Exactly what the title says I feel like making a Drow that uses a sword and am wondering how people would recommend going bout that.
First thoughts is a rogue of some kind with Lucky Feat, to turn Sunlight Sensitivity into an advantage, next thought is some kind of Hexblade or Sorcadin that drops Darkness whenever possible, third and weirdest thought a barbarian who spams reckless attack.
Accept that you will have disadvantage on attacks sometimes when playing a martial drow character. That's just the way Sunlight Sensitivity works. You can't escape it, so accept it.
That said...
No rogues. Or at least, brace to not get Sneak Attack on sunny fights. Simply having disadvantage turns off SA, even if you can gain advantage some other way. A drow rogue is baller in the dark but very mediocre in bright sunlight.
Paladins yes. I'm playing a drow paladin right now, and the option to dump a Smite on attacks that hit even through Sunlight Sensitivity is a neat trick in my bag for forcing damage even in a tough spot.
For any class: remember that anybody can expend an attack to try to knock their target prone. Drow aren't typically known for punchy Athletics scores, but if you have good Athletics, knocking a target prone can negate disadvantage on the follow-up strike. The original Athletics check is unaffected by Sunlight Sensitivity, which gives you an option.
For anything with a Fighting Style: some DMs will allow Blind Fighting to function - if the drow closes their eyes or pulls down a blindfold, they can fight normally within the ten-foot reach of their Blind Fighting training. Technically, by a strict reading of RAW, Sunlight Sensitivity works regardless of whether you can see your target or not - all that's required is the presence of strong sunlight - but a lot of DMs think that's hogwash and will let drow do Blind Master tricks if they spend a fighting style on doing so. Frankly, Blind Fighting is a good pick either way - it lets you fight within your own bloodline Darkness spell without having to fish for Devil's Sight, and unlike DS it also works in the ranger's Fog Cloud, a popped eversmoking bottle, or any other heavy obscurement. Again, my drow paladin has Blind Fighting, and I wouldn't trade it out for a Moar Deeps fighting style at all.
For style points: Skulker works very well on drow, especially if the drow spends a lot of time actually underground/in the gloom, where they're in their element. Normally that feat is a waste of space, but in this case a lightly obscured drow (remember, 'Dim Light' conditions count as light obscurement!) can Hide in the shadows, and being able to disregard dim light's disadvantage on Perception means a drow can see perfectly fine* within the full 120-foot range of their superior darkvision, even in darkness. Combined with Blind Fighting again to cover times when the DM starts Aku Facing you for basically being immune to darkness, and you'll be golden. Ye Olde Deville's Syghte warlock will be quite surprised when the fighter they were playing reindeer games with in the gloom walks right up to them and stabs them in their wizzard gizzard without an issue.
One other neat benefit of Skulker is that you can use a sling to propel sling bullets around the map to create distractions while Hiding/stealthing around, and even anal-retentive DMs who're all "everyone on the map knows where you are the instant you attack!" can be shown the bullet in Skulker saying "missing a target with a ranged attack does not reveal your position" and told to stop being wieners. If your table allows 'bonus' feats outside normal progression the way many does, Skulker is a very fun choice for sneaky-critter drow that want to play with shadows without having to be a warlock.
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Exactly what the title says I feel like making a Drow that uses a sword and am wondering how people would recommend going bout that.
First thoughts is a rogue of some kind with Lucky Feat, to turn Sunlight Sensitivity into an advantage, next thought is some kind of Hexblade or Sorcadin that drops Darkness whenever possible, third and weirdest thought a barbarian who spams reckless attack.
Samurai? Elven Accuracy. Kensai?, Hexblade could work with Devil Sight to compliment the Drow aspect.
Don't forget you have Faerie Fire to even out your disadvantage AND give your party members advantage. ;)
Accept that you will have disadvantage on attacks sometimes when playing a martial drow character. That's just the way Sunlight Sensitivity works. You can't escape it, so accept it.
That said...
No rogues. Or at least, brace to not get Sneak Attack on sunny fights. Simply having disadvantage turns off SA, even if you can gain advantage some other way. A drow rogue is baller in the dark but very mediocre in bright sunlight.
Paladins yes. I'm playing a drow paladin right now, and the option to dump a Smite on attacks that hit even through Sunlight Sensitivity is a neat trick in my bag for forcing damage even in a tough spot.
For any class: remember that anybody can expend an attack to try to knock their target prone. Drow aren't typically known for punchy Athletics scores, but if you have good Athletics, knocking a target prone can negate disadvantage on the follow-up strike. The original Athletics check is unaffected by Sunlight Sensitivity, which gives you an option.
For anything with a Fighting Style: some DMs will allow Blind Fighting to function - if the drow closes their eyes or pulls down a blindfold, they can fight normally within the ten-foot reach of their Blind Fighting training. Technically, by a strict reading of RAW, Sunlight Sensitivity works regardless of whether you can see your target or not - all that's required is the presence of strong sunlight - but a lot of DMs think that's hogwash and will let drow do Blind Master tricks if they spend a fighting style on doing so. Frankly, Blind Fighting is a good pick either way - it lets you fight within your own bloodline Darkness spell without having to fish for Devil's Sight, and unlike DS it also works in the ranger's Fog Cloud, a popped eversmoking bottle, or any other heavy obscurement. Again, my drow paladin has Blind Fighting, and I wouldn't trade it out for a Moar Deeps fighting style at all.
For style points: Skulker works very well on drow, especially if the drow spends a lot of time actually underground/in the gloom, where they're in their element. Normally that feat is a waste of space, but in this case a lightly obscured drow (remember, 'Dim Light' conditions count as light obscurement!) can Hide in the shadows, and being able to disregard dim light's disadvantage on Perception means a drow can see perfectly fine* within the full 120-foot range of their superior darkvision, even in darkness. Combined with Blind Fighting again to cover times when the DM starts Aku Facing you for basically being immune to darkness, and you'll be golden. Ye Olde Deville's Syghte warlock will be quite surprised when the fighter they were playing reindeer games with in the gloom walks right up to them and stabs them in their wizzard gizzard without an issue.
One other neat benefit of Skulker is that you can use a sling to propel sling bullets around the map to create distractions while Hiding/stealthing around, and even anal-retentive DMs who're all "everyone on the map knows where you are the instant you attack!" can be shown the bullet in Skulker saying "missing a target with a ranged attack does not reveal your position" and told to stop being wieners. If your table allows 'bonus' feats outside normal progression the way many does, Skulker is a very fun choice for sneaky-critter drow that want to play with shadows without having to be a warlock.
Please do not contact or message me.