Prerequisite: Level 9+ Warlock, Pact of the Blade Invocation
Once per turn when you hit a creature with your pact weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your Hit Point Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).
Why does it 'drink' the warlocks life? Why not the target's? Like:
Once per turn when you hit a non undead, non-construct creature with your pact weapon, roll one of the creature’s unexpended Hit Point Dice,. The creature takes an amount of Necrotic, Psychic, or Radiant damage (your choice) equal to the number rolled, and you regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point), and the Hit Point Die is expended for the creature. At Warlock level 15 you can roll two of the creature’s unexpended Hit Point Dice, using their combined total.
Why limit it and what is wrong with drinking the the life?
As written, you are not limited to non undead, non-construct creatures.
Uhm, you did not read in in full, did you? Why drinking my own life, resp. spending my own hit dice, when the invocation should enable me to spend the target's hit dice instead? I want to "drink the other's life, not my own"...and that's how it should be.
Current Lifedrinker:
Why limit it and what is wrong with drinking the the life?
As written, you are not limited to non undead, non-construct creatures.
Uhm, you did not read in in full, did you? Why drinking my own life, resp. spending my own hit dice, when the invocation should enable me to spend the target's hit dice instead? I want to "drink the other's life, not my own"...and that's how it should be.
What do you mean drinking your own life? You drink the creatures life. Because if you do not hit you do not get to roll a dice.
I believe the point is that you need to spend your own hit die. So it’s your own life you use, not the enemy’s.