We recently had a...something in our group, I can't remember (We've had to pause this campaign for a bit) but basically we each got to ask it a question and would get a truthful answer if it knew the answer. However, it was phrased, "For freeing me, I will answer a question you may have." Without missing a beat, my buddy, Jon, goes, "Is that like, a question for each of us or one question for the whole group."
Another player in the back went, "And that was your question."
DM had to take a good five minutes to stop laughing. When he came back he was still crying. :)
In a campaign years ago, the party had come across this wealthy nobleman that had his own personal 'zoo' of dangerous creatures. This included a pair of sharks kept in a sizeable tank. One of the players decided to use speak with animals to try and figure out if the sharks were happy in their living conditions or wanted to be taken home.
To convey that the sharks weren't very intelligent and were missing some important concepts required to provide the conversation the player was trying to engage it, I just had them keep saying "We live in the ocean," with a growing tone of irritation as she continued to try determining if this tank full of "ocean" was enough "ocean" for them. (My motivation at the time mostly being to prevent what was meant to be a little flourish of detail showing the sort of person the NPC was that the party was dealing with from becoming an incredibly long, arduous, and likely to fail side-trek from an adventure that was time-sensitive even though the party didn't know at the time - and yet, the angry half-shouting of "We LIVE in the OCEAN!" stands as a group in-joke used anytime someone is clearly not grasping a concept.)
Current campaign was when the Half-elf Bard of our group rolled a nat one and fell into a ravine and my character, Silver Dragonborn Barb, dove in after to rescue him. Lucky for the two of us there was a rather deep river at the bottom and it was only 60 feet down. What made this more amazing is this was my character rescuing a person who up until this point thought I never liked him and who has been picking on my character (long story about his unusually small size for a dragonborn and something to do with Kobolds). Now the bard is forced to reconsider his actions with mine and my Barb gets to be honest with the Bard for once that he actually likes the members of the party and wants to protect everyone. It was an amazing moment all thanks to a nat one.
Now of course I have to reconsider the Monk of the group as he didn't bother to even see if we were alive and continued back to the people we saved without us.
I usually DM so my answer maybe a little bit different from the others, but in my campaign I had the players meet the Big Bad in the first session, and he killed an NPC they had grown attached to. Since then I'd been dropping hints about what the BBEG plans and where he is, and finally this session (in duration, probably 30 hours of playtime in between the first session and now) as the party was figuring out what had happened to a mysterious town, one of my players said "OH!" loudly and just stared at me with realization. That, and moments like it, are my favorite part of DnD.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I missed one week of a completely homebrewed game, and when I came back someone made an offhand comment about a pfeffugiff. (I'm not even sure if I'm spelling that right.) I'm looked at everyone in COMPLETE confusion. What could I possibly have missed? I ask the party, and they tell me it's a monster that lives in the woods and eats children. Great! That's the thing we obviously have to go kill.
So, we start asking NPCs about this thing. They all laugh, and say it's a fairy tale meant to scare kiddos into being good. But oh, no...no. We're not buying it. They're trying to throw us off the scent. This is a town wide conspiracy. At the very least they're scared silent. We're going to rid this wood and the good townsfolk of the evil scourge of the pfeffugiff.
Realizing we're never going to let this quest go unfulfilled, the DM had to invent a monster. For two years now our wizard has been carrying around a caged pfeffugiff trapped in the body of a housecat that's teaching him it's ancient demonic tongue. I said don't put in something with teeth and claws, but nobody listened to me, and we're afraid to let it out.
Edited to add: After we moved on, I found out that the word "pfeffugiff" came about because my sister couldn't read a student's handwriting. The kid was trying to write about 'refugees'. And that's when I became convinced that the devil is keeping a special place reserved for my whole group.
Once with my bard I ran ahead of the group into some sort of magical anti-gravity chamber.
When my fellow compatriots look through the door way they were amazed by their friend who they had no idea could fly.
I pulled out my lute and began strumming away and singing...
I can't believe I can fly...
The whole group burst with laughter and what went from an awkward moment stuck in the air turned into the greatest performance any level 1 (or maybe it was level 2) had ever scene XD
I missed one week of a completely homebrewed game, and when I came back someone made an offhand comment about a pfeffugiff. (I'm not even sure if I'm spelling that right.) I'm looked at everyone in COMPLETE confusion. What could I possibly have missed? I ask the party, and they tell me it's a monster that lives in the woods and eats children. Great! That's the thing we obviously have to go kill.
So, we start asking NPCs about this thing. They all laugh, and say it's a fairy tale meant to scare kiddos into being good. But oh, no...no. We're not buying it. They're trying to throw us off the scent. This is a town wide conspiracy. At the very least they're scared silent. We're going to rid this wood and the good townsfolk of the evil scourge of the pfeffugiff.
Realizing we're never going to let this quest go unfulfilled, the DM had to invent a monster. For two years now our wizard has been carrying around a caged pfeffugiff trapped in the body of a housecat that's teaching him it's ancient demonic tongue. I said don't put in something with teeth and claws, but nobody listened to me, and we're afraid to let it out.
Edited to add: After we moved on, I found out that the word "pfeffugiff" came about because my sister couldn't read a student's handwriting. The kid was trying to write about 'refugees'. And that's when I became convinced that the devil is keeping a special place reserved for my whole group.
Oh my god. This is gold. I cried I laughed so hard because we've had similar things happen in ours.
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You only lose if you die. Any time else, there's opportunity for a come back.
My forest gnome challenged a Yaun-Ti pureblood to a fight in the pyramid. I grappled them with a natural 20 and the subsequent cheers woke up my friend's child.
A friend and I got into a roast battle while we were at a bar and started casting vicious mockery at each other. It was literally a fight to the death.
The last insult they threw my way was, "You're d*** is a tic-tac!". Without missing a beat I responded, "Maybe that's why your mom's breath is so fresh!". They crit failed their save and I rolled a 4 on damage. They passed out and probably needed some ointment for all that burn.
SKT--Eye of the All Father-- booming voice says ask questions and receive your answer. Druid: "what's my name?" Mage (druid player's father): "dumbass!"
Old school: fighting a Homebrew fiend. First round, my cleric/fighter casts silence inside this temple; fiend leaves. About theth hours of real time later, we have chased this dude all over the countryside, barely damaging it, while suffering huge damage from it's seemingly endless high level spells. I realize that we are on the glass dome over the chapel, look down a my combat tracker and the silence is still active. I break the glass ceiling, dropping him back into the silence, we jump on top of him and kill him in theth rounds.
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--
DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep 😁)
In a campaign one of my party members tried to cash in some gems from a jewelry store while the rest of the party was at an armory. He got in an arguement, stabbed the shop keeper, and ran away.
I come to cash some gems myself but notice the shop keeper is getting carried away and he's unconscious. I walk up to the guards pretending to act all concerned and tell them I heard what happened. I told the guards I was his assistant and was to take over selling gems for him for the rest of the day.
I rolled above 20 on all of my deception rolls (the DM made me do like 4/5). I then also did a performance roll to try and entice customers to come to "my" store and ended up rolling a 19. I ended up selling 175g worth of gems. When the day was over I grabbed the rest of the gems and left (there were 3,000g worth of gems that I grabbed).
As a level 3/4 (can't remember) character I had 3,175+ gold/gems!!!
I'm playing a warlock and I took Banishment a couple of months ago but haven't had the opportunity to use it. This week we faced a giant crab and Banishment requires a charisma save. I used it and the DM spent a minute in complete shock. After he recovered, we spent the duration of Banishment looting the treasure and slipping out of the room carefully.
We recently had a...something in our group, I can't remember (We've had to pause this campaign for a bit) but basically we each got to ask it a question and would get a truthful answer if it knew the answer. However, it was phrased, "For freeing me, I will answer a question you may have." Without missing a beat, my buddy, Jon, goes, "Is that like, a question for each of us or one question for the whole group."
Another player in the back went, "And that was your question."
DM had to take a good five minutes to stop laughing. When he came back he was still crying. :)
You only lose if you die. Any time else, there's opportunity for a come back.
In a campaign years ago, the party had come across this wealthy nobleman that had his own personal 'zoo' of dangerous creatures. This included a pair of sharks kept in a sizeable tank. One of the players decided to use speak with animals to try and figure out if the sharks were happy in their living conditions or wanted to be taken home.
To convey that the sharks weren't very intelligent and were missing some important concepts required to provide the conversation the player was trying to engage it, I just had them keep saying "We live in the ocean," with a growing tone of irritation as she continued to try determining if this tank full of "ocean" was enough "ocean" for them. (My motivation at the time mostly being to prevent what was meant to be a little flourish of detail showing the sort of person the NPC was that the party was dealing with from becoming an incredibly long, arduous, and likely to fail side-trek from an adventure that was time-sensitive even though the party didn't know at the time - and yet, the angry half-shouting of "We LIVE in the OCEAN!" stands as a group in-joke used anytime someone is clearly not grasping a concept.)
Current campaign was when the Half-elf Bard of our group rolled a nat one and fell into a ravine and my character, Silver Dragonborn Barb, dove in after to rescue him. Lucky for the two of us there was a rather deep river at the bottom and it was only 60 feet down. What made this more amazing is this was my character rescuing a person who up until this point thought I never liked him and who has been picking on my character (long story about his unusually small size for a dragonborn and something to do with Kobolds). Now the bard is forced to reconsider his actions with mine and my Barb gets to be honest with the Bard for once that he actually likes the members of the party and wants to protect everyone. It was an amazing moment all thanks to a nat one.
Now of course I have to reconsider the Monk of the group as he didn't bother to even see if we were alive and continued back to the people we saved without us.
I usually DM so my answer maybe a little bit different from the others, but in my campaign I had the players meet the Big Bad in the first session, and he killed an NPC they had grown attached to. Since then I'd been dropping hints about what the BBEG plans and where he is, and finally this session (in duration, probably 30 hours of playtime in between the first session and now) as the party was figuring out what had happened to a mysterious town, one of my players said "OH!" loudly and just stared at me with realization. That, and moments like it, are my favorite part of DnD.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I missed one week of a completely homebrewed game, and when I came back someone made an offhand comment about a pfeffugiff. (I'm not even sure if I'm spelling that right.) I'm looked at everyone in COMPLETE confusion. What could I possibly have missed? I ask the party, and they tell me it's a monster that lives in the woods and eats children. Great! That's the thing we obviously have to go kill.
So, we start asking NPCs about this thing. They all laugh, and say it's a fairy tale meant to scare kiddos into being good. But oh, no...no. We're not buying it. They're trying to throw us off the scent. This is a town wide conspiracy. At the very least they're scared silent. We're going to rid this wood and the good townsfolk of the evil scourge of the pfeffugiff.
Realizing we're never going to let this quest go unfulfilled, the DM had to invent a monster. For two years now our wizard has been carrying around a caged pfeffugiff trapped in the body of a housecat that's teaching him it's ancient demonic tongue. I said don't put in something with teeth and claws, but nobody listened to me, and we're afraid to let it out.
Edited to add: After we moved on, I found out that the word "pfeffugiff" came about because my sister couldn't read a student's handwriting. The kid was trying to write about 'refugees'. And that's when I became convinced that the devil is keeping a special place reserved for my whole group.
Once with my bard I ran ahead of the group into some sort of magical anti-gravity chamber.
When my fellow compatriots look through the door way they were amazed by their friend who they had no idea could fly.
I pulled out my lute and began strumming away and singing...
I can't believe I can fly...
The whole group burst with laughter and what went from an awkward moment stuck in the air turned into the greatest performance any level 1 (or maybe it was level 2) had ever scene XD
You only lose if you die. Any time else, there's opportunity for a come back.
My forest gnome challenged a Yaun-Ti pureblood to a fight in the pyramid. I grappled them with a natural 20 and the subsequent cheers woke up my friend's child.
A friend and I got into a roast battle while we were at a bar and started casting vicious mockery at each other. It was literally a fight to the death.
The last insult they threw my way was, "You're d*** is a tic-tac!". Without missing a beat I responded, "Maybe that's why your mom's breath is so fresh!". They crit failed their save and I rolled a 4 on damage. They passed out and probably needed some ointment for all that burn.
SKT--Eye of the All Father-- booming voice says ask questions and receive your answer. Druid: "what's my name?" Mage (druid player's father): "dumbass!"
Old school: fighting a Homebrew fiend. First round, my cleric/fighter casts silence inside this temple; fiend leaves. About theth hours of real time later, we have chased this dude all over the countryside, barely damaging it, while suffering huge damage from it's seemingly endless high level spells. I realize that we are on the glass dome over the chapel, look down a my combat tracker and the silence is still active. I break the glass ceiling, dropping him back into the silence, we jump on top of him and kill him in theth rounds.
--
DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep 😁)
Bran -- Human Wizard - RoT
Making D&D mistakes and having fun since 1977!
In a campaign one of my party members tried to cash in some gems from a jewelry store while the rest of the party was at an armory. He got in an arguement, stabbed the shop keeper, and ran away.
I come to cash some gems myself but notice the shop keeper is getting carried away and he's unconscious. I walk up to the guards pretending to act all concerned and tell them I heard what happened. I told the guards I was his assistant and was to take over selling gems for him for the rest of the day.
I rolled above 20 on all of my deception rolls (the DM made me do like 4/5). I then also did a performance roll to try and entice customers to come to "my" store and ended up rolling a 19. I ended up selling 175g worth of gems. When the day was over I grabbed the rest of the gems and left (there were 3,000g worth of gems that I grabbed).
As a level 3/4 (can't remember) character I had 3,175+ gold/gems!!!
I'm playing a warlock and I took Banishment a couple of months ago but haven't had the opportunity to use it. This week we faced a giant crab and Banishment requires a charisma save. I used it and the DM spent a minute in complete shock. After he recovered, we spent the duration of Banishment looting the treasure and slipping out of the room carefully.
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