Anyone have a way for the DM to give the party treasure/equipment that they can then move into each character's inventory at their leisure?
This is one of the biggest problems I have right now - I dole out money and magic items and equipment, and the party has to immediately write it down or add it to inventory in the middle of the game. I'd much rather be able to just dump DNDB items into some kind of shared container as the party finds it, and let the players distribute it at the end of a session or whenever.
I thought of having a dummy shared character, but there's evidently no way to share control of a character except between the DM and one player... and AFAIK there's still no way to transfer items from one character to another without just manually adding stuff... which then makes me worry that someone forgets to delete a key potion and now we have two.
I really want equipment management on the group level, so the party can actually pass around equipment in their inventories and not have to waste time trying to find it in the search. This goes double for homebrew items (which I tend to use a lot).
Anyone have a way for the DM to give the party treasure/equipment that they can then move into each character's inventory at their leisure?
This is one of the biggest problems I have right now - I dole out money and magic items and equipment, and the party has to immediately write it down or add it to inventory in the middle of the game. I'd much rather be able to just dump DNDB items into some kind of shared container as the party finds it, and let the players distribute it at the end of a session or whenever.
I thought of having a dummy shared character, but there's evidently no way to share control of a character except between the DM and one player... and AFAIK there's still no way to transfer items from one character to another without just manually adding stuff... which then makes me worry that someone forgets to delete a key potion and now we have two.
I really want equipment management on the group level, so the party can actually pass around equipment in their inventories and not have to waste time trying to find it in the search. This goes double for homebrew items (which I tend to use a lot).
I'm in online games via Discord where the DM created a separate channel to record party loot, and you could probably do something in a shared Google doc or the like. DDB also has the public DM Notes feature on the Campaign page you could use in a pinch
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I thought of having a dummy shared character, but there's evidently no way to share control of a character except between the DM and one player... and AFAIK there's still no way to transfer items from one character to another without just manually adding stuff... which then makes me worry that someone forgets to delete a key potion and now we have two.
I really want equipment management on the group level, so the party can actually pass around equipment in their inventories and not have to waste time trying to find it in the search. This goes double for homebrew items (which I tend to use a lot).
Assuming the players aren't full up on characters, I think you can have the dummy character be unassigned. Whoever is taking something from the party inventory claims it, makes the necessary changes, and unassigns it again. (I haven't really tested it, but it ought to work.)
It doesn't solve the bookkeeping problems, and actual functionality for managing this would be better, but it's the best stopgap I can think of.
We just trust the players. Though the DM can and should keep a master list to make sure that healing potion is not being used more than once.
We handle it very simple. If you have to ask more than once for what you found you just loose it. Write it down when you find it and add it to your character as time permits. I understand the convenience of it but do we really need one more thing for our DM's to take care of?
Plus a digital pool of goods and cash is a sure way for character to drag around more stuff without having to worry about encumbrance, which is pretty easy to handle now.
Buy a horse and steal a wagon. Put everything on that.
Try looking at the hoardpersn role in Aquisitions Inc. - their job is to keep track of and hand out the financial and magical rewards that the group accumulate. This way you can offload all that work to one of the players. Actually, Aquisitions Inc. is a DM’s friend as it gives PCs roles that offload a lot of DM dutiesonto different players so you don’t have all that load.
Not really what youvare asking butIf you create a campaign as a DM you have access to everybody that is attached to the campaign. You can add or remove items do rolls for them and even control the damage or healing for that character. Comes in handy if the player can't make it and let you play for them.
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Anyone have a way for the DM to give the party treasure/equipment that they can then move into each character's inventory at their leisure?
This is one of the biggest problems I have right now - I dole out money and magic items and equipment, and the party has to immediately write it down or add it to inventory in the middle of the game. I'd much rather be able to just dump DNDB items into some kind of shared container as the party finds it, and let the players distribute it at the end of a session or whenever.
I thought of having a dummy shared character, but there's evidently no way to share control of a character except between the DM and one player... and AFAIK there's still no way to transfer items from one character to another without just manually adding stuff... which then makes me worry that someone forgets to delete a key potion and now we have two.
I really want equipment management on the group level, so the party can actually pass around equipment in their inventories and not have to waste time trying to find it in the search. This goes double for homebrew items (which I tend to use a lot).
If there's a way, I want to know too.
I'm in online games via Discord where the DM created a separate channel to record party loot, and you could probably do something in a shared Google doc or the like. DDB also has the public DM Notes feature on the Campaign page you could use in a pinch
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Assuming the players aren't full up on characters, I think you can have the dummy character be unassigned. Whoever is taking something from the party inventory claims it, makes the necessary changes, and unassigns it again. (I haven't really tested it, but it ought to work.)
It doesn't solve the bookkeeping problems, and actual functionality for managing this would be better, but it's the best stopgap I can think of.
I'm so happy to find this thread! I'm struggling with this in my game as well.
We just trust the players. Though the DM can and should keep a master list to make sure that healing potion is not being used more than once.
We handle it very simple. If you have to ask more than once for what you found you just loose it. Write it down when you find it and add it to your character as time permits. I understand the convenience of it but do we really need one more thing for our DM's to take care of?
Plus a digital pool of goods and cash is a sure way for character to drag around more stuff without having to worry about encumbrance, which is pretty easy to handle now.
Buy a horse and steal a wagon. Put everything on that.
Try looking at the hoardpersn role in Aquisitions Inc. - their job is to keep track of and hand out the financial and magical rewards that the group accumulate. This way you can offload all that work to one of the players. Actually, Aquisitions Inc. is a DM’s friend as it gives PCs roles that offload a lot of DM dutiesonto different players so you don’t have all that load.
Wisea$$ DM and Player since 1979.
Not really what youvare asking butIf you create a campaign as a DM you have access to everybody that is attached to the campaign. You can add or remove items do rolls for them and even control the damage or healing for that character. Comes in handy if the player can't make it and let you play for them.