Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed.
My conundrum is as follows. I've been playing a fighter/warlock multiclass since level six. I'm tight with my DM and I've picked this strange combination as both a mechanics experiment and to drive forth a character narrative that we've been working on. Right now I'm sitting nice and pretty at lvl 10 and feeling good about having survived our now three-year long campaign, but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed.
Therefore I humbly seek the Forum's advice. Here's what I'm working with.
Race: Half Elf
Stats:
STRENGTH
16
DEXTERITY
16
CONSTITUTION
16
INTELLIGENCE
10
WISDOM
14
CHARISMA
20
Yes we rolled... no I didn't fudge the rolls... No I'm not going to tell you what dice I rolled, they weren't rigged and even if they were you couldn't prove it in a court-of-law.
Feats:
Elven Accuracy Great Weapon Master
MISC:
Protection Fighting Style Mithril Half-Plate Custom +1 weapon that is pretty good for lvl 10 (I won't get into the details as it's... homebrew)
Warlock Invocations are Devils Sight and Improved Pact Weapon. I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down.
Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angry looks and the bad-karma that is gathering around my like a stink-cloud. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man)
In all seriousness, it does leave me wondering 'where now?' Specifically in the areas of what feats should I be looking at? and, how should I divide multiclass levels going forwards? In the interest of focusing the conversation I've jotted ideas some ideas that made sense to me.
1. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart)
2. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility.
3. Ignore Warlock for the rest of the game because I've already gotten everything I want out of it and at this point the relationship is really more of a fruit basket that includes Eldritch Blast.
4. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actions against me that would get us both on national TV. If we both survive that encounter I'd probably stick with Fighter for the aforementioned lvl 11 Extra-Extra-Attack.
5. Grab at third class... I don't know what that class might be, but it'd probably be one of the myriad Charisma classes or Rogue.
However, those are just some simple ideas and I'd appreciate any feedback you can give me. I eagerly await the Forum's Wisdom on this matter. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood.
I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy
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D&D, Youth Work and the Priesthood sadly do not typically interact... I do what I can!
Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed.
My conundrum is as follows. I've been playing a fighter/warlock multiclass since level six. I'm tight with my DM and I've picked this strange combination as both a mechanics experiment and to drive forth a character narrative that we've been working on. Right now I'm sitting nice and pretty at lvl 10 and feeling good about having survived our now three-year long campaign, but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed.
Therefore I humbly seek the Forum's advice. Here's what I'm working with.
Race: Half Elf
Stats:
Yes we rolled... no I didn't fudge the rolls... No I'm not going to tell you what dice I rolled, they weren't rigged and even if they were you couldn't prove it in a court-of-law.
Feats:
Great Weapon Master
MISC:
Protection Fighting Style
Mithril Half-Plate
Custom +1 weapon that is pretty good for lvl 10 (I won't get into the details as it's... homebrew)
Warlock Invocations are Devils Sight and Improved Pact Weapon. I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down.
Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angry looks and the bad-karma that is gathering around my like a stink-cloud. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man)
In all seriousness, it does leave me wondering 'where now?' Specifically in the areas of what feats should I be looking at? and, how should I divide multiclass levels going forwards? In the interest of focusing the conversation I've jotted ideas some ideas that made sense to me.
1. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart)
2. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility.
3. Ignore Warlock for the rest of the game because I've already gotten everything I want out of it and at this point the relationship is really more of a fruit basket that includes Eldritch Blast.
4. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actions against me that would get us both on national TV. If we both survive that encounter I'd probably stick with Fighter for the aforementioned lvl 11 Extra-Extra-Attack.
5. Grab at third class... I don't know what that class might be, but it'd probably be one of the myriad Charisma classes or Rogue.
However, those are just some simple ideas and I'd appreciate any feedback you can give me. I eagerly await the Forum's Wisdom on this matter. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood.
Do you know how high the campaign will go, level-wise?
I’m not a great optimizer, but those who are will need to know.
Our DM's gameplan right now is to shoot for the optimistic lvl 20 party. So that's what I'll be planning for
I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy
Ha! That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. Thank you :)