I would echo talking it out with them. As was mentioned before, a goofy and violent game is a perfectly valid way to play the game. You just need to be on the same page. It sounds like they would lean more towards a crunchy dungeon delve rather than a more story driven adventure. Perhaps take a look at the options in Tales From the Yawning Portal.
OTOH, maybe they want to be psychopaths in an otherwise stable world that want you to challenge their Bonnie and Clyde rampage. I’m not sure that will work if the broader party isn’t on board (assuming there is one). You could even throw them into the Phandelver setting, but run an NPC party working against them that would take the story role otherwise intended for the party. They can then operate independently, join the Redbrands, or even work directly for the Black Spider to oppose the party. That would be very ambitious, but doable with some forethought.
Actions have consequences, if you insult the local lord or constabulary and you have no local support you could become fair game for others. This isn't, GTA where you die and wake up in a hospital. If there is no risk, they will continue as they always have.
I'll also echo what others have said. This is essentially a story you are all telling each other, it's a collaboration. You are not a servant, you're another player. What stories do you want to tell? What stories do they want to tell? At the end of the day, if what you want and what they want don't mesh there is nothing saying you MUST continue to play.
Just a personal example, but I sought out a game at a game store. There was something like a $4 table fee, I was the uptight human cleric at a table full of edgelord tieflings, goblins, and half-orcs. Things were going great. Then one day we entered a cave, in that cave were ranks of undead of different varieties just standing there. Lead player, a lizardfolk, busted out the wand of fireballs. Roll initiative. We got one combat round in, when the caster that presumably, "owned" these undead creatures dimension door'd behind us and TPK'd us with a Firestorm spell. What I described took 3 WHOLE HOURS! I was so angry at the waste of time and money that I never went back.
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I would echo talking it out with them. As was mentioned before, a goofy and violent game is a perfectly valid way to play the game. You just need to be on the same page. It sounds like they would lean more towards a crunchy dungeon delve rather than a more story driven adventure. Perhaps take a look at the options in Tales From the Yawning Portal.
OTOH, maybe they want to be psychopaths in an otherwise stable world that want you to challenge their Bonnie and Clyde rampage. I’m not sure that will work if the broader party isn’t on board (assuming there is one). You could even throw them into the Phandelver setting, but run an NPC party working against them that would take the story role otherwise intended for the party. They can then operate independently, join the Redbrands, or even work directly for the Black Spider to oppose the party. That would be very ambitious, but doable with some forethought.
Just to chip in my $.02 here.
Actions have consequences, if you insult the local lord or constabulary and you have no local support you could become fair game for others. This isn't, GTA where you die and wake up in a hospital. If there is no risk, they will continue as they always have.
I'll also echo what others have said. This is essentially a story you are all telling each other, it's a collaboration. You are not a servant, you're another player. What stories do you want to tell? What stories do they want to tell? At the end of the day, if what you want and what they want don't mesh there is nothing saying you MUST continue to play.
Just a personal example, but I sought out a game at a game store. There was something like a $4 table fee, I was the uptight human cleric at a table full of edgelord tieflings, goblins, and half-orcs. Things were going great. Then one day we entered a cave, in that cave were ranks of undead of different varieties just standing there. Lead player, a lizardfolk, busted out the wand of fireballs. Roll initiative. We got one combat round in, when the caster that presumably, "owned" these undead creatures dimension door'd behind us and TPK'd us with a Firestorm spell. What I described took 3 WHOLE HOURS! I was so angry at the waste of time and money that I never went back.