I like that it tracks encumbrance, it would be nice if you could tag things as carried or stored. So you can have it listed but it's stored at home in a saddlebag and not in their person so it doesn't count toward encumbrance unless they love it from stored or somewhere else to carried.
Containers (i.e. different buckets you can put objects in, on your character sheet inventory menu) is on the roadmap and supposedly increasing in priority. Containers are what we'd need to do this without janky workarounds, but for now there's no way to do it short of constant manual edits to weight and name/tags.
I agree that dealing with what stuff you have where is important, but by how much? There is a constant deluge of new things the people at D&D Beyond have to deal with. Which is of more immediate importance? What happens when a Dhampir Bites someone, or where the character has their stuff? The work-arounds for that are already in place. They are a nuisance, but they do exist. I've got to deal with that Dhampir the moment one enters my game.
Every single thing in Van Richten's has been eagerly awaited, and now that it's here, people want to see it in play. Containers already have work-arounds, however much of a nuisance they are, but how long do they want to wait before the enthusiasm for the latest new thing fades? I would put my money on that it will be a *very* long time before we see a change in Containers.
Just out of curiosity what work do they have to do that in any way resolves a player being bitten by a Dhampir? Those rules are outlines in the source material, which is already available and annotated...one of the primary reasons I came to DND Beyond was the availability of the source material and it's integration with a character sheet and dice rolling. So yeah, being able to notate where items are and what should count toward encumbrance and what shouldn't is a pretty significant function for a lot of folks.
Inventory and encumbrance are things I deal with every game session....
I'm still seeing lots of questions about what damage exactly can crit from a Bite, our if they can benefit from using Green Flame Blade with a Bite.
What it finally comes down to is money. Which do you figure is more likely to make D&D Beyond, Wizards of the Coast, and eventually Hasbro, more money? Content that already has a work-around in place, or something that encourages to people to buy more stuff? I honestly don't know. I'd find much more use from the Containers, but then, they already *have* my money. I'm not going to let people play Dhampir.
Well, uh, that isn't DND Beyond, that is something for WotC to answer. There job is facilitate things and create a character sheet that takes it into account.
So I appreciate your urgent Dhampir questions, but that has NOTHING to do with them.
What does is adding additional functionality to their character sheet to address sheet integration. Again I've committed to this ecosystem but it's frustrating to find some basic functionality features missing, that competing ecosystems do offer.
Simply going to say that in my games and many games run by other DM folks in my group, "Where's my stuff?" is not a trivial concern at all. players are not guaranteed to have access to their full inventory at all times, stuff can and does get stolen, and if we had better tools for tracking what was where, that would come into play in combat, as well. I would gladly allow my players access to 'quick slots', in a sense, if they invested in the medieval equivalent of a tactical rig, but I can't really do that without knowing what's in easily accessible pouches or bandoliers, what's in a backpack and thus accessible only with effort and difficulty, or what's on the donkey at the edge of combat and inaccessible to the players.
Containers are not really an "ehhhh...whenever they get around to it" issue for me and my group. I would consider them a top priority/highest wishlist item below the obligatory integration of new content. I can make rulings on dhampir bites just fine. I'm not going to ask my players to spend twenty extra minutes every session micromanaging their inventory using shitty workarounds that only technically function, which means I don't get to run my games the way I'd like to. I need Containers to do that, which means it's time for Containers, DDB.
The amusing thing is that I *agree* with everyone. I want to see Container implemented as well. I've got eleven characters, all at first level, and the equipment in their inventories is frequently customized in ways from the trivial to the important.
I have a Paladin, in particular, from a noble background, and by all rights she ought to have Plate armor. She can't, as she lacks the strength to use any heavy armor. I had to settle for Half-Plate, and change the barding on her house so that the horse wouldn't have better armor than the rider. The armor class for the horse remains unchanged. It's just a bit of flavor. What's really going to be a problem is once she enters play. I'll be dependent on the DM to let me have a rather weighty chunk of gold to buy what she wants, and I'll need those Container rules to have someplace to put it. *grins*.
I don't discuss things just for my own sake. I understand the motives and motivations of the D&D Beyond team and have tried to point out why we might not see those somewhat desperately desired Container rules for quite some time. I'll join the party when they show up.
This is a very oft-requested feature, ever since the character sheet was first made live. It's very frustrating that this still hasn't been implemented.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
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I like that it tracks encumbrance, it would be nice if you could tag things as carried or stored. So you can have it listed but it's stored at home in a saddlebag and not in their person so it doesn't count toward encumbrance unless they love it from stored or somewhere else to carried.
Containers (i.e. different buckets you can put objects in, on your character sheet inventory menu) is on the roadmap and supposedly increasing in priority. Containers are what we'd need to do this without janky workarounds, but for now there's no way to do it short of constant manual edits to weight and name/tags.
Please do not contact or message me.
It's very irritating /frustrating to have a Bag of Holding but not being able to, you know, put anything in it.
Yeah I make characters provide me a separate inventory of what's carried when they are out in the field.
I agree that dealing with what stuff you have where is important, but by how much? There is a constant deluge of new things the people at D&D Beyond have to deal with. Which is of more immediate importance? What happens when a Dhampir Bites someone, or where the character has their stuff? The work-arounds for that are already in place. They are a nuisance, but they do exist. I've got to deal with that Dhampir the moment one enters my game.
Every single thing in Van Richten's has been eagerly awaited, and now that it's here, people want to see it in play. Containers already have work-arounds, however much of a nuisance they are, but how long do they want to wait before the enthusiasm for the latest new thing fades? I would put my money on that it will be a *very* long time before we see a change in Containers.
<Insert clever signature here>
Just out of curiosity what work do they have to do that in any way resolves a player being bitten by a Dhampir? Those rules are outlines in the source material, which is already available and annotated...one of the primary reasons I came to DND Beyond was the availability of the source material and it's integration with a character sheet and dice rolling. So yeah, being able to notate where items are and what should count toward encumbrance and what shouldn't is a pretty significant function for a lot of folks.
Inventory and encumbrance are things I deal with every game session....
I'm still seeing lots of questions about what damage exactly can crit from a Bite, our if they can benefit from using Green Flame Blade with a Bite.
What it finally comes down to is money. Which do you figure is more likely to make D&D Beyond, Wizards of the Coast, and eventually Hasbro, more money? Content that already has a work-around in place, or something that encourages to people to buy more stuff? I honestly don't know. I'd find much more use from the Containers, but then, they already *have* my money. I'm not going to let people play Dhampir.
<Insert clever signature here>
Well, uh, that isn't DND Beyond, that is something for WotC to answer. There job is facilitate things and create a character sheet that takes it into account.
So I appreciate your urgent Dhampir questions, but that has NOTHING to do with them.
What does is adding additional functionality to their character sheet to address sheet integration. Again I've committed to this ecosystem but it's frustrating to find some basic functionality features missing, that competing ecosystems do offer.
Simply going to say that in my games and many games run by other DM folks in my group, "Where's my stuff?" is not a trivial concern at all. players are not guaranteed to have access to their full inventory at all times, stuff can and does get stolen, and if we had better tools for tracking what was where, that would come into play in combat, as well. I would gladly allow my players access to 'quick slots', in a sense, if they invested in the medieval equivalent of a tactical rig, but I can't really do that without knowing what's in easily accessible pouches or bandoliers, what's in a backpack and thus accessible only with effort and difficulty, or what's on the donkey at the edge of combat and inaccessible to the players.
Containers are not really an "ehhhh...whenever they get around to it" issue for me and my group. I would consider them a top priority/highest wishlist item below the obligatory integration of new content. I can make rulings on dhampir bites just fine. I'm not going to ask my players to spend twenty extra minutes every session micromanaging their inventory using shitty workarounds that only technically function, which means I don't get to run my games the way I'd like to. I need Containers to do that, which means it's time for Containers, DDB.
Please?
Please do not contact or message me.
The amusing thing is that I *agree* with everyone. I want to see Container implemented as well. I've got eleven characters, all at first level, and the equipment in their inventories is frequently customized in ways from the trivial to the important.
I have a Paladin, in particular, from a noble background, and by all rights she ought to have Plate armor. She can't, as she lacks the strength to use any heavy armor. I had to settle for Half-Plate, and change the barding on her house so that the horse wouldn't have better armor than the rider. The armor class for the horse remains unchanged. It's just a bit of flavor. What's really going to be a problem is once she enters play. I'll be dependent on the DM to let me have a rather weighty chunk of gold to buy what she wants, and I'll need those Container rules to have someplace to put it. *grins*.
I don't discuss things just for my own sake. I understand the motives and motivations of the D&D Beyond team and have tried to point out why we might not see those somewhat desperately desired Container rules for quite some time. I'll join the party when they show up.
<Insert clever signature here>
This is a very oft-requested feature, ever since the character sheet was first made live. It's very frustrating that this still hasn't been implemented.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.