I've got a shelved character made just for this. A CG female criminal or charlatan who uses feminine wiles and seduction to her advantage. She's very seductive, cheeky, and has a strong sense of humor and is big party moral booster. But she hides a dark secret. As a teenager, (or her races equivalent of one) she accidentally became pregnant and was kicked out of the house. She had a son, but didn't want to look after him... so she abandoned him.
Over the years, she came to regret her choice and has adopted a CG moral code to try and make amends. But by then, she was already a career thief and rogue. And her son did successfully track her down and number of times to try and reconnect. But she feared that if she let him into her life, he would be drawn into her life of being on the run and poverty. So she had to be cruel in order to be kind. She made him think she never loved him and only cared for herself.
As such, her son now hates her and no longer considers her family. This tears her apart and gives her a pang of despression. But at least he's happy with his adoptive family. And that makes it seem a bit worthwhile.
I’ve never actually played Descent Into Avernus, but that’s a really good backstory. Does the rest of the party know about her son?
The plan is to keep it secret until the part where me and the others need to reveal our darkest secrets. Unless of course the DM wants to drop hints. What dark secret have you created for DIA?
I haven’t created a PC yet for DIA. Is there a part in the adventure where you’re supposed to reveal your character’s darkest secrets or does it just happen organically as you’re playing?
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I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I haven’t created a PC yet for DIA. Is there a part in the adventure where you’re supposed to reveal your character’s darkest secrets or does it just happen organically as you’re playing?
Yes, you do need to reveal your character's darkest secret. It's a unique part of the campaign.
I've got a shelved character made just for this. A CG female criminal or charlatan who uses feminine wiles and seduction to her advantage. She's very seductive, cheeky, and has a strong sense of humor and is big party moral booster. But she hides a dark secret. As a teenager, (or her races equivalent of one) she accidentally became pregnant and was kicked out of the house. She had a son, but didn't want to look after him... so she abandoned him.
Over the years, she came to regret her choice and has adopted a CG moral code to try and make amends. But by then, she was already a career thief and rogue. And her son did successfully track her down and number of times to try and reconnect. But she feared that if she let him into her life, he would be drawn into her life of being on the run and poverty. So she had to be cruel in order to be kind. She made him think she never loved him and only cared for herself.
As such, her son now hates her and no longer considers her family. This tears her apart and gives her a pang of despression. But at least he's happy with his adoptive family. And that makes it seem a bit worthwhile.
What about you?
I’ve never actually played Descent Into Avernus, but that’s a really good backstory. Does the rest of the party know about her son?
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
The plan is to keep it secret until the part where me and the others need to reveal our darkest secrets. Unless of course the DM wants to drop hints. What dark secret have you created for DIA?
I haven’t created a PC yet for DIA. Is there a part in the adventure where you’re supposed to reveal your character’s darkest secrets or does it just happen organically as you’re playing?
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Yes, you do need to reveal your character's darkest secret. It's a unique part of the campaign.
I didn't really use that feature. It's a nice idea for a Baldur's Gate campaign, but that stuff stops being relevant once Act I is over.