I am trying to quantify playstyles based on how they relate to the three pillars of adventuring.
As of now, I have these terms that I like: Hack & Slash: Combat 3, Exploration 2, and Social 1 Metroidvania: Exploration 3, Combat 2, and Social 1 Role-Play Heavy: Socal 3, Exploration 2, and Combat 1 Balanced: Combat 2 Social 2, and Exploration 2
So, I need help giving terms to these: CSE: Combat 3, Social 2, and Exploration 1 ESC: Exploration 3, Social 2, and Combat 1
And I want a better term for this one (if possible): Mafia/Gang: Social 3, Combat 2, and Exploration 1
ESC: Treasure Hunt. The idea is to avoid combat and gain the objective through dodging through traps, solving puzzles, and conning bad guys to giving up info or valuables.
For an alternative to Mafia/Gang, maybe Adventuring Enterprise? Frame it kinda like a Acquisitions Incorporated franchise, where the main thing is interacting and building a presence through social rather than combat prowess.
"Streamed Game" and "Old-school Fantasy," perhaps.
I think most streamed/recorded games try to push combat aside but you just can't. It's too big. You're only medium sized and it's huge, you can't grapple it. So while they'd probably categorize themselves as S3,E2,C1, really they're C3,S2,E1. The character dynamics are of huge importance in this style, but the simple facts of character creation in this game mandate that you fight in order to express the creation choices you've made. And fighting takes up a lot of table time.
The vast majority of fantasy literature leans far less on descriptions of combat than does D&D. I think a game that holds fast to the style of such things would be E3,S2,C1. I don't know enough about old-school gaming to know if, say, early D&D qualified commonly as this, but I think if you wanted to have an experience that closely mirrored a typical fantasy adventure, this would be your array, or maybe S3,E2,C1.
As an aside, I feel like "Metroidvania" is too particular, too laden with meaning for this. I've actually toyed with making a Metroidvania adventure for 5e. You have to break so much of the system to make it work. I mean, the core progression system, especially for casters, makes it a horrible fit. But anyway.
I don't know enough about old-school gaming to know if, say, early D&D qualified commonly as this, but I think if you wanted to have an experience that closely mirrored a typical fantasy adventure, this would be your array, or maybe S3,E2,C1.
I’d say early D&D was something like C4, E why not if it got you from one C to the next, S how you find out where the first C is.
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I am trying to quantify playstyles based on how they relate to the three pillars of adventuring.
As of now, I have these terms that I like:
Hack & Slash: Combat 3, Exploration 2, and Social 1
Metroidvania: Exploration 3, Combat 2, and Social 1
Role-Play Heavy: Socal 3, Exploration 2, and Combat 1
Balanced: Combat 2 Social 2, and Exploration 2
So, I need help giving terms to these:
CSE: Combat 3, Social 2, and Exploration 1
ESC: Exploration 3, Social 2, and Combat 1
And I want a better term for this one (if possible):
Mafia/Gang: Social 3, Combat 2, and Exploration 1
CSE: Mass Effect or Action RPG
ESC: Treasure Hunt. The idea is to avoid combat and gain the objective through dodging through traps, solving puzzles, and conning bad guys to giving up info or valuables.
For an alternative to Mafia/Gang, maybe Adventuring Enterprise? Frame it kinda like a Acquisitions Incorporated franchise, where the main thing is interacting and building a presence through social rather than combat prowess.
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"Streamed Game" and "Old-school Fantasy," perhaps.
I think most streamed/recorded games try to push combat aside but you just can't. It's too big. You're only medium sized and it's huge, you can't grapple it. So while they'd probably categorize themselves as S3,E2,C1, really they're C3,S2,E1. The character dynamics are of huge importance in this style, but the simple facts of character creation in this game mandate that you fight in order to express the creation choices you've made. And fighting takes up a lot of table time.
The vast majority of fantasy literature leans far less on descriptions of combat than does D&D. I think a game that holds fast to the style of such things would be E3,S2,C1. I don't know enough about old-school gaming to know if, say, early D&D qualified commonly as this, but I think if you wanted to have an experience that closely mirrored a typical fantasy adventure, this would be your array, or maybe S3,E2,C1.
As an aside, I feel like "Metroidvania" is too particular, too laden with meaning for this. I've actually toyed with making a Metroidvania adventure for 5e. You have to break so much of the system to make it work. I mean, the core progression system, especially for casters, makes it a horrible fit. But anyway.
I’d say early D&D was something like C4, E why not if it got you from one C to the next, S how you find out where the first C is.