Has there ever been any discussion from WOTC around publishing campaigns that are designed to run maybe something like 4-12 sessions and designed for mid to high level play?
I'm thinking that when looking for a game one shots don't give much room for character development and the long campaigns can often be hard to keep together or commit to. I think it'd be fun to have medium run campaigns that start at 7th or even 15th level.
Something designed for like 8 session would be perfect! Even being around mid level. These types of campaign settings can easily be upscaled too! I would buy this type of thing for sure.
Look over the yawning portal - it has a number of linked modules updated to 5e that were designed to run multiple sessions and started at mid to high levels.
I’d recommend DM’s guild for this. They have many higher level, shorter style adventures, and you get to support smaller creators!
As far as WOTC goes, you can try combining one shots of an anthology like Candlekeep Mysteries. I haven’t heard any plans that they might do smaller but higher level campaigns, but that would be pretty cool.
I was thinking of running Lost Laboratory of Kwalish like this, just a short ~8 session campaign (since I already run a bunch of games). I second the call to look for 3rd party content in this case, since the only high level adventure content Dungeon of the Mad Mage and nothing else.
YouTuber Jorphdan just did a recap of (I think it was Dungeon magazine's top 30 adventures) among all these old school adventures where all these shorter campaigns for mid level characters. Like 8-14, 5-10, etc. So this used to be a pretty common thing. I wonder why they moved away from it?
I would LOVE some adventure options for 12-20th level.
90% of the published adventures top out at 12th level. So once those are finished your options get limited real quick. You have the second halves of Out of the Abyss or Tyranny of Dragons, or Undermountain, Candlekeep Mysteries, Radiant Citadel or Yawning Portal, the later ones being more akin to a series of one shots than a cohesive story.
There are a few good high level options with AL, specifically Dreams of Red Wizards and Saga of Worms.
One trick I have used repeatedly is to adapt published adventures to a higher level.
Frankly I'd like to see future adventure sbe geared as a storyline to a specific tier, with a focus on tiers 3 and 4 (multiple published adventure fit neatly in tiers 1 and 2).
No saying that you can't homebrew a few fun encounters, in order to make things spicy for your players. If you want more combat, as a DM, just throw in more combat. I will say that it's kinda hard to keep fights from being a curb-stomp for later levels, if you're only using encounters from a module. This is especially true if you're running campaigns for optimized players. I mean, how do you balance a level 15 campaign module against a Wizard who's got 20 Clones in the bank, can cheese the game through spell combos, and can make even some of the most difficult boss monsters a walk in the park? Best you can do is try to add some bonus stats your your enemies, such as giving the monsters actual character levels, and stuff of that nature.
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Has there ever been any discussion from WOTC around publishing campaigns that are designed to run maybe something like 4-12 sessions and designed for mid to high level play?
I'm thinking that when looking for a game one shots don't give much room for character development and the long campaigns can often be hard to keep together or commit to. I think it'd be fun to have medium run campaigns that start at 7th or even 15th level.
Something designed for like 8 session would be perfect! Even being around mid level. These types of campaign settings can easily be upscaled too! I would buy this type of thing for sure.
Look over the yawning portal - it has a number of linked modules updated to 5e that were designed to run multiple sessions and started at mid to high levels.
Wisea$$ DM and Player since 1979.
I’d recommend DM’s guild for this. They have many higher level, shorter style adventures, and you get to support smaller creators!
As far as WOTC goes, you can try combining one shots of an anthology like Candlekeep Mysteries. I haven’t heard any plans that they might do smaller but higher level campaigns, but that would be pretty cool.
I was thinking of running Lost Laboratory of Kwalish like this, just a short ~8 session campaign (since I already run a bunch of games). I second the call to look for 3rd party content in this case, since the only high level adventure content Dungeon of the Mad Mage and nothing else.
Er ek geng, þat er í þeim skóm er ek valda.
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Actually, if you can find them ( hopefully updated to 5e) descent of the Drow and Demonweb pits are tier 4 adventures.
Wisea$$ DM and Player since 1979.
YouTuber Jorphdan just did a recap of (I think it was Dungeon magazine's top 30 adventures) among all these old school adventures where all these shorter campaigns for mid level characters. Like 8-14, 5-10, etc. So this used to be a pretty common thing. I wonder why they moved away from it?
These are difficult.
I would LOVE some adventure options for 12-20th level.
90% of the published adventures top out at 12th level. So once those are finished your options get limited real quick. You have the second halves of Out of the Abyss or Tyranny of Dragons, or Undermountain, Candlekeep Mysteries, Radiant Citadel or Yawning Portal, the later ones being more akin to a series of one shots than a cohesive story.
There are a few good high level options with AL, specifically Dreams of Red Wizards and Saga of Worms.
One trick I have used repeatedly is to adapt published adventures to a higher level.
Frankly I'd like to see future adventure sbe geared as a storyline to a specific tier, with a focus on tiers 3 and 4 (multiple published adventure fit neatly in tiers 1 and 2).
That’s a great idea! Some of the higher level adventures in Journeys Through the Radiant Citadel could maybe be expanded into short campaigns.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
No saying that you can't homebrew a few fun encounters, in order to make things spicy for your players. If you want more combat, as a DM, just throw in more combat.
I will say that it's kinda hard to keep fights from being a curb-stomp for later levels, if you're only using encounters from a module. This is especially true if you're running campaigns for optimized players. I mean, how do you balance a level 15 campaign module against a Wizard who's got 20 Clones in the bank, can cheese the game through spell combos, and can make even some of the most difficult boss monsters a walk in the park? Best you can do is try to add some bonus stats your your enemies, such as giving the monsters actual character levels, and stuff of that nature.