I would say a high mental stat character would be a good one. Perhaps Conjuration, Transmutation, or Enchantment Wizards. Bard classes could work too, especially Glamour, Eloquence, Creation, and Whispers.
I would say a high mental stat character would be a good one. Perhaps Conjuration, Transmutation, or Enchantment Wizards. Bard classes could work too, especially Glamour, Eloquence, Creation, and Whispers.
Alchemist Artificer as you can flavor your elixirs into magical candies and sweet drinks.
You can get Alchemist's Supplies to make your more magical candies, Herbalist's Kit to make candies out of plants or get ingredients from plants that help make candies, Cook's Utensils to make more complex sweets and even baked goods, or Brewer's Supplies to make sweet candy drinks like sodas and even candy flavored alcoholic beverages.
If you are a variant human, or at 4th level, you can take the Chef feat.
Time spent mastering the culinary arts has paid off, granting you the following benefits:
Increase your Constitution or Wisdom by 1, to a maximum of 20.
You gain proficiency with cook's utensils if you don't already have it.
As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.
With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.
I don't know about a subclass (you might have to homebrew something), but I second that you should take the Chef feat. It's simply too perfect for your concept not to take.
Obviously, you'll want the chef feat, but any class can take that. Note that because the rules for making candy mean that proficiency in chef's utensils are all you need, regardless of bonus, none of the ways to get expertise in chef's utensils matter unless your GM houserules. That said, the rules in Xanathar's list the DC to make a meal at 10 and a gourmet meal at 15, so I think most GMs would houserule immediately that the same basic rules apply to candy, meaning that a higher check means tastier candy. Xanathar's offers no direct guidance on what ability to use for this check; I personally interpret it to intend Intelligence, but your GM could house rule literally any ability and it would be impossible to argue with.
Cleric (Life) + Druid (Shepherd or Stars both work, and which one works better depends on how many druid levels you're taking). If your GM lets you pick a magic item, you want a Moon Sickle. If you strongly oppose the Druid class, Ranger (Fey Wanderer or Beast Master) can be shoehorned in - Fey Wanderer to make you better at convincing people to eat your candy, and Beast Master to have a primal companion proficient in candy making (the companion doesn't actually have proficiency, instead adding proficiency bonus to all ability checks, which means it can't legally craft candy, but it'll be a useful assistant for literally any house rule your GM comes up with for things like figuring out how good your candy tastes).
Druid provides the Goodberry spell (restores 1 hp per candy). Life Cleric increases candy healing to 4. Shepherd Druid can use Unicorn to heal everyone nearby when you make candy, while Star Druid can use Chalice to heal 1 person nearby when you make candy (due to radically different scaling, which is better completely depends on how many druid levels you want). The reason to actually be a Druid (or Ranger) over using a feat to learn Goodberry is so you qualify for the Moon Sickle, which lets you add 1d4 to candy healing.
I also recommend acquiring proficiency in the herbalism kit, so you can make healing potions, potentially in candy form. Likewise, an alchemist's kit will let you make antitoxin, potentially in candy form.
Alchemist Artificer has already been mentioned so I would say Wild magic sorcerer or whiskey fist pugilist with wild magic surges reskinned as sugar rushes, and the alcohol reskinned as candy.
I tend to use Druids as the "chef" class. They get a few food-themed spells (Goodberries, Heroes' Feast, etc). Reflavor to candy as needed. Summon fey critters and elementals as "candy monsters."
For subclass? Hm. I'd go with the new Star class. Different abilities depending on what candy you use.
If they run a carnival then bard might fit that thematically, not sure what subclass. A life domain cleric would be interesting, because could fit a ‘sweet’ aesthetic while also having the strange juxtaposition that candy isn’t good for your health. You could put a flavor on healing spells where your character just feeds them nice treats, perhaps?
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See title. Also suggest the subclass too.
I mean... I need more of a prompt, because any class and subclass can have a candy theme pasted to it.
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I am making a character that runs a Candy-themed Carnival
I need to have a subclass that best fits her.
Also, I am not sure necromancers fit a candy theme
The resurrections of people via a sugar rush and their bodies shifting into candy seems like a good Sugarmancer to me
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I would say a high mental stat character would be a good one. Perhaps Conjuration, Transmutation, or Enchantment Wizards. Bard classes could work too, especially Glamour, Eloquence, Creation, and Whispers.
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Ok, but definitely not Whispers
Alchemist Artificer as you can flavor your elixirs into magical candies and sweet drinks.
You can get Alchemist's Supplies to make your more magical candies, Herbalist's Kit to make candies out of plants or get ingredients from plants that help make candies, Cook's Utensils to make more complex sweets and even baked goods, or Brewer's Supplies to make sweet candy drinks like sodas and even candy flavored alcoholic beverages.
If you are a variant human, or at 4th level, you can take the Chef feat.
Time spent mastering the culinary arts has paid off, granting you the following benefits:
You can flavor the food as candies.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
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I think whispers could work. The sharp side of candy, the fact that it is not healthy, the dependence on sugar and the addictive qualities it has.
It is your character though. You do whatever you want to.
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
I was going to pitch eloquence bard. I think the fey warlock could also be fun if you wanted the carnival to feel off and maybe a little foreboding.
I would go with a multiclass of bard collage of glamour-alchemist artificer. Your potions could instead be candy.
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I don't know about a subclass (you might have to homebrew something), but I second that you should take the Chef feat. It's simply too perfect for your concept not to take.
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My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
College of Wonka Bard. You give out inspiration in the form of Golden Tickets.
Pact of Chocolate Warlock. Your Patron is the late Milton Hershey. As an action you can summon a hoard of small orphans to fight for you.
Haribo Sorcerer. You can spend a sorcery point to shapeshift into a gummi bear, so you'll have resistance to bludgeoning damage.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Obviously, you'll want the chef feat, but any class can take that. Note that because the rules for making candy mean that proficiency in chef's utensils are all you need, regardless of bonus, none of the ways to get expertise in chef's utensils matter unless your GM houserules. That said, the rules in Xanathar's list the DC to make a meal at 10 and a gourmet meal at 15, so I think most GMs would houserule immediately that the same basic rules apply to candy, meaning that a higher check means tastier candy. Xanathar's offers no direct guidance on what ability to use for this check; I personally interpret it to intend Intelligence, but your GM could house rule literally any ability and it would be impossible to argue with.
Cleric (Life) + Druid (Shepherd or Stars both work, and which one works better depends on how many druid levels you're taking). If your GM lets you pick a magic item, you want a Moon Sickle. If you strongly oppose the Druid class, Ranger (Fey Wanderer or Beast Master) can be shoehorned in - Fey Wanderer to make you better at convincing people to eat your candy, and Beast Master to have a primal companion proficient in candy making (the companion doesn't actually have proficiency, instead adding proficiency bonus to all ability checks, which means it can't legally craft candy, but it'll be a useful assistant for literally any house rule your GM comes up with for things like figuring out how good your candy tastes).
Druid provides the Goodberry spell (restores 1 hp per candy). Life Cleric increases candy healing to 4. Shepherd Druid can use Unicorn to heal everyone nearby when you make candy, while Star Druid can use Chalice to heal 1 person nearby when you make candy (due to radically different scaling, which is better completely depends on how many druid levels you want). The reason to actually be a Druid (or Ranger) over using a feat to learn Goodberry is so you qualify for the Moon Sickle, which lets you add 1d4 to candy healing.
I also recommend acquiring proficiency in the herbalism kit, so you can make healing potions, potentially in candy form. Likewise, an alchemist's kit will let you make antitoxin, potentially in candy form.
Alchemist Artificer has already been mentioned so I would say Wild magic sorcerer or whiskey fist pugilist with wild magic surges reskinned as sugar rushes, and the alcohol reskinned as candy.
Mystic v3 should be official, nuff said.
I tend to use Druids as the "chef" class. They get a few food-themed spells (Goodberries, Heroes' Feast, etc). Reflavor to candy as needed. Summon fey critters and elementals as "candy monsters."
For subclass? Hm. I'd go with the new Star class. Different abilities depending on what candy you use.
You could go Tim Burton Willy Wonka and play a candy themed Old One Warlock. Could be a fun (cinnamon) twist on things.
If they run a carnival then bard might fit that thematically, not sure what subclass. A life domain cleric would be interesting, because could fit a ‘sweet’ aesthetic while also having the strange juxtaposition that candy isn’t good for your health. You could put a flavor on healing spells where your character just feeds them nice treats, perhaps?
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