I have a new player at my game, and she is using Dnd Beyond for the first time. To not overwhelm her, I want to be able to hide class features that bog up space on the sheet.
For example, her monk under the features tab at the top says.."Monk features: Hit points. Proficiencies. PHB Pg.77 - then a brief explanation". And maybe even the unarmored defence, since it already calculated her AC .
I just want to hide bits, to allow her to focus on important features that she needs to know in the moment. Like Martial Arts. "Hey remember you can make an unarmed strike as a bonus action". Blocks of text about passive abilities or health, which is already show on the sheet, just seems to bog down the character sheet and making it too wordy.
Any help or advice on this issue would be greatly appreciated. TLDR, how do I simplify the DnD beyond character sheet for new players.
You can't hide core class features, there's no way to do it. I'd suggest creating a one-page cheat sheet for the player, which also includes things like the basics of combat/making a check/etc, and a bit of 'where to find X on DDB.'
Instead of just throwing the completed sheet in front of her, why not sit with her and go through the step-by-step character creator to demonstrate how you created it? Then when you finally get to the sheet at the end, it will make a lot more sense.
Also - you didn't say what level the character is, but if it's not first level - I'd start with a level 1 monk, get her familiar with that sheet, and only then bump it past that.
You can't hide core class features, there's no way to do it. I'd suggest creating a one-page cheat sheet for the player, which also includes things like the basics of combat/making a check/etc, and a bit of 'where to find X on DDB.'
I have a few players who use cheat sheets - they’re great for those who need them.
I wouldn’t make it too complicated - they don’t need the basics of combat, just a few reminders. For example, a Ranger might just list: “Combat, Round 1 - Bonus action Hunter’s Mark, hit them with sword. Other rounds - use bonus action for X, move hunters mark when creature dies. [Quick list of situational abilities and spells that come up often].”
A quick set of notes or flowchart can really help keep someone organised - ideally you want to limit things to a very short list of bullet points that they can quickly reference and find guidance in.
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I have a new player at my game, and she is using Dnd Beyond for the first time. To not overwhelm her, I want to be able to hide class features that bog up space on the sheet.
For example, her monk under the features tab at the top says.."Monk features: Hit points. Proficiencies. PHB Pg.77 - then a brief explanation". And maybe even the unarmored defence, since it already calculated her AC .
I just want to hide bits, to allow her to focus on important features that she needs to know in the moment. Like Martial Arts. "Hey remember you can make an unarmed strike as a bonus action". Blocks of text about passive abilities or health, which is already show on the sheet, just seems to bog down the character sheet and making it too wordy.
Any help or advice on this issue would be greatly appreciated. TLDR, how do I simplify the DnD beyond character sheet for new players.
-Paulo
You can't hide core class features, there's no way to do it. I'd suggest creating a one-page cheat sheet for the player, which also includes things like the basics of combat/making a check/etc, and a bit of 'where to find X on DDB.'
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Darn-it. Okay, Doing more research yea it doesn't seem like its possible.
A cheat sheet sounds like a great idea. I could give her a physical copy of simple reminders. Perhaps, I can write it in her notes.
Anyway, thank you!
Instead of just throwing the completed sheet in front of her, why not sit with her and go through the step-by-step character creator to demonstrate how you created it? Then when you finally get to the sheet at the end, it will make a lot more sense.
Also - you didn't say what level the character is, but if it's not first level - I'd start with a level 1 monk, get her familiar with that sheet, and only then bump it past that.
I have a few players who use cheat sheets - they’re great for those who need them.
I wouldn’t make it too complicated - they don’t need the basics of combat, just a few reminders. For example, a Ranger might just list: “Combat, Round 1 - Bonus action Hunter’s Mark, hit them with sword. Other rounds - use bonus action for X, move hunters mark when creature dies. [Quick list of situational abilities and spells that come up often].”
A quick set of notes or flowchart can really help keep someone organised - ideally you want to limit things to a very short list of bullet points that they can quickly reference and find guidance in.