Do people actually pay for games? I wanted to host but I wanted to ask for a general feel for how much I should charge. I am not looking to make a living, just a little extra side cash. I wanted to as what is the best platform to use when asking for payment? Can I get some advice from people who have played in these games, or have ran them? Note that I would run this in my homebrew world so I am not going by any module, and it is all online.
I haven't run any. But I know some players who joined pay to play games. And mixed reactions. Some just read the module verbatim and nothing more, and some of them was quite content with that. I know you said homebrew world, but just wanted to point out some are content with even minimal effort. But from what I've seen paypal, cashapp, or ***** for payments. Some offer first session for free to kind of hook them or see if the game fits them or the group.
I think payment amount depends on how much work you're going to put into it. If you're going to take their backstories and weave hooks for them throughout the campaign, you could charge more. If it's just sandbox and just quests and dungeons with no overall arcs or story until endgame, then less.
I would consider joining one if the DM worked plot hooks for my backstory, I tend to make complex characters so if he's going to work in my story, he'll earn the money. But just DM's who read off a paper with nothing to it, I'll pass. But everyone is different.
I do a lot of work into weaving the characters stories into the world. I work with each player to make sure their characters arc has a place in it. How I work is there is a main story, fight a god, kill a demon, whatever. In the end I respect player choice. I want the player to know they can run off to do whatever, and I can always try to adjust. My games are very open world, but also story driven. So I could charge a little more then what I was thinking.
I would happily pay to play. The question is a little open though - quality of the offering (which is subjective) and the length of the session. I would be happy paying USD$5-20 per hour of play. At the higher end I would certainly want to be having fun though. I really wouldn't expect more than I would out of a good game though. Just people being engaged with the subject matter.
One suggestion - do a podcast or youtube video of you playing with some people that are happy to be out on the internet. This would showcase your style so that people can figure out if you are for them. If you are doing homebrew you also want to showcase your world.
Before starting a pay to play D&D game, ask yourself what you're providing that's going to make people actually want to fork over cash instead of joining a group that does not charge them. Online gaming groups are not uncommon, especially in the age of Covid. If the game experience a hypothetical player gets from a paid session is really no different from what they'd get from a free session, it does not provide reason to select the paid service.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
While I'm not fundamentally opposed to pay to play, for the vast majority of people what it will do is convert something you do for fun into a really poorly paying job, so I don't really recommend it.
I don't believe I am looking to make a living, I just wanted to make some side cash really. I spend a lot of time on DND, and I realized that outside of work I don't have any other avenues of income.
So I read the terms of service... it states "non-commercial use," and "personal enjoyment only." Does this mean I cannot Charge for Pay to Play with people to be in my Campaigns on DnDBeyond?
I was hoping to charge and use profits for more and more books on here. Maybe physical ones for local players less digitally inclined. And possibly charity donations or school D&D Club supplies.
Do people actually pay for games? I wanted to host but I wanted to ask for a general feel for how much I should charge. I am not looking to make a living, just a little extra side cash. I wanted to as what is the best platform to use when asking for payment? Can I get some advice from people who have played in these games, or have ran them? Note that I would run this in my homebrew world so I am not going by any module, and it is all online.
I haven't run any. But I know some players who joined pay to play games. And mixed reactions. Some just read the module verbatim and nothing more, and some of them was quite content with that. I know you said homebrew world, but just wanted to point out some are content with even minimal effort. But from what I've seen paypal, cashapp, or ***** for payments. Some offer first session for free to kind of hook them or see if the game fits them or the group.
I think payment amount depends on how much work you're going to put into it. If you're going to take their backstories and weave hooks for them throughout the campaign, you could charge more. If it's just sandbox and just quests and dungeons with no overall arcs or story until endgame, then less.
I would consider joining one if the DM worked plot hooks for my backstory, I tend to make complex characters so if he's going to work in my story, he'll earn the money. But just DM's who read off a paper with nothing to it, I'll pass. But everyone is different.
I do a lot of work into weaving the characters stories into the world. I work with each player to make sure their characters arc has a place in it. How I work is there is a main story, fight a god, kill a demon, whatever. In the end I respect player choice. I want the player to know they can run off to do whatever, and I can always try to adjust. My games are very open world, but also story driven. So I could charge a little more then what I was thinking.
I would happily pay to play. The question is a little open though - quality of the offering (which is subjective) and the length of the session. I would be happy paying USD$5-20 per hour of play. At the higher end I would certainly want to be having fun though. I really wouldn't expect more than I would out of a good game though. Just people being engaged with the subject matter.
One suggestion - do a podcast or youtube video of you playing with some people that are happy to be out on the internet. This would showcase your style so that people can figure out if you are for them. If you are doing homebrew you also want to showcase your world.
Before starting a pay to play D&D game, ask yourself what you're providing that's going to make people actually want to fork over cash instead of joining a group that does not charge them. Online gaming groups are not uncommon, especially in the age of Covid. If the game experience a hypothetical player gets from a paid session is really no different from what they'd get from a free session, it does not provide reason to select the paid service.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
While I'm not fundamentally opposed to pay to play, for the vast majority of people what it will do is convert something you do for fun into a really poorly paying job, so I don't really recommend it.
I don't believe I am looking to make a living, I just wanted to make some side cash really. I spend a lot of time on DND, and I realized that outside of work I don't have any other avenues of income.
So I read the terms of service... it states "non-commercial use," and "personal enjoyment only." Does this mean I cannot Charge for Pay to Play with people to be in my Campaigns on DnDBeyond?
I was hoping to charge and use profits for more and more books on here. Maybe physical ones for local players less digitally inclined. And possibly charity donations or school D&D Club supplies.
Any help is appreciated. Thank you! :)
BBTM
Use dnd beyond, they dont seem to care. Though if you wantbuse roll20, they permit it
Thank you! I thought as much. I can't imagine they would create a way to share resources to people and not expect PayToPlay to be involved.
:)
BBTM