"Lineages", from Van Richten's Guide to Ravenloft, are essentially "races" (in D&D parlance) that can be imposed on you after you're born. When creating a character, if your DM permits Gothic Lineages from VRG, you can choose them as your race and be done with it. Alternatively, the book makes provisions for a character becoming a VRG 'Gothic Lineage' in place of their native birth race, such as elf, dwarf, birbman, etcetera. An elf could become a dhampir while adventuring in a dark campaign, in which case the lineage provides ways for you to retain some of the skills you learned by being an elf but replaces your biological* species traits with the traits of the dhampir.
For the most part? You can treat Gothic Lineages as being ordinary races - select them if your DM allows for it and then be done with it. But for people who like the horror stories where someone is afflicted with a horrid, wrenching twist of their very being, where they have to cope with becoming something fundamentally different than what they were born and raised as? The book offers ways to handle that sort of story.
"Lineages", from Van Richten's Guide to Ravenloft, are essentially "races" (in D&D parlance) that can be imposed on you after you're born. When creating a character, if your DM permits Gothic Lineages from VRG, you can choose them as your race and be done with it. Alternatively, the book makes provisions for a character becoming a VRG 'Gothic Lineage' in place of their native birth race, such as elf, dwarf, birbman, etcetera. An elf could become a dhampir while adventuring in a dark campaign, in which case the lineage provides ways for you to retain some of the skills you learned by being an elf but replaces your biological* species traits with the traits of the dhampir.
For the most part? You can treat Gothic Lineages as being ordinary races - select them if your DM allows for it and then be done with it. But for people who like the horror stories where someone is afflicted with a horrid, wrenching twist of their very being, where they have to cope with becoming something fundamentally different than what they were born and raised as? The book offers ways to handle that sort of story.
What are they? I've heard there replacements of your race and that's about it. Plz help me understand this.
DruidVSAdventure
Check out my Homebrew Class The Evoker
"Lineages", from Van Richten's Guide to Ravenloft, are essentially "races" (in D&D parlance) that can be imposed on you after you're born. When creating a character, if your DM permits Gothic Lineages from VRG, you can choose them as your race and be done with it. Alternatively, the book makes provisions for a character becoming a VRG 'Gothic Lineage' in place of their native birth race, such as elf, dwarf, birbman, etcetera. An elf could become a dhampir while adventuring in a dark campaign, in which case the lineage provides ways for you to retain some of the skills you learned by being an elf but replaces your biological* species traits with the traits of the dhampir.
For the most part? You can treat Gothic Lineages as being ordinary races - select them if your DM allows for it and then be done with it. But for people who like the horror stories where someone is afflicted with a horrid, wrenching twist of their very being, where they have to cope with becoming something fundamentally different than what they were born and raised as? The book offers ways to handle that sort of story.
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Ok thx. I appreciate the insight.
DruidVSAdventure
Check out my Homebrew Class The Evoker