What are your thoughts on this overall? Do you think this will be apart of the player options book they are working on or tied into Dark Sun campaign setting book similar to Eberron treatment?
I am so disappointed with this. This also leaves a lot of weird situations, such as having a character who has the mage hand cantrips gaining one of the TK classes gets a dead benefit, heck even getting the feat gives partial benefits that water itself down.
my first response to this article was gut wrenching sadness for basically ignoring the history of psionics in D&D and making it a retheme of existing things.
will have to go over this. Ore thoroughly but thus far, nope.
I agree because some of the ribbon abilities are given to Arcane Tricksters and also the Gith race. I think the weakest of these classes is the fighter. I do like the Psionic Wizard and some of the new spells. They mentioned on the DND Beyond interview that they didn't want a separate system for Psionics. I think its fine to include it as part of the subclass but they need to feel different from each other. I think the fighter would be better if could use mage hand to push, pull, or shove instead of the Telekinetic feat. I don't know maybe I need to spend some more time looking it over.
I'm gonna die mad about this. Psionics is only interesting when it's something fundamentally different from magic. I get that they don't want to be adding classes left and right, but making a psion a wizard subclass with slightly different flavor is just so... boring.
I was a little disappointed with this one as well. It really feels like it is stepping on the arcane trickster's shoes honestly. Also, I feel like a psion would fit more thematically as a sorcerer archetype than a wizard given the design space of each in 5e.
Although I am digging the new spells alot especially id insinuation. Its a great addition for sorcerers and enchantment school wizards.
I agree that Sorcerer seems like a good fit, until you start using Charisma in place of Intelligence for psionic abilities. That just seem really wrong.
I would prefer a core Psion class, but I think the idea of having a subclass for existing classes is a good idea kind of like the various arcane subclasses.
As much as I do wish for another class to choose from )in the form of the Mystic at this stage), I am stocked that other classes are getting some psionic options. While I originally thought they were leading up to Spelljammer or Planescape, I feel like they're actually heading towards Dark Sun also.
I like the fighter. A lot. Pick up a Sunblade and I'm feeling definite Jedi/Starkiller vibes.
I like the idea of the Soulblade, it fills that Psylocke niche I've seen people wanting and trying to create with Shadowblade. That final ability is preeeeeetty hefty damage wise, that'd be combined with Sneak Attack right? And combined with Psychic veil, its almost an assured trigger too. Im no mathlete, but that would be 33 average sneak attack, 45 average Rend Mind plus whatever your weapon does. Wowzers.
And I've been trying to make a mentalist wizard for so long, having to fall back on divination school, so Im stoked theres this one now. Although, the ghostly body thing kinda feels like its come outta nowhere a bit.
Rollback Post to RevisionRollBack
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
My main problem with the Mystic class was that it was just too much. I thought that the Soul Knife should be taken out and made into a subclass of an existing class, for starters. But yeah, create a Mystic class, but allow a few subclasses of existing classes with psionic abilities.
I agree that Sorcerer seems like a good fit, until you start using Charisma in place of Intelligence for psionic abilities. That just seem really wrong.
I hear what your saying but they could always swap the casting stat for psionic classes. A more interesting idea though would be to let you choose your mental stat to fuel your abilities then have certain features that are only available to those who took that ability stat. So a feature only for charisma psionists, another exclusive for wisdom, and another exclusive for intelligence.
I am very new to D&D, getting into it just a couple of years ago with 5th Edition. However, there are some things that I have been able to pick up on that ring very loudly. 5th Edition has an extreme emphasis on a few key aspects: accessibility, user-friendliness, simplicity, smoothness. While I love this edition, this comes with its drawbacks. As said by Jeremy Crawford in the Psychic Warrior interview, "Some editions have gone that route of Psionics gets its whole system [i.e. the Mystic class]. The issue with that is typically where that leads, even though it can be a lot of fun, is most people then don't use it. And so there's always, for us, we're always balancing 'delivering the thing that many of us like and that we want,' whether it's Psionics or something else in D&D, and balancing that with 'well, we want as many people to enjoy this and actually use it at their game tables as possible.'" So, as much as I, and I assume many others, would enjoy a Psionics class, 5th Edition simply is ill suited for it. I do, however, enjoy the subclasses at first glance, and hope to see them implemented in some way. And who knows, maybe in a couple of years I'll look back on this thread as I play my 5E Mystic and have a good laugh.
I am very new to D&D, getting into it just a couple of years ago with 5th Edition. However, there are some things that I have been able to pick up on that ring very loudly. 5th Edition has an extreme emphasis on a few key aspects: accessibility, user-friendliness, simplicity, smoothness. While I love this edition, this comes with its drawbacks. As said by Jeremy Crawford in the Psychic Warrior interview, "Some editions have gone that route of Psionics gets its whole system [i.e. the Mystic class]. The issue with that is typically where that leads, even though it can be a lot of fun, is most people then don't use it. And so there's always, for us, we're always balancing 'delivering the thing that many of us like and that we want,' whether it's Psionics or something else in D&D, and balancing that with 'well, we want as many people to enjoy this and actually use it at their game tables as possible.'" So, as much as I, and I assume many others, would enjoy a Psionics class, 5th Edition simply is ill suited for it. I do, however, enjoy the subclasses at first glance, and hope to see them implemented in some way. And who knows, maybe in a couple of years I'll look back on this thread as I play my 5E Mystic and have a good laugh.
I get how "not many people use it" might look like a problem to a publisher, but as a player and DM, I don't see it as one at all. I don't want psionics to be common and well-integrated into my world, I want it to be alien. I want my players' immediate reaction to be "what the hell, I have no idea what that is." A system mechanically divorced from what everything else has access to is a good thing. The mystic was absolutely too much for one character or even for one class, but the core concept of psionics working differently from how anything works is absolutely necessary to make the idea at all interesting. Yeah, that means fewer people are going to want to try it out, but at least it'll be fun in a way you can't get from any other class.
People play psions because they don't want to be wizards.
I am very new to D&D, getting into it just a couple of years ago with 5th Edition. However, there are some things that I have been able to pick up on that ring very loudly. 5th Edition has an extreme emphasis on a few key aspects: accessibility, user-friendliness, simplicity, smoothness. While I love this edition, this comes with its drawbacks. As said by Jeremy Crawford in the Psychic Warrior interview, "Some editions have gone that route of Psionics gets its whole system [i.e. the Mystic class]. The issue with that is typically where that leads, even though it can be a lot of fun, is most people then don't use it. And so there's always, for us, we're always balancing 'delivering the thing that many of us like and that we want,' whether it's Psionics or something else in D&D, and balancing that with 'well, we want as many people to enjoy this and actually use it at their game tables as possible.'" So, as much as I, and I assume many others, would enjoy a Psionics class, 5th Edition simply is ill suited for it. I do, however, enjoy the subclasses at first glance, and hope to see them implemented in some way. And who knows, maybe in a couple of years I'll look back on this thread as I play my 5E Mystic and have a good laugh.
I get how "not many people use it" might look like a problem to a publisher, but as a player and DM, I don't see it as one at all. I don't want psionics to be common and well-integrated into my world, I want it to be alien. I want my players' immediate reaction to be "what the hell, I have no idea what that is." A system mechanically divorced from what everything else has access to is a good thing. The mystic was absolutely too much for one character or even for one class, but the core concept of psionics working differently from how anything works is absolutely necessary to make the idea at all interesting. Yeah, that means fewer people are going to want to try it out, but at least it'll be fun in a way you can't get from any other class.
People play psions because they don't want to be wizards.
I empathize and agree completely. I would love love love a psionics supplement, but as I don't see one coming from WotC anytime soon and want it in my setting, I'm converting previous editions' rules to 5e to do so. It's a whole lot more work than I'd like, but if it truly is the only option, then so be it. If anyone believes that they can change the minds of those in charge and has a compelling argument, hit me up and I'll be fighting alongside you.
The best way to change WotC's mind is to leave playtest feedback when it becomes available. The Unearthed Arcana is a way for WotC to stay in touch with their customer base.
New Unearthed Arcana
https://media.wizards.com/2019/dnd/downloads/UA-PsychicSoulPsionics.pdf
What are your thoughts on this overall? Do you think this will be apart of the player options book they are working on or tied into Dark Sun campaign setting book similar to Eberron treatment?
Your secret is safe with my indifference - Percy
RIP Mystic.
I had my doubts when Aberrant Mind Sorcerer came out, but this all but confirms it.
I want my pure psionic damn it. wizards pls
I am so disappointed with this. This also leaves a lot of weird situations, such as having a character who has the mage hand cantrips gaining one of the TK classes gets a dead benefit, heck even getting the feat gives partial benefits that water itself down.
my first response to this article was gut wrenching sadness for basically ignoring the history of psionics in D&D and making it a retheme of existing things.
will have to go over this. Ore thoroughly but thus far, nope.
I agree because some of the ribbon abilities are given to Arcane Tricksters and also the Gith race. I think the weakest of these classes is the fighter. I do like the Psionic Wizard and some of the new spells. They mentioned on the DND Beyond interview that they didn't want a separate system for Psionics. I think its fine to include it as part of the subclass but they need to feel different from each other. I think the fighter would be better if could use mage hand to push, pull, or shove instead of the Telekinetic feat. I don't know maybe I need to spend some more time looking it over.
Your secret is safe with my indifference - Percy
I'm gonna die mad about this. Psionics is only interesting when it's something fundamentally different from magic. I get that they don't want to be adding classes left and right, but making a psion a wizard subclass with slightly different flavor is just so... boring.
Yeah, I wish they would just make mystics their own class. :( But the options presented here are cool and flavorful, and probably really powerful.
Partway through the quest for absolute truth.
I was a little disappointed with this one as well. It really feels like it is stepping on the arcane trickster's shoes honestly. Also, I feel like a psion would fit more thematically as a sorcerer archetype than a wizard given the design space of each in 5e.
Although I am digging the new spells alot especially id insinuation. Its a great addition for sorcerers and enchantment school wizards.
I agree that Sorcerer seems like a good fit, until you start using Charisma in place of Intelligence for psionic abilities. That just seem really wrong.
She/Her Player and Dungeon Master
I would prefer a core Psion class, but I think the idea of having a subclass for existing classes is a good idea kind of like the various arcane subclasses.
She/Her Player and Dungeon Master
As much as I do wish for another class to choose from )in the form of the Mystic at this stage), I am stocked that other classes are getting some psionic options. While I originally thought they were leading up to Spelljammer or Planescape, I feel like they're actually heading towards Dark Sun also.
I like the fighter. A lot. Pick up a Sunblade and I'm feeling definite Jedi/Starkiller vibes.
I like the idea of the Soulblade, it fills that Psylocke niche I've seen people wanting and trying to create with Shadowblade. That final ability is preeeeeetty hefty damage wise, that'd be combined with Sneak Attack right? And combined with Psychic veil, its almost an assured trigger too. Im no mathlete, but that would be 33 average sneak attack, 45 average Rend Mind plus whatever your weapon does. Wowzers.
And I've been trying to make a mentalist wizard for so long, having to fall back on divination school, so Im stoked theres this one now. Although, the ghostly body thing kinda feels like its come outta nowhere a bit.
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
I don't understand why they can't give us Psionic subclasses AND the Mystic class?
My main problem with the Mystic class was that it was just too much. I thought that the Soul Knife should be taken out and made into a subclass of an existing class, for starters. But yeah, create a Mystic class, but allow a few subclasses of existing classes with psionic abilities.
I like the soul knife rogue, but yeah psion should be its own subclass.
I hear what your saying but they could always swap the casting stat for psionic classes. A more interesting idea though would be to let you choose your mental stat to fuel your abilities then have certain features that are only available to those who took that ability stat. So a feature only for charisma psionists, another exclusive for wisdom, and another exclusive for intelligence.
I am very new to D&D, getting into it just a couple of years ago with 5th Edition. However, there are some things that I have been able to pick up on that ring very loudly. 5th Edition has an extreme emphasis on a few key aspects: accessibility, user-friendliness, simplicity, smoothness. While I love this edition, this comes with its drawbacks. As said by Jeremy Crawford in the Psychic Warrior interview, "Some editions have gone that route of Psionics gets its whole system [i.e. the Mystic class]. The issue with that is typically where that leads, even though it can be a lot of fun, is most people then don't use it. And so there's always, for us, we're always balancing 'delivering the thing that many of us like and that we want,' whether it's Psionics or something else in D&D, and balancing that with 'well, we want as many people to enjoy this and actually use it at their game tables as possible.'" So, as much as I, and I assume many others, would enjoy a Psionics class, 5th Edition simply is ill suited for it. I do, however, enjoy the subclasses at first glance, and hope to see them implemented in some way. And who knows, maybe in a couple of years I'll look back on this thread as I play my 5E Mystic and have a good laugh.
I get how "not many people use it" might look like a problem to a publisher, but as a player and DM, I don't see it as one at all. I don't want psionics to be common and well-integrated into my world, I want it to be alien. I want my players' immediate reaction to be "what the hell, I have no idea what that is." A system mechanically divorced from what everything else has access to is a good thing. The mystic was absolutely too much for one character or even for one class, but the core concept of psionics working differently from how anything works is absolutely necessary to make the idea at all interesting. Yeah, that means fewer people are going to want to try it out, but at least it'll be fun in a way you can't get from any other class.
People play psions because they don't want to be wizards.
I empathize and agree completely. I would love love love a psionics supplement, but as I don't see one coming from WotC anytime soon and want it in my setting, I'm converting previous editions' rules to 5e to do so. It's a whole lot more work than I'd like, but if it truly is the only option, then so be it. If anyone believes that they can change the minds of those in charge and has a compelling argument, hit me up and I'll be fighting alongside you.
The best way to change WotC's mind is to leave playtest feedback when it becomes available. The Unearthed Arcana is a way for WotC to stay in touch with their customer base.
Your secret is safe with my indifference - Percy
Me, as a Glamour Bard, reading the spell list and feat list
"GIMME GIMME GIMME GIMMMMEEEEE!!!!!"
And that Soul Knife.....yes please.