It would be as cheap and easy as wooden or metal spikes fixed in place and hidden by burying it a couple of inches below ground level. Stepping on it would stab through your foot and you could poison them with something as common place a faeces to cause a nasty infection. A deeper pit would be far more lethal due to the fall but a shallow pit can be very quick to make and hide while being very debilitating and deadly.
Another option is the classic hunting trap can also be pretty nasty but you have to camouflage it. Another feature of caltrops and hunting traps is that because they are both dex saves if you can put them in a spot where an enemy has to squueze they will have disadvantage on the check. So corridors more narrow than 5ft for example.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Depends on the goal of the trap. In a world with magic, a bit of pig's blood might do, if delay is the point. They come around the corner and there's this weird rune drawn in blood on the floor/wall... Or use mashed glowworm or firefly, so it's a faintly glowing rune. If you're a typical D&D party, they probably pause at least long enough to detect magic, and the lack of magic might unnerve them more than an easy detect. About as cheap as it gets, in any case.
Log trap. Raise to logs on supports and have what is holding them fall away when a tripwire is pushed. Worked in 6th star wars movie and would probably crush your foes too.
Rollback Post to RevisionRollBack
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
It all depends on the width of the area you want to cover and whether you have access to modern excavation equipment (and water transport trucks).
You can drive the stakes at about 1 per minute. You can secure the wire at about 1 pair of stakes per minute. So you can cover a pretty wide and deep space with soldiers in a short time.
With a bobcat, you can dig a trench about five or six feet wide pretty quick. The problem is disposing of the soil so the enemy can't make use of it. Then you back up a tanker and fill the 12 inch deep trench with 6" of water.
The punji stakes are not allowed in training, but we can dig one scoop of backhoe and fill the pit with pine needles if there is a supply. You have to cover all the space with pine needles so it is hard to see the pits for the forest floor.
The timber logs are just a matter of having a supply of Southern Yellow Pine and a few chainsaws.
A group of men can make a large trap filled area in eight hours using these techniques.
In reality, at some point you use "Fire Runes" (AP mines) at some point too.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Likely not possible in your world but gathering a large amount of refined radioactive substance all rigged to a wire to initiate fission.
#2 is creating some hut with a spell or your manual labour and readying tons of flour to pour out so that you can drop a match and dust explosion everyone in the room
Rollback Post to RevisionRollBack
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Likely not possible in your world but gathering a large amount of refined radioactive substance all rigged to a wire to initiate fission.
#2 is creating some hut with a spell or your manual labour and readying tons of flour to pour out so that you can drop a match and dust explosion everyone in the room
Honestly, just radioactivity is terrifying enough. There have been cases where scavengers and thieves have broken into abandoned hospitals and unknowingly taken radioactive materials. Killing themselves and several others as they spread radiation all along their path. An ominous glowing rock in a dungeon could easily kill an entire party if they decided to pick it up and take it with them.
I dunno - do stirges live in hives? Like, in a variation of my lava trap above, placing hives above doorway is less silly, but potentially effective and definitely annoying. Open door, hive drops, instant annoying insect swarm. Stirges aren't a swarm, though, but they're cool insect enemies.
Or cover a hallway in caltrops, then cover the caltrops with straw. Then, kobolds fire at the party from the other end of the corridor. Make sure it's inside charge range. Melee guys charge the kobolds, but don't get far. Then, the kobolds switch to fire arrows, and light up the straw. Then they laugh at the hapless melee guys, and run for it, capering and snickering all the way.
Next time the party comes to a hallway covered in straw, they'll move carefully, checking the straw for caltrops - totally missing the insect hives hidden in the ceiling. And they'll be some sort of fire-bug-swarms. Laugh, caper, snicker, run.
Edit: I want to add, I'm not this in real life. This is for the thread, and not an example of how I GM =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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Yeah, these are pretty brutal and cheap
It would be as cheap and easy as wooden or metal spikes fixed in place and hidden by burying it a couple of inches below ground level. Stepping on it would stab through your foot and you could poison them with something as common place a faeces to cause a nasty infection. A deeper pit would be far more lethal due to the fall but a shallow pit can be very quick to make and hide while being very debilitating and deadly.
Another option is the classic hunting trap can also be pretty nasty but you have to camouflage it. Another feature of caltrops and hunting traps is that because they are both dex saves if you can put them in a spot where an enemy has to squueze they will have disadvantage on the check. So corridors more narrow than 5ft for example.
My trap:
Steal wooden bucket from local well.
Fetch hot, burning magma from local volcano.
Place over door.
Snicker and wait.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Depends on the goal of the trap. In a world with magic, a bit of pig's blood might do, if delay is the point. They come around the corner and there's this weird rune drawn in blood on the floor/wall... Or use mashed glowworm or firefly, so it's a faintly glowing rune. If you're a typical D&D party, they probably pause at least long enough to detect magic, and the lack of magic might unnerve them more than an easy detect. About as cheap as it gets, in any case.
Log trap. Raise to logs on supports and have what is holding them fall away when a tripwire is pushed. Worked in 6th star wars movie and would probably crush your foes too.
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
Cheeky_Hamster,
It all depends on the width of the area you want to cover and whether you have access to modern excavation equipment (and water transport trucks).
You can drive the stakes at about 1 per minute. You can secure the wire at about 1 pair of stakes per minute. So you can cover a pretty wide and deep space with soldiers in a short time.
With a bobcat, you can dig a trench about five or six feet wide pretty quick. The problem is disposing of the soil so the enemy can't make use of it. Then you back up a tanker and fill the 12 inch deep trench with 6" of water.
The punji stakes are not allowed in training, but we can dig one scoop of backhoe and fill the pit with pine needles if there is a supply. You have to cover all the space with pine needles so it is hard to see the pits for the forest floor.
The timber logs are just a matter of having a supply of Southern Yellow Pine and a few chainsaws.
A group of men can make a large trap filled area in eight hours using these techniques.
In reality, at some point you use "Fire Runes" (AP mines) at some point too.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Likely not possible in your world but gathering a large amount of refined radioactive substance all rigged to a wire to initiate fission.
#2 is creating some hut with a spell or your manual labour and readying tons of flour to pour out so that you can drop a match and dust explosion everyone in the room
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
Honestly, just radioactivity is terrifying enough. There have been cases where scavengers and thieves have broken into abandoned hospitals and unknowingly taken radioactive materials. Killing themselves and several others as they spread radiation all along their path. An ominous glowing rock in a dungeon could easily kill an entire party if they decided to pick it up and take it with them.
I dunno - do stirges live in hives? Like, in a variation of my lava trap above, placing hives above doorway is less silly, but potentially effective and definitely annoying. Open door, hive drops, instant annoying insect swarm. Stirges aren't a swarm, though, but they're cool insect enemies.
Or cover a hallway in caltrops, then cover the caltrops with straw. Then, kobolds fire at the party from the other end of the corridor. Make sure it's inside charge range. Melee guys charge the kobolds, but don't get far. Then, the kobolds switch to fire arrows, and light up the straw. Then they laugh at the hapless melee guys, and run for it, capering and snickering all the way.
Next time the party comes to a hallway covered in straw, they'll move carefully, checking the straw for caltrops - totally missing the insect hives hidden in the ceiling. And they'll be some sort of fire-bug-swarms. Laugh, caper, snicker, run.
Edit: I want to add, I'm not this in real life. This is for the thread, and not an example of how I GM =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.