I’m doing a campaign where we all have stereotypical dnd characters: bard seduces, cleric converts people, etc
So I’m doing an Anime sword fighter, and I don’t know if I should take lucky (because plot armor) or if magic initiate would offer some total anime power thing.
I’m going to multi class 3 in assassin rogue for massive damage output. I use great sword , fighting style great sword. My highest stat is strength followed by intelligence and con.
Just FYI, you can't use a greatsword for sneak attacks.
Also, assassin rogues don't work as well in practice as it seems like they will. Your level 3 ability kind of needs you to sneak up on people for it to work. And if you're str-based, which typically means heavy armor, that's going to be tough. I'm playing in a campaign now with two bugbears, which have a similar mechanic where they get bonus damage if they go before someone in a fight. We're well into level 6 and it has rarely come up, to the point that they forget they even have it.
If you're looking for high damage fighter, go great weapon master feat, and drop the rogue levels. You'll get much more mileage from extra attacks with +10 damage than a little sneak attack damage (which, again, you can't use with a greatsword). Then use other feats to boost your str, or try to get ahold of gauntlets of ogre power.
Why do you have a high int? I mean, if you like the idea, and its fun for your character, then absolutely, you should go ahead and do it. But, generally, int does nothing for a fighter. Arguably, it does nothing for 95 percent of characters. Fighter's No. 2 stat should always be con. You'll need the extra hp.
Great Weapon Master would be a great fit for a Samurai, as Fighting Spirit giving advantage on all attacks in one turn offsets the attack penalty incurred on the power attack.
If you want to multiclass for a heavy hitter, perhaps consider a Zealot Barbarian. Levelling Barbarian to 4 would give you an extra +2 damage per hit, plus an extra 1d6+2 on your first hit, on top of other rage/Barbarian benefits.
If you're going to go that route, you might be better off just going barbarian, and only dipping three into fighter for the subclass, or 4 if you don't want to miss the asi.
Either way, if you fighter/barb. Don't go to 5 in both. the extra attack feature doesn't stack.
I’m doing a campaign where we all have stereotypical dnd characters: bard seduces, cleric converts people, etc
So I’m doing an Anime sword fighter, and I don’t know if I should take lucky (because plot armor) or if magic initiate would offer some total anime power thing.
Any ideas?
What are your ability scores? Fighting style? Weapon of choice?
And what are you going for as far as leaning more into damage or tanking?
I’m going to multi class 3 in assassin rogue for massive damage output. I use great sword , fighting style great sword. My highest stat is strength followed by intelligence and con.
Just FYI, you can't use a greatsword for sneak attacks.
Also, assassin rogues don't work as well in practice as it seems like they will. Your level 3 ability kind of needs you to sneak up on people for it to work. And if you're str-based, which typically means heavy armor, that's going to be tough. I'm playing in a campaign now with two bugbears, which have a similar mechanic where they get bonus damage if they go before someone in a fight. We're well into level 6 and it has rarely come up, to the point that they forget they even have it.
If you're looking for high damage fighter, go great weapon master feat, and drop the rogue levels. You'll get much more mileage from extra attacks with +10 damage than a little sneak attack damage (which, again, you can't use with a greatsword). Then use other feats to boost your str, or try to get ahold of gauntlets of ogre power.
Why do you have a high int? I mean, if you like the idea, and its fun for your character, then absolutely, you should go ahead and do it. But, generally, int does nothing for a fighter. Arguably, it does nothing for 95 percent of characters. Fighter's No. 2 stat should always be con. You'll need the extra hp.
If you're going to go that route, you might be better off just going barbarian, and only dipping three into fighter for the subclass, or 4 if you don't want to miss the asi.
Either way, if you fighter/barb. Don't go to 5 in both. the extra attack feature doesn't stack.
With Elven Species get Elven Accuracy. Give self-triple advantage on all attacks for a round.