Anyone running one yet? If so, how's it going? I'm currently running it with my group and we're going to have our second session this Saturday. Just curious as to how everyone else likes it, and what they encountered?
We've had one session. Our next session is a week from Saturday (we have sessions on the 1st and 3rd Saturdays). So far so good. They moved out of Port Nyanzaro quicker than I'd anticipated, so I had a lot of prep there that didn't get used and our first few days of jungle travel were not as well prepared as I would have liked.
I've noticed that adventures never go as planned. My group hired a guide, headed south to Hrakhamar, and that's where we ended up so far. There was a total of 3 random encounters, and they also stopped by Camp Vengeance, which I wasen't prepared for at all LOL, so I just thought on the fly and had them defeat a wave of attacking zombies there.
I've noticed that adventures never go as planned. My group hired a guide, headed south to Hrakhamar, and that's where we ended up so far. There was a total of 3 random encounters, and they also stopped by Camp Vengeance, which I wasen't prepared for at all LOL, so I just thought on the fly and had them defeat a wave of attacking zombies there.
This is the same place my group is heading, though they did not get there in their first session. How long are your sessions?
I am getting ready to run it. I am going to use The Cellar of Death from the DM Guild at an a lead up to going to Chult. I am also going to have the party go by ship rather than be teleported to Chult. That way they can have the encounter with the Dragon Turtle as they come into port. I think there is nothing like a little face to face with a Godzilla sized turtle to get across the idea that this is not going to be a walk in the park.
The way I plan to keep my players in Port Nyanzaru for a little while is to have Syndra Silvane impress on the players that the Harpers have no idea where in Chult the curse is coming from and the characters need to gather intel and support before heading into the jungle, and that heading into the jungle unprepared and ignorant will likely get them killed. I don't plan to pull my punches so if they charge off into the jungle they will likely get killed. I also plan on having NPCs from the side quests approach the party and ask for help. I plan to avoid having the characters approached by NPCs that would lead the party out of town until they are level 4 or 5. I also picked up the Encounters in Nyanzaru supplement off the DM Guild to give the players so nice variety in things to do before they head out.
Seems like it going to be a fantastic adventure. I have enjoyed getting prepped for it. There are a lot of good semi-official (Guild Adepts) supplements on The DM's Guild. Thanks for posting about your experiences running the adventure. Please post more as your groups progress. I would like to read more on how it goes.
At level 5, you're rapidly approaching the level they expect your players to be when they arrive in Omu. Most of the Jungle content would be trivial if you keep them in Port that long. Remember, there is a time limit on the adventure before Syndra dies.
At level 5, you're rapidly approaching the level they expect your players to be when they arrive in Omu. Most of the Jungle content would be trivial if you keep them in Port that long. Remember, there is a time limit on the adventure before Syndra dies.
Good point. I may shoot for them heading out of town around level 3-4 ish. They have 79 days before Syndra dies and I am going to have that start once the players get to Nyanzaru.
Let us know how it goes for your players heading out into the jungle so quickly.
I have been trying to run it but my players were screwing around in Port Nyanzaru for like 7 levels, so I killed one off and had him brought back to life with the death curse as motivation for the team. And before, you say, HighWizard, you might not have given them enough information, I have, they basically just go around talking to people enough that I basically had to tell them where Omu is, but know the characters just send their time drinking ale in tavern's and gambling, on races, not to mention stealing money.
It's a great campaign. There is a LOT to prep for! I got my party to 5th level before they were teleported to Chult. They spent one full session in Nyanzaru pretty much just roleplaying and they loved it. They hired a dwarven guide then took a ship down to Shilku Bay then to the Wyrmheart mine. Managed to kill the dragon with some luck then underground to Hrakhamar. The guide then led them to Omu. They've had 3 sessions in Omu so far. The last one they tried a direct assault on the Fane. They were beaten back and barely escaped alive. Now they have to try and figure out how to get the last cube from Ras Nsi. I'm really liking it so far but there is a lot of prep.
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Anyone running one yet? If so, how's it going? I'm currently running it with my group and we're going to have our second session this Saturday. Just curious as to how everyone else likes it, and what they encountered?
We've had one session. Our next session is a week from Saturday (we have sessions on the 1st and 3rd Saturdays). So far so good. They moved out of Port Nyanzaro quicker than I'd anticipated, so I had a lot of prep there that didn't get used and our first few days of jungle travel were not as well prepared as I would have liked.
I've noticed that adventures never go as planned. My group hired a guide, headed south to Hrakhamar, and that's where we ended up so far. There was a total of 3 random encounters, and they also stopped by Camp Vengeance, which I wasen't prepared for at all LOL, so I just thought on the fly and had them defeat a wave of attacking zombies there.
Our sessions are about 2-3 hours long each, more or less.
I am getting ready to run it. I am going to use The Cellar of Death from the DM Guild at an a lead up to going to Chult. I am also going to have the party go by ship rather than be teleported to Chult. That way they can have the encounter with the Dragon Turtle as they come into port. I think there is nothing like a little face to face with a Godzilla sized turtle to get across the idea that this is not going to be a walk in the park.
The way I plan to keep my players in Port Nyanzaru for a little while is to have Syndra Silvane impress on the players that the Harpers have no idea where in Chult the curse is coming from and the characters need to gather intel and support before heading into the jungle, and that heading into the jungle unprepared and ignorant will likely get them killed. I don't plan to pull my punches so if they charge off into the jungle they will likely get killed. I also plan on having NPCs from the side quests approach the party and ask for help. I plan to avoid having the characters approached by NPCs that would lead the party out of town until they are level 4 or 5. I also picked up the Encounters in Nyanzaru supplement off the DM Guild to give the players so nice variety in things to do before they head out.
Seems like it going to be a fantastic adventure. I have enjoyed getting prepped for it. There are a lot of good semi-official (Guild Adepts) supplements on The DM's Guild. Thanks for posting about your experiences running the adventure. Please post more as your groups progress. I would like to read more on how it goes.
At level 5, you're rapidly approaching the level they expect your players to be when they arrive in Omu. Most of the Jungle content would be trivial if you keep them in Port that long. Remember, there is a time limit on the adventure before Syndra dies.
I have been trying to run it but my players were screwing around in Port Nyanzaru for like 7 levels, so I killed one off and had him brought back to life with the death curse as motivation for the team. And before, you say, HighWizard, you might not have given them enough information, I have, they basically just go around talking to people enough that I basically had to tell them where Omu is, but know the characters just send their time drinking ale in tavern's and gambling, on races, not to mention stealing money.
It's a great campaign. There is a LOT to prep for! I got my party to 5th level before they were teleported to Chult. They spent one full session in Nyanzaru pretty much just roleplaying and they loved it. They hired a dwarven guide then took a ship down to Shilku Bay then to the Wyrmheart mine. Managed to kill the dragon with some luck then underground to Hrakhamar. The guide then led them to Omu. They've had 3 sessions in Omu so far. The last one they tried a direct assault on the Fane. They were beaten back and barely escaped alive. Now they have to try and figure out how to get the last cube from Ras Nsi. I'm really liking it so far but there is a lot of prep.