Is there a way to represent a character afflicted with lycanthropy (I know that's wolves) or any other form of were-X? I am thinking about a character who's a werebear and is at least initially looking to find a cure. Is there a way to represent half forms or full transition?
The homebrew section is full of feats for PC werefolk/lycanthropes. They're of varying quality and I wound up bashing something myself for the character in my campaign who's now a wererat, but you can probably find something in there that either fits what you want or gives you an idea on how to do it
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I propose using the effects of Shapechange to simulate changing to something in the Monster Manual such as one of the lycanthrope types. In my mind, the Humanoid forms would maintain the same rules as the spell but with the Character's normal abilities and fully-animal forms would be restricted by the spell's limitation of abilities. I don't know how to handle Hybrid forms, though.
As always, discuss this with the table.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
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Is there a way to represent a character afflicted with lycanthropy (I know that's wolves) or any other form of were-X? I am thinking about a character who's a werebear and is at least initially looking to find a cure. Is there a way to represent half forms or full transition?
The stat blocks are in the Monster Manual.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The homebrew section is full of feats for PC werefolk/lycanthropes. They're of varying quality and I wound up bashing something myself for the character in my campaign who's now a wererat, but you can probably find something in there that either fits what you want or gives you an idea on how to do it
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I propose using the effects of Shapechange to simulate changing to something in the Monster Manual such as one of the lycanthrope types. In my mind, the Humanoid forms would maintain the same rules as the spell but with the Character's normal abilities and fully-animal forms would be restricted by the spell's limitation of abilities. I don't know how to handle Hybrid forms, though.
As always, discuss this with the table.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.