Hi, there! I'm a new player to DnD and having trouble creating my character's backstory. After submitting it to my former DM, he still had some concerns about my character's backstory revolving around his curse.
To put this into context, the DM invited me to the Curse of Strahd campaign and wants me to create a good character. Based on his definition, my character is not allowed to be evil by nature. Here's where things started to get complicated.
At the beginning, the DM proclaims that the players will start off with a curse. However, my Dragonborn character already carries an evil spirit. Does that mean my character should not be cursed because that might diminish the story?
I think the curse is what caused our conflict in the first place so I may have crossed the line. To be honest, I don't know what I did wrong, or if I ventured into forbidden territory. I've tried several times to resolve the matter by changing my character's backstory, but the DM doesn't approve my decision. He tried to give me samples to help my character, but it didn't meet my standards.
I didn't realize that DnD was supposed to be simple and direct instead of detailed and elaborate. I'm a storyteller who likes to create in-depth characters, but seem to be limited. Could it have been my fault that lead to my undoing? Is it still considered appropriate to have an extended backstory?
Only part of the back story is visible, but I don’t see a problem with it. Maybe ask your DM what he doesn’t like about it?
I usually try not to interfere too much in the back stories of my PCs when I’m the DM. I did recently, but only to tell a player that at level 3 his PC is so strong that his goal of getting back at the bullies who tormented him as a child is something that he can do in his sleep with both hands tied behind his back.
I appreciate your honesty and comments. The way I see it, the DM should be open to PC backstories and try to incorporate it into the campaign making it more engaging and personal. He/she should try to be more flexible and not meddle with the PC backstories.
Unfortunately, the DM had to pull the plug because my PC was too broken and his tragedy would be a detriment. I'm another stray looking for my first adventure.
Being really strong at level 3 would certainly take away the challenge unless you were to put that PC in a handicap.
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Hi, there! I'm a new player to DnD and having trouble creating my character's backstory. After submitting it to my former DM, he still had some concerns about my character's backstory revolving around his curse.
To put this into context, the DM invited me to the Curse of Strahd campaign and wants me to create a good character. Based on his definition, my character is not allowed to be evil by nature. Here's where things started to get complicated.
At the beginning, the DM proclaims that the players will start off with a curse. However, my Dragonborn character already carries an evil spirit. Does that mean my character should not be cursed because that might diminish the story?
I think the curse is what caused our conflict in the first place so I may have crossed the line. To be honest, I don't know what I did wrong, or if I ventured into forbidden territory. I've tried several times to resolve the matter by changing my character's backstory, but the DM doesn't approve my decision. He tried to give me samples to help my character, but it didn't meet my standards.
I didn't realize that DnD was supposed to be simple and direct instead of detailed and elaborate. I'm a storyteller who likes to create in-depth characters, but seem to be limited. Could it have been my fault that lead to my undoing? Is it still considered appropriate to have an extended backstory?
Here's my character sheet: https://www.dndbeyond.com/sheet-pdfs/vanitasxsen_78089632.pdf
Thanks for your time and feedback! My character Draphneir weeps for acceptance.
Only part of the back story is visible, but I don’t see a problem with it. Maybe ask your DM what he doesn’t like about it?
I usually try not to interfere too much in the back stories of my PCs when I’m the DM. I did recently, but only to tell a player that at level 3 his PC is so strong that his goal of getting back at the bullies who tormented him as a child is something that he can do in his sleep with both hands tied behind his back.
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I appreciate your honesty and comments. The way I see it, the DM should be open to PC backstories and try to incorporate it into the campaign making it more engaging and personal. He/she should try to be more flexible and not meddle with the PC backstories.
Unfortunately, the DM had to pull the plug because my PC was too broken and his tragedy would be a detriment. I'm another stray looking for my first adventure.
Being really strong at level 3 would certainly take away the challenge unless you were to put that PC in a handicap.