In my home campaign I use all of the published settings and thanks to Strixhaven players can traverse to all of them.
In the Forgotten Realms the city of Waterdeep has a Portal to Strixhaven which has a Portals to the City of Grehawk in Oearth, Sharn city of Towers in Eberron, a Portal to Wildmount, Taldorei (haven't decided where yet), Theros, (still haven't decided there yet as well) and finally Ravenloft (though it gets PC's the old fashioned way it abducts them, it don't need no stinking Portals).
Which is why in my campaign you can play any approved WotC PC race. Which is why that as soon as I can I will incorporate the latest book you know the one (Mordys, tome of Multi-dimensions Monsters aqka M3).
What are your guys thoughts on this, does it give you ideas?
I already do this for my campaign. My players can use anything official and UA that they want, including some third party stuff too. If they want to be a Warforged Bladesinger with an anvilwrought familiar, they are more than welcome to. My party's patron is the head of an interdimensional corporation specializing in trade and transportation, and is recently getting into the industry of private security, which means plenty of adventures for my party involved. If something does not match a setting's lore, in can be easily explained by stuff simply moving around the multiverse through arcane portals, pioneering spelljammers, and high level dimension hopping spellcasters.
I got the idea from Fire Emblem's interdimensional business conglomerate Anna & Company.
I prefer when races are limited to their respective campaign settings. It feels more unique and campaign-distinctive to me when you can only play a Warforged in EBERRON or a Tri-Kreen in DARKSUN for exemple, than when you can play anything anytime.
That sounds perfectly reasonable. I don't run Strixhaven, but journeys through Sigil provide portals to many place too, so it is a similar concept.
I do however still tie player species (races) in with their origins. So if you want to play a warforged in Faerun, that is possible, but you would need an element of backstory that explains how you have traversed worlds (current have a shifter in Faerun after getting caught in a mysterious storm - their crew sailed to new and strange coasts and realised they were in a very different place). In addition, someone very visibly different from other known species would possibly draw more attention in the world.
But that's of course entirely up to your campaign style how you want to set out choices for the characters.
In general my setting defines what races are available but if new material comes out then I look at them on a one by one basis and see if they fit the theme of my setting or the setting I am running. So sometimes new material is a great fit and at other times it does not.
Seeing as my homebrew campaign setting has over 35 years of development behind it; and is (in the eyes of some) an unholy mashup of FR, Blackmoor, Greyhawk, multiple novel sources, Pathfinder, Palladium Fantasy, and now also Exandria, Ravnica, etc...
When new setting materials come up; I just add it to the setting (the map still has enough blank spaces on it I don't need a "Sigil" to make it make sense.) (Ask anyone who GMed RIFTS in the 90s how quickly trite and tiresome "it came from a rift/another earth" became for that setting).
Been there, done that through Sigil. Did it 25yrs ago after watching Stargate, jumping between a few worlds at the time. I'm sure many video games, anime, and manga's of the 80s and 90s inspired a strange D&D campaign where everything was everywhere and everyone could be anyone.
These days, I'm with Plaguescarred. I'm not a fan of mixing aspects that help make that setting standout. Warforged stay in Eberron, kender in Dragonlance, etc.
These days, I'm with Plaguescarred. I'm not a fan of mixing aspects that help make that setting standout. Warforged stay in Eberron, kender in Dragonlance, etc.
I get your and Plaguescarred thinking there, but at the same time I've seen some things done reworking "setting specific" beings in another setting.
There's a DMsGuild book (like actually available in HC) on the the planes I've been digging into which puts Warforged as a recent arrival on Archeron looking for something called "The Voice" that they believe is their origin. I don't believe Eberron is actually mentioned in the book at all, or maybe the writer is using established Eberon lore but it doesn't seem to fit my admittedly limited understanding of Eberon's cosmology.
In my own setting of Abandominion, there's a fragment (the world has literally fallen apart allowing multiple mini settings each with their own conflicts and ecology, as well as a role in the broader setting's disunity) modeled loosely after The Protomen albums "The Protomen," "Act II: The Father of Death," and "This City Made Us/Hold Back the Night" as well as Styx's "Killroy was Here" for what are called in game the "Forged" (they weren't necessarily warforged but definitely made, and unintentionally made with souls), and have coupled that with Rocket Racoon's original Marvel Origin on Gideon to port over the Mapach (Racoon Folk) from Humblewood, but they're all called Gideons. It works and folks familiar with Eberron see the adpatation and people with Humblewood see a more radical adaptation. And folks who aren't up on either world so far think they're both pretty cool.
In my home campaign I use all of the published settings and thanks to Strixhaven players can traverse to all of them.
In the Forgotten Realms the city of Waterdeep has a Portal to Strixhaven which has a Portals to the City of Grehawk in Oearth, Sharn city of Towers in Eberron, a Portal to Wildmount, Taldorei (haven't decided where yet), Theros, (still haven't decided there yet as well) and finally Ravenloft (though it gets PC's the old fashioned way it abducts them, it don't need no stinking Portals).
Which is why in my campaign you can play any approved WotC PC race. Which is why that as soon as I can I will incorporate the latest book you know the one (Mordys, tome of Multi-dimensions Monsters aqka M3).
What are your guys thoughts on this, does it give you ideas?
I already do this for my campaign. My players can use anything official and UA that they want, including some third party stuff too. If they want to be a Warforged Bladesinger with an anvilwrought familiar, they are more than welcome to. My party's patron is the head of an interdimensional corporation specializing in trade and transportation, and is recently getting into the industry of private security, which means plenty of adventures for my party involved. If something does not match a setting's lore, in can be easily explained by stuff simply moving around the multiverse through arcane portals, pioneering spelljammers, and high level dimension hopping spellcasters.
I got the idea from Fire Emblem's interdimensional business conglomerate Anna & Company.
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I prefer when races are limited to their respective campaign settings. It feels more unique and campaign-distinctive to me when you can only play a Warforged in EBERRON or a Tri-Kreen in DARKSUN for exemple, than when you can play anything anytime.
That sounds perfectly reasonable. I don't run Strixhaven, but journeys through Sigil provide portals to many place too, so it is a similar concept.
I do however still tie player species (races) in with their origins. So if you want to play a warforged in Faerun, that is possible, but you would need an element of backstory that explains how you have traversed worlds (current have a shifter in Faerun after getting caught in a mysterious storm - their crew sailed to new and strange coasts and realised they were in a very different place). In addition, someone very visibly different from other known species would possibly draw more attention in the world.
But that's of course entirely up to your campaign style how you want to set out choices for the characters.
Sounds like strixhaven has become sigil. The lady of pain will not be pleased.
You left out ravinca.
In general my setting defines what races are available but if new material comes out then I look at them on a one by one basis and see if they fit the theme of my setting or the setting I am running. So sometimes new material is a great fit and at other times it does not.
MDC
Seeing as my homebrew campaign setting has over 35 years of development behind it; and is (in the eyes of some) an unholy mashup of FR, Blackmoor, Greyhawk, multiple novel sources, Pathfinder, Palladium Fantasy, and now also Exandria, Ravnica, etc...
When new setting materials come up; I just add it to the setting (the map still has enough blank spaces on it I don't need a "Sigil" to make it make sense.) (Ask anyone who GMed RIFTS in the 90s how quickly trite and tiresome "it came from a rift/another earth" became for that setting).
Yep my bad putting that on the list as well
glad your having fun with it
Been there, done that through Sigil. Did it 25yrs ago after watching Stargate, jumping between a few worlds at the time. I'm sure many video games, anime, and manga's of the 80s and 90s inspired a strange D&D campaign where everything was everywhere and everyone could be anyone.
These days, I'm with Plaguescarred. I'm not a fan of mixing aspects that help make that setting standout. Warforged stay in Eberron, kender in Dragonlance, etc.
All things Lich - DM tips, tricks, and other creative shenanigans
I get your and Plaguescarred thinking there, but at the same time I've seen some things done reworking "setting specific" beings in another setting.
There's a DMsGuild book (like actually available in HC) on the the planes I've been digging into which puts Warforged as a recent arrival on Archeron looking for something called "The Voice" that they believe is their origin. I don't believe Eberron is actually mentioned in the book at all, or maybe the writer is using established Eberon lore but it doesn't seem to fit my admittedly limited understanding of Eberon's cosmology.
In my own setting of Abandominion, there's a fragment (the world has literally fallen apart allowing multiple mini settings each with their own conflicts and ecology, as well as a role in the broader setting's disunity) modeled loosely after The Protomen albums "The Protomen," "Act II: The Father of Death," and "This City Made Us/Hold Back the Night" as well as Styx's "Killroy was Here" for what are called in game the "Forged" (they weren't necessarily warforged but definitely made, and unintentionally made with souls), and have coupled that with Rocket Racoon's original Marvel Origin on Gideon to port over the Mapach (Racoon Folk) from Humblewood, but they're all called Gideons. It works and folks familiar with Eberron see the adpatation and people with Humblewood see a more radical adaptation. And folks who aren't up on either world so far think they're both pretty cool.
Jander Sunstar is the thinking person's Drizzt, fight me.