Im in a campaign where the the story is about how all the realms merging and causing chaos. My character is a zealot barbarian that was chosen to help work towards restoring the realms back to their natural order. We came across a small shop that a mind flayer had intruded and after defeating it one of the other members found a pool of mind flayer tadpoles and decided to let 11 of them into his brain because he said his character would trust them and then adopted a intellect devourer too. My character would be against this since order and all that, but I also don't want to ruin their fun. So now im not sure if I should just rp differently now or just let them do it and kinda ignore it.
This is something you should raise with your DM, but I think it's very weird anybody would think that letting illithid tadpoles into their brain would be a good idea and the DM should have stepped in before that to offer that the character perhaps make a Wisdom check or Intelligence Check before performing such an action.
As for how this would result, the tadpoles would probably fight and eat each other until only a single tadpole remains and takes over the brain, causing ceremorphosis... at which point that character should be basically considered dead and an illithid now inhabits their body. Illithid are cold merciless things, they are beyond trust and anybody with even a speck of common sense would know never to trust em. How your DM plans to handle that, goodness knows but the moment somebody is infected by an illithid tadpole, anybody that knows what ceremorphosis is, should want to kill that character, it's basically the only way to save em. If such a spell is available, then they can be resurrected, in example by the revivify spell, doing this after the illithid tadpole in them has been destroyed.
So yeah, this is definitely a talk to the DM moment, because by lore that character is in exceptional amounts of trouble and should be "dead" within the week, beyond saving within a few days, if that.
One of use made a arcana chack and found that they were tadpoles like the ones in bg3 that turn you into mind flayers, which is the main reason they were allowed to do this. The dm also did try to step in a bit but this player just said that their character easily trusts others so they would trust the tadpoles.
One of use made a arcana chack and found that they were tadpoles like the ones in bg3 that turn you into mind flayers, which is the main reason they were allowed to do this. The dm also did try to step in a bit but this player just said that their character easily trusts others so they would trust the tadpoles.
This sounds like it's going to end out as an r/rpghorrorstories entry in the future... that various channels on youtube will all jump on.
There is a difference between trusting others and just being out-right stupid, would this character trust a pack of wolves that are chomping down on the half-consumed body of another humanoid to not eat them? Would this character trust that sulphuric acid isn't going to burn them?
Overall advice remains the same, talk to the DM and bring up how it's affecting your immersion that they are being wilfully stupid, there is probably a good chance some of the other players brought it up too.
Yeah, this kind of "it's what my character would do" excuse is a flag for a disruptive player. If they haven't actively hindered the group yet it's probably best not to push concerns too strongly, but be ready to firmly set some lines if they try to push in ways that involve your character.
One of use made a arcana chack and found that they were tadpoles like the ones in bg3 that turn you into mind flayers, which is the main reason they were allowed to do this. The dm also did try to step in a bit but this player just said that their character easily trusts others so they would trust the tadpoles.
What do you mean by "the DM tried to step in??? Can you elaborate on exactly what happened?
Did not the DM simply say "Are you sure you want to do this? Then when the player did it, the DM says "Fine, your PC dies screaming on the floor, roll a new PC."
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Im in a campaign where the the story is about how all the realms merging and causing chaos. My character is a zealot barbarian that was chosen to help work towards restoring the realms back to their natural order. We came across a small shop that a mind flayer had intruded and after defeating it one of the other members found a pool of mind flayer tadpoles and decided to let 11 of them into his brain because he said his character would trust them and then adopted a intellect devourer too. My character would be against this since order and all that, but I also don't want to ruin their fun. So now im not sure if I should just rp differently now or just let them do it and kinda ignore it.
This is something you should raise with your DM, but I think it's very weird anybody would think that letting illithid tadpoles into their brain would be a good idea and the DM should have stepped in before that to offer that the character perhaps make a Wisdom check or Intelligence Check before performing such an action.
As for how this would result, the tadpoles would probably fight and eat each other until only a single tadpole remains and takes over the brain, causing ceremorphosis... at which point that character should be basically considered dead and an illithid now inhabits their body. Illithid are cold merciless things, they are beyond trust and anybody with even a speck of common sense would know never to trust em. How your DM plans to handle that, goodness knows but the moment somebody is infected by an illithid tadpole, anybody that knows what ceremorphosis is, should want to kill that character, it's basically the only way to save em. If such a spell is available, then they can be resurrected, in example by the revivify spell, doing this after the illithid tadpole in them has been destroyed.
So yeah, this is definitely a talk to the DM moment, because by lore that character is in exceptional amounts of trouble and should be "dead" within the week, beyond saving within a few days, if that.
One of use made a arcana chack and found that they were tadpoles like the ones in bg3 that turn you into mind flayers, which is the main reason they were allowed to do this. The dm also did try to step in a bit but this player just said that their character easily trusts others so they would trust the tadpoles.
This sounds like it's going to end out as an r/rpghorrorstories entry in the future... that various channels on youtube will all jump on.
There is a difference between trusting others and just being out-right stupid, would this character trust a pack of wolves that are chomping down on the half-consumed body of another humanoid to not eat them? Would this character trust that sulphuric acid isn't going to burn them?
Overall advice remains the same, talk to the DM and bring up how it's affecting your immersion that they are being wilfully stupid, there is probably a good chance some of the other players brought it up too.
Were only a few sessions in so I havent said anything yet, but I'll talk with some other players and talk to the dm. Thank you!
Yeah, this kind of "it's what my character would do" excuse is a flag for a disruptive player. If they haven't actively hindered the group yet it's probably best not to push concerns too strongly, but be ready to firmly set some lines if they try to push in ways that involve your character.
What do you mean by "the DM tried to step in??? Can you elaborate on exactly what happened?
Did not the DM simply say "Are you sure you want to do this? Then when the player did it, the DM says "Fine, your PC dies screaming on the floor, roll a new PC."