Who needs Holy Water when you have bludgeoning damage (at least for skeletons lol)
What do you mean by a danger room scenario? A room designed to force the PCs to fight in a certain way?
Well, I can't speak for the OP, but the Danger Room from X-Men is a training simulator. It allows the X-Men to practice both their fighting techniques and integrating their mutant powers into them in a controlled environment where a wide variety of battlefield and enemy conditions.
You question is about tactics not strategy as others have already observed. Tactics are methods of allowing your team to bring the most firepower to bear while denying the enemy the ability to do the same. Sometimes this is as basic as having your side fire from covered and concealed positions while trying to keep the enemy in the open. If you surround your enemy they often can't fight from covered positions because you are able to shoot at them from a direction they do not enjoy cover. In most Dungeons the basic tactic is to keep the enemy bottled up in a room and let only a few out at a time. In this way you may be able to engage them with your tanks at 2 or 3 to 1 while also allow a few ranged players to help out. Throwing fire at the entrance where the enemy is pouring forth may allow you to finish off five or six of the first bunch before the fire dies down and the rest can get into the battle.
Another area of tactics is bringing the right combinations of weapons and armor for the fight ahead. Having fire resistance before facing a red dragon, a handful of illusion spells able to distract an enemy, the ability to fly against an enemy equipped for melee combat are examples of good tactics.
Observing an enemy and identifying the key member or leader to take out is a little beyond tactics and gets into strategy. A combination of strategy and tactics are blended to minimize the damage to your party and reduce the time to get the job done. Good luck.
Specifically about tactics, it depends on the situation and composition / level of the party. My first tactical plan is to lead with tanks with ranged players positioned to support and have oil and torches handy to seal off areas of the battle, and holy water if dealing with undead.
Who needs Holy Water when you have bludgeoning damage (at least for skeletons lol)
A Cleric above level 5 for the Destroy Undead feature of their Channel Divinity tends to be just a little more effective.
The Danger Room was a combat practice space within Professor Xavier's mansion in the X-Men comics. The original Danger Room was computerized and robotic. Later on, the X-Men befriended the Shi'ar aliens who in turn provided the X-Men with advanced technology. The X-Men incorporated that technology into the Danger Room, effectively making it like a Star Trek holodeck. Happy gaming!
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I have heard of people running 'danger room' scenarios to teach strategy however, I can not find any videos on the subject. Does anyone know of anything like this? Something to help new players (and the DM, me) learn what strategy to use in combats.
Also I am looking for videos on line of sight, cover, spell area effects, and flanking along with anything else you all would recommend.
I don't know about tutorial videos, but...
Strategy basically comes down to reducing the enemies action economy as fast as possible.
Spells like sleep, hypnotic pattern and fireball can be effective at removing several weak monsters at a time.
Grouping up against monsters that have multiattack, deal a lot of damage, can heal, and/or reduce your action economy should be your main focus when not doing crowd control.
What you are interested in is tactics. Have your players read Sun Tzu Art of War and Miyamoto Mushashi Book of Five Rings.. They are short and are the classic guides to strategy and tactics. The principles will apply to D&D.
Use ranged attacks to soften the enemy up and draw them out of position. Focus attacks on the greatest threat first. Use terrain to your advantage. Do not fight fair if you have a choice. A frontal charge is usually not the best tactic.
Another strategy in 5e because of 5e’s action economy is focus on the weaker opponents first and then when they’re no longer threats team up on the biggest, most dangerous opponent.
Professional computer geek
What do you mean by a danger room scenario? A room designed to force the PCs to fight in a certain way?
You question is about tactics not strategy as others have already observed. Tactics are methods of allowing your team to bring the most firepower to bear while denying the enemy the ability to do the same. Sometimes this is as basic as having your side fire from covered and concealed positions while trying to keep the enemy in the open. If you surround your enemy they often can't fight from covered positions because you are able to shoot at them from a direction they do not enjoy cover. In most Dungeons the basic tactic is to keep the enemy bottled up in a room and let only a few out at a time. In this way you may be able to engage them with your tanks at 2 or 3 to 1 while also allow a few ranged players to help out. Throwing fire at the entrance where the enemy is pouring forth may allow you to finish off five or six of the first bunch before the fire dies down and the rest can get into the battle.
Another area of tactics is bringing the right combinations of weapons and armor for the fight ahead. Having fire resistance before facing a red dragon, a handful of illusion spells able to distract an enemy, the ability to fly against an enemy equipped for melee combat are examples of good tactics.
Observing an enemy and identifying the key member or leader to take out is a little beyond tactics and gets into strategy. A combination of strategy and tactics are blended to minimize the damage to your party and reduce the time to get the job done. Good luck.
Specifically about tactics, it depends on the situation and composition / level of the party. My first tactical plan is to lead with tanks with ranged players positioned to support and have oil and torches handy to seal off areas of the battle, and holy water if dealing with undead.
Who needs Holy Water when you have bludgeoning damage (at least for skeletons lol)
Well, I can't speak for the OP, but the Danger Room from X-Men is a training simulator. It allows the X-Men to practice both their fighting techniques and integrating their mutant powers into them in a controlled environment where a wide variety of battlefield and enemy conditions.
A Cleric above level 5 for the Destroy Undead feature of their Channel Divinity tends to be just a little more effective.
The Danger Room was a combat practice space within Professor Xavier's mansion in the X-Men comics. The original Danger Room was computerized and robotic. Later on, the X-Men befriended the Shi'ar aliens who in turn provided the X-Men with advanced technology. The X-Men incorporated that technology into the Danger Room, effectively making it like a Star Trek holodeck. Happy gaming!