Suggestion good usefull spells/cantrips for Warlock Hexblade asumming will mostly be more on melee range doing combat using probably a sword most of the time
some good spells/cantrips for close range damage and some spells/cantrips since be melee most of the time...well warlock hexblade to be more survivable
but maybe have at least 1 decent range multipurpose dps cantrip
Also in terms of roleplay trying to think of possible reasons why this Hexblade Warlock isnt evil
even though when checking the lore the patron for hexblade is usually evil
Suggestions for good usefull spells/cantrips for Wildfire Druid idea i am suppose to stay at the back like a full caster ...well avoid get targeted by the enemy as much as possible since yeah stay at back using offensive spells and i think wildfire circle when i check also has some healing spells
Hexblades love Greenflame Blade and Booming Blade and can make good use of Lightning Lure potentially and Eldritch Blast being the classic. Spells wise Armor of Agathys is an easy buff for close-range players.
Hexblade Patrons don't necessarily have to be evil, The Raven Queen is a common patron for a Hexblade and she is Neutral as she is just a Goddess of Death, Death is just an inevitability rather than strictly evil. Could also be an entity (likely from Shadowfell but doesn't necessarily have to be) that wants powerful champions for clout (or respect/renown/glory etc) and so would just do it for such reasons. It could also be as simple as a sentient weapon who's main driving force is to be in the hands of a fighter that will not be defeated. The lore is intentionally fairly vague, and DM allowing could easily be reflavoured to suit a multitude of different entities without requiring ability changes.
A hexblade may be a good person who picked up a cursed blade. Or who took it up knowing it would eventually corrupt them in order to fulfill a noble aim.
Regarding spells, as said armor of agathys is a good pick up for a melee warlock. Cantrips booming blade and green-flame blade are both good, but you may only want to grab one so you have more other cantrips, up to you. Eldritch Blast feels like a must have and you can add the invocation that pulls enemies closer to you. IMO something like sword burst isn't the worst pickup if it feels right for your character, it really only works well when you can hit 3 or more enemies at once though. Other leveled spells hex, mirror image, misty step, counterspell and dispel magic since they upcast nicely, I also like thunder step and shadow of moil.
Suggestion good usefull spells/cantrips for
Warlock Hexblade asumming will mostly be more on melee range doing combat
using probably a sword most of the time
some good spells/cantrips for close range damage and some spells/cantrips since be melee most of the time...well warlock hexblade to be more survivable
but maybe have at least 1 decent range multipurpose dps cantrip
Also in terms of roleplay trying to think of possible reasons why this Hexblade Warlock isnt evil
even though when checking the lore the patron for hexblade is usually evil
Suggestions for good usefull spells/cantrips for Wildfire Druid
idea i am suppose to stay at the back like a full caster ...well avoid get targeted by the enemy as much as possible since yeah stay at back using offensive spells and i think wildfire circle when i check also has some healing spells
Hexblades love Greenflame Blade and Booming Blade and can make good use of Lightning Lure potentially and Eldritch Blast being the classic. Spells wise Armor of Agathys is an easy buff for close-range players.
Hexblade Patrons don't necessarily have to be evil, The Raven Queen is a common patron for a Hexblade and she is Neutral as she is just a Goddess of Death, Death is just an inevitability rather than strictly evil. Could also be an entity (likely from Shadowfell but doesn't necessarily have to be) that wants powerful champions for clout (or respect/renown/glory etc) and so would just do it for such reasons. It could also be as simple as a sentient weapon who's main driving force is to be in the hands of a fighter that will not be defeated. The lore is intentionally fairly vague, and DM allowing could easily be reflavoured to suit a multitude of different entities without requiring ability changes.
A hexblade may be a good person who picked up a cursed blade. Or who took it up knowing it would eventually corrupt them in order to fulfill a noble aim.
Regarding spells, as said armor of agathys is a good pick up for a melee warlock. Cantrips booming blade and green-flame blade are both good, but you may only want to grab one so you have more other cantrips, up to you. Eldritch Blast feels like a must have and you can add the invocation that pulls enemies closer to you. IMO something like sword burst isn't the worst pickup if it feels right for your character, it really only works well when you can hit 3 or more enemies at once though. Other leveled spells hex, mirror image, misty step, counterspell and dispel magic since they upcast nicely, I also like thunder step and shadow of moil.
For druid, I like magic stone at early levels, then swap it out for produce flame which feels right for a wildfire druid. With a druid leveled spells can be swapped daily so feel free to play around. faerie fire, goodberry, healing word, spike growth, pass without trace are all solid early level spells.