first! thank you for taking the time to check this out! i think the subclass is very fun tho it does feel a little weak. I don't think any numbers need any buffs but they need more options to use their powers!
something like a disarming attack were you pull their weapon out of their hand (on a check/save) using your psi powers
or adding a reflavor of catapult using your psi powers to pick up ruble or rocks around you and launching it giving a ranged option if they are melee
anything you guys would add to give them more options?
or maybe im just wrong lol
tho i will protective field would scale better if it also added in your fighter level much like the monks deflect attack
first! thank you for taking the time to check this out!
i think the subclass is very fun tho it does feel a little weak. I don't think any numbers need any buffs but they need more options to use their powers!
something like a disarming attack were you pull their weapon out of their hand (on a check/save) using your psi powers
or adding a reflavor of catapult using your psi powers to pick up ruble or rocks around you and launching it giving a ranged option if they are melee
anything you guys would add to give them more options?
or maybe im just wrong lol
tho i will protective field would scale better if it also added in your fighter level much like the monks deflect attack