I'm interested in running a 5e campaign in the Ethereal Plane specifically. (Possibly Astral Plane) I have the old Planescape "Guide to the Ethereal Plane," but I'd really like to see how someone else's Ethereal Campaign played out before I attempt one on my own. Any suggestions? Stream/video of an Ethereal Plane Campaign would be great.
In the meantime, I'd recommend on DMs Guild, I can't remember the author, but he's put out Codex of the Infinite Planes, which frankly I feel does the planes a better treatment than we're likely to get from forthcoming Planescape if Spelljammer is any indicator. Codex of Infinite Planes is a pretty weighty book, but he also has smaller bundles dealing with specific planes, sort of extracts from the big book. When I'm trying to bridge Planescape and prior edition's planar lore to 5e, Codex of Infinite Planes is my go to book.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I'm interested in running a 5e campaign in the Ethereal Plane specifically. (Possibly Astral Plane) I have the old Planescape "Guide to the Ethereal Plane," but I'd really like to see how someone else's Ethereal Campaign played out before I attempt one on my own. Any suggestions? Stream/video of an Ethereal Plane Campaign would be great.
I hadn't heard what's next (but WoodsGirl0402 mentioned Planescape which if that's true - that's right up there with what you will need). In the meantime, however, you could have the adventure center around finding and fixing a Spelljammer (which is what I recently did) - and have them explore some areas of the Astral Plane. The Spelljammer stuff can help with some of that. If there is a Planescape box set coming out - you could fluff the adventurers until then. MidnightPlat recommended DMs Guild, which is another great resource you could use if you didn't want to wait. Metric tons of material on there.
In the meantime, I'd recommend on DMs Guild, I can't remember the author, but he's put out Codex of the Infinite Planes, which frankly I feel does the planes a better treatment than we're likely to get from forthcoming Planescape if Spelljammer is any indicator. Codex of Infinite Planes is a pretty weighty book, but he also has smaller bundles dealing with specific planes, sort of extracts from the big book. When I'm trying to bridge Planescape and prior edition's planar lore to 5e, Codex of Infinite Planes is my go to book.
David Coulson (sadly not Phil). Although at $3 a pop and 19 volumes, that's nearly $60 for the collection. Ouch. I guess it depends on the size of each volume, but still.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
when WotC is charging 50 a pop for one book 60 dollars for 19 is a steal.
Again, depends on the size. If it's a single page, it really isn't worth it. If it's a small book, then it's awesome value. It's most likely to be somewhere in between though.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The Codex of Infinite Planes in entirety is 370 pages, with a lot of text and little white space (some folks may not like the relatively minimal art compared to a lot of D&D books), it's basically a planar encyclopedia. Every plane on the wheel plus some stuff that hasn't been officially re-introduced in 5e gets a chapter with an overview, some key locations and personalities and bunch of adventure hooks. There's also a fairly simple table system to build your own plane tool box. I run a planar hopping game and it's probably the book I consult most extensively (a lot of the lore is adapted or updated from Planescape, but in plain English not Planescape chant, and the Factions aren't emphasized), it's been instrumental in both planning the campaign's long arcs as well as "oh, they went here unexpectedly, let's see what we can do here on the fly".
You can get that for $20 in PDF on DMsGuild, looks like he's reworking the smaller 2.99 supplements to include character options, which aren't part of the version 1 Codexes that were compiled in the book I got, which was $55 for HC and PDF
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Jander Sunstar is the thinking person's Drizzt, fight me.
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I'm interested in running a 5e campaign in the Ethereal Plane specifically. (Possibly Astral Plane) I have the old Planescape "Guide to the Ethereal Plane," but I'd really like to see how someone else's Ethereal Campaign played out before I attempt one on my own. Any suggestions? Stream/video of an Ethereal Plane Campaign would be great.
The new Planescape boxed set coming out this fall will probably have some stuff about the Ethereal Plane if you want to wait that long.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
In the meantime, I'd recommend on DMs Guild, I can't remember the author, but he's put out Codex of the Infinite Planes, which frankly I feel does the planes a better treatment than we're likely to get from forthcoming Planescape if Spelljammer is any indicator. Codex of Infinite Planes is a pretty weighty book, but he also has smaller bundles dealing with specific planes, sort of extracts from the big book. When I'm trying to bridge Planescape and prior edition's planar lore to 5e, Codex of Infinite Planes is my go to book.
Jander Sunstar is the thinking person's Drizzt, fight me.
I hadn't heard what's next (but WoodsGirl0402 mentioned Planescape which if that's true - that's right up there with what you will need). In the meantime, however, you could have the adventure center around finding and fixing a Spelljammer (which is what I recently did) - and have them explore some areas of the Astral Plane. The Spelljammer stuff can help with some of that. If there is a Planescape box set coming out - you could fluff the adventurers until then. MidnightPlat recommended DMs Guild, which is another great resource you could use if you didn't want to wait. Metric tons of material on there.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
David Coulson (sadly not Phil). Although at $3 a pop and 19 volumes, that's nearly $60 for the collection. Ouch. I guess it depends on the size of each volume, but still.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
when WotC is charging 50 a pop for one book 60 dollars for 19 is a steal.
Again, depends on the size. If it's a single page, it really isn't worth it. If it's a small book, then it's awesome value. It's most likely to be somewhere in between though.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The Codex of Infinite Planes in entirety is 370 pages, with a lot of text and little white space (some folks may not like the relatively minimal art compared to a lot of D&D books), it's basically a planar encyclopedia. Every plane on the wheel plus some stuff that hasn't been officially re-introduced in 5e gets a chapter with an overview, some key locations and personalities and bunch of adventure hooks. There's also a fairly simple table system to build your own plane tool box. I run a planar hopping game and it's probably the book I consult most extensively (a lot of the lore is adapted or updated from Planescape, but in plain English not Planescape chant, and the Factions aren't emphasized), it's been instrumental in both planning the campaign's long arcs as well as "oh, they went here unexpectedly, let's see what we can do here on the fly".
You can get that for $20 in PDF on DMsGuild, looks like he's reworking the smaller 2.99 supplements to include character options, which aren't part of the version 1 Codexes that were compiled in the book I got, which was $55 for HC and PDF
Jander Sunstar is the thinking person's Drizzt, fight me.