Plenty of combo's that thematically make sense. Some capstone features aren't all that great, while some 17-20 features are killer to give up. Do a quick google search on multi-class builds and you can find a lot that look incredibly fun and plenty powerful.
Leaving aside the all too common 1 level hexdip there are solid triple class builds here is a ( well equipped) ranger6/rogue 7/ sorceror 7 https://www.dndbeyond.com/sheet-pdfs/wcwilson82355_102386050.pdf You could do pretty much the same with fighter or Wizard/warlock
Assassin Rogue 3, Gloomstalker Ranger 3 (or 5), Battle Master Fighter 5 (or 3), just make sure you get extra attack from one of them. (take the maneuver that lets you increase initiative to make sure you go first).
First round of combat- Use action surge for 6 attacks, all at advantage and all automatically critically hitting. That's a lot of damage! Bonus points if you take elven accuracy for a crazy high chance to critically hit.
From there, doesn't really matter what you do. More rogue, more fighter, more ranger are all good options. If you're at 5 fighter, 6 get's you an ASI. If you're 3 ranger, 4 get's you an ASI. same with Rogue. You could go fighter from there to 11 (total levels 17) for another attack. That'd make for 8 attacks in the first round which is nutty.
I would never actually play this character though. It's kinda game breaking and I'm generally more interested narrative choices for my characters as opposed to what makes the strongest character.
Another nutty one would be Fighter 2, Paladin 5, Sorc X. Smites for days. Hexblade Warlock 1, Paladin X, Fighter 2.
The truth is, any multiclass you can name, add fighter 2 to it and it's going to be great.
In my opinion, the only worthwhile multiclasses are the ones that turn a MAD build into a SAD build. The rest seem much worse than a singleclass to me (especially the ones that make you excessively MAD).
Mixing 3 classes seems to me nonsense from the optimization point of view. Which is not to say they can't be fun. If you're going to mix 3 subclasses, at least make sure you don't rely on more than two ability scores (and ideally one primary and one secondary).
This is a 4-way multiclass built around getting the most attacks in a single round (11 in round 1, and you can smite on 9 of them). It is a crazy amount of damage, but you basically get to do this once per LR, and after that you are a level 11 Fighter.
I think you'd be better off dropping cleric though. Unless I'm missing something, Hunter's mark would be better than your bonus action attack from war priest. 10d6 > 1d12+15. But if you're just going for the most attacks in the first round I think you've got it!
If you subtract a paladin level, ranger level, and the cleric level, you could take assassin rogue and all those attacks would auto crit and be made at advantage assuming you don't get screwed by your initiative roll. I didn't notice this until just now but assassinate doesn't require a finesse weapon.
Assassinate
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
I think we've sufficiently proven that taking more than two classes can be bonkers though.
Assassin Rogue 3, Gloomstalker Ranger 3 (or 5), Battle Master Fighter 5 (or 3), just make sure you get extra attack from one of them. (take the maneuver that lets you increase initiative to make sure you go first).
First round of combat- Use action surge for 6 attacks, all at advantage and all automatically critically hitting. That's a lot of damage! Bonus points if you take elven accuracy for a crazy high chance to critically hit.
From there, doesn't really matter what you do. More rogue, more fighter, more ranger are all good options. If you're at 5 fighter, 6 get's you an ASI. If you're 3 ranger, 4 get's you an ASI. same with Rogue. You could go fighter from there to 11 (total levels 17) for another attack. That'd make for 8 attacks in the first round which is nutty.
I would never actually play this character though. It's kinda game breaking…
This
In our campaign it got ruled that the first hit was with surprise but that the creature that got hit wasn’t surprised by any following hits after that.
The Wolf was a dwarf with a heavy crossbow and also had crossbow expert, invisible in the dark against any creature that uses dark vision. Archery fighting style (put it all on dex for +12 to hit) Dread Ambusher, Sneak Attack, Assassinate all stackable with Battlemaster Ambush, Precision attack etc. Insane damage, oh and let’s repeat it with an action surge…
If The Wolf knows where his enemies are they are d.e.a.d.
Multiclass that isn't less powerful than one class/2 classes.
Plenty of combo's that thematically make sense. Some capstone features aren't all that great, while some 17-20 features are killer to give up. Do a quick google search on multi-class builds and you can find a lot that look incredibly fun and plenty powerful.
I think you'll find two classes + a one level dip into Hexblade Warlock among many of the theorycrafters out there.
Jander Sunstar is the thinking person's Drizzt, fight me.
Leaving aside the all too common 1 level hexdip there are solid triple class builds here is a ( well equipped) ranger6/rogue 7/ sorceror 7
https://www.dndbeyond.com/sheet-pdfs/wcwilson82355_102386050.pdf
You could do pretty much the same with fighter or Wizard/warlock
Wisea$$ DM and Player since 1979.
Assassin Rogue 3, Gloomstalker Ranger 3 (or 5), Battle Master Fighter 5 (or 3), just make sure you get extra attack from one of them. (take the maneuver that lets you increase initiative to make sure you go first).
First round of combat- Use action surge for 6 attacks, all at advantage and all automatically critically hitting. That's a lot of damage! Bonus points if you take elven accuracy for a crazy high chance to critically hit.
From there, doesn't really matter what you do. More rogue, more fighter, more ranger are all good options. If you're at 5 fighter, 6 get's you an ASI. If you're 3 ranger, 4 get's you an ASI. same with Rogue. You could go fighter from there to 11 (total levels 17) for another attack. That'd make for 8 attacks in the first round which is nutty.
I would never actually play this character though. It's kinda game breaking and I'm generally more interested narrative choices for my characters as opposed to what makes the strongest character.
Another nutty one would be Fighter 2, Paladin 5, Sorc X. Smites for days. Hexblade Warlock 1, Paladin X, Fighter 2.
The truth is, any multiclass you can name, add fighter 2 to it and it's going to be great.
In my opinion, the only worthwhile multiclasses are the ones that turn a MAD build into a SAD build. The rest seem much worse than a singleclass to me (especially the ones that make you excessively MAD).
Mixing 3 classes seems to me nonsense from the optimization point of view. Which is not to say they can't be fun. If you're going to mix 3 subclasses, at least make sure you don't rely on more than two ability scores (and ideally one primary and one secondary).
Hexblade, sorc, Rogue is a common combo.
I think you'd be better off dropping cleric though. Unless I'm missing something, Hunter's mark would be better than your bonus action attack from war priest. 10d6 > 1d12+15. But if you're just going for the most attacks in the first round I think you've got it!
If you subtract a paladin level, ranger level, and the cleric level, you could take assassin rogue and all those attacks would auto crit and be made at advantage assuming you don't get screwed by your initiative roll. I didn't notice this until just now but assassinate doesn't require a finesse weapon.
I think we've sufficiently proven that taking more than two classes can be bonkers though.
This
In our campaign it got ruled that the first hit was with surprise but that the creature that got hit wasn’t surprised by any following hits after that.
The Wolf was a dwarf with a heavy crossbow and also had crossbow expert, invisible in the dark against any creature that uses dark vision. Archery fighting style (put it all on dex for +12 to hit) Dread Ambusher, Sneak Attack, Assassinate all stackable with Battlemaster Ambush, Precision attack etc. Insane damage, oh and let’s repeat it with an action surge…
If The Wolf knows where his enemies are they are d.e.a.d.
If you can reliably play with a Mizzium Apparatus,
* Bard (any) or Knowledge Cleric +
* Stars Druid +
* Warlock/Wizard/Sorcerer
qualifies.