What setting was your favourite in a campaign? What made it special, and how did it impact the game?
Initially I wanted to ask about the strangest setting you've played in, but I'm not sure if I mean "uncommon" like the Arctic, bizarre like the Moon Meat Mines on the Moon, or what... so what's been special and memorable for you?
Planescape. Now and, I expect, forever Planescape.
Because of the Great Wheel cosmology and Sigil, City of Doors, as its main crossroads. Because of the factions, and their philosophy-driven identities. And most of all because of the aesthetics - the feel, the touch of the bizarre, the wonderful imagery provided by Tony Diterlizzi, Dana Knutson and Robh Ruppel. That boxed set is arguably my most prized tabletop RPG-related possession.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I haven't played any games in enough depth to have really gotten a feel for the setting, but I just wanted to give you a nod of appreciation for mentioning this wonderful thing.
Making a mental note to include a tunnel to the center of the moon in my campaign... I feel that would be Rather Good.
Planescape is my all-time favorite, but I have a special fondness for Dark Sun, a Mad Max/John Carter/Dune feel of a dying, harsh world where only the strongest survive. No gods to answer your prayers, arcane magic was shunned because it siphoned the energy from living things around you, and just about everybody was psionic to varying degrees. Oh, and halflings were cannibals too. I hope they make a playable thri-kreen race for 5e someday.
Because of the Great Wheel cosmology and Sigil, City of Doors, as its main crossroads. Because of the factions, and their philosophy-driven identities. And most of all because of the aesthetics - the feel, the touch of the bizarre, the wonderful imagery provided by Tony Diterlizzi, Dana Knutson and Robh Ruppel. That boxed set is arguably my most prized tabletop RPG-related possession.
Add another hashmark to the Planescape column... Absolutely loved the setting from the first time I saw the materials on the store shelves, and I was never disappointed by the written (or visual) conceptualization. Cannot really state much better than pangurjan already did, but Planescape really has been one of the best things that I ever saw come out of any edition of D&D.
Yes, Dark Sun is a second favourite. Although the system was crap (and in particular no improvement on 1e from my perspective), 2e really had the best settings ever.
Have to agree with you, Lyxen, that 2E was the best as for creating wonderful setting concepts. Wasn't thrilled with the rules system, but the fuel for ideas and imagination from their different setting ideas was stupendous.
Oh, and while I enjoyed Dark Sun as well, I'm afraid that Ravenloft comes in second for my personal favorites. The Domains of Dread and various Van Richten's Guides cemented that honorarium in my mind.
I played a UESRPG game once and as a longtime fan of TES I completely loved it. The world of Nirn is vastly more interesting than any of the games (bar Morrowind) make it out to be, and with a competent DM (we had one) it was really, really fun. Of course, thats cause I grew up playing Skyrim but y'know....
Probably the lamest answer, but having played Pool of radiance back in the late 80s, plus the sequels, the Baldurs Gate series, Never winter series and books and other media on the Sword Coast, being able to base our rpgs in those same locations gives me happy nostalgic feelings that other worlds can never replicate.
What setting was your favourite in a campaign? What made it special, and how did it impact the game?
Initially I wanted to ask about the strangest setting you've played in, but I'm not sure if I mean "uncommon" like the Arctic, bizarre like the Moon Meat Mines on the Moon, or what... so what's been special and memorable for you?
Planescape. Now and, I expect, forever Planescape.
Because of the Great Wheel cosmology and Sigil, City of Doors, as its main crossroads. Because of the factions, and their philosophy-driven identities. And most of all because of the aesthetics - the feel, the touch of the bizarre, the wonderful imagery provided by Tony Diterlizzi, Dana Knutson and Robh Ruppel. That boxed set is arguably my most prized tabletop RPG-related possession.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I haven't played any games in enough depth to have really gotten a feel for the setting, but I just wanted to give you a nod of appreciation for mentioning this wonderful thing.
Making a mental note to include a tunnel to the center of the moon in my campaign... I feel that would be Rather Good.
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Planescape is my all-time favorite, but I have a special fondness for Dark Sun, a Mad Max/John Carter/Dune feel of a dying, harsh world where only the strongest survive. No gods to answer your prayers, arcane magic was shunned because it siphoned the energy from living things around you, and just about everybody was psionic to varying degrees. Oh, and halflings were cannibals too. I hope they make a playable thri-kreen race for 5e someday.
Add another hashmark to the Planescape column... Absolutely loved the setting from the first time I saw the materials on the store shelves, and I was never disappointed by the written (or visual) conceptualization. Cannot really state much better than pangurjan already did, but Planescape really has been one of the best things that I ever saw come out of any edition of D&D.
Have to agree with you, Lyxen, that 2E was the best as for creating wonderful setting concepts. Wasn't thrilled with the rules system, but the fuel for ideas and imagination from their different setting ideas was stupendous.
Oh, and while I enjoyed Dark Sun as well, I'm afraid that Ravenloft comes in second for my personal favorites. The Domains of Dread and various Van Richten's Guides cemented that honorarium in my mind.
I played a UESRPG game once and as a longtime fan of TES I completely loved it. The world of Nirn is vastly more interesting than any of the games (bar Morrowind) make it out to be, and with a competent DM (we had one) it was really, really fun. Of course, thats cause I grew up playing Skyrim but y'know....
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I will always have love for Krynn. I am hoping for a 5th ed Dragonlance, I have seen rumors but I'm not holding my breath.
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Probably the lamest answer, but having played Pool of radiance back in the late 80s, plus the sequels, the Baldurs Gate series, Never winter series and books and other media on the Sword Coast, being able to base our rpgs in those same locations gives me happy nostalgic feelings that other worlds can never replicate.
Planescape, absolute blast, followed by Dark Sun! A bit more distant third place goes to Spelljammer.
I also second Planescape. We need some high level play support, dimension hopping shenanigans, and all around weird fantasy stuff
Mystara, for the nostalgia. What I wouldn't give to start my players out in Threshold again.
Wizard (Gandalf) of the Tolkien Club
Eberron, Nentir Vale, and Council of Wyrms are my favorite settings of all time, though I do have a soft spot for Planescape as well.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
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RoughCoronet's Greater Wills