I have recently been thinking about the seven deadly sins and thought it could be fun to have a campaign around that concept. I was thinking it could be fun to have each of the players be a sin and possible get some extra abilities or refactor some to fit the sin. Similar to the seven deadly sins anime. Some themes could be like the sin of sloth having spells like unseen servant or command so they do not have to take action. I also think having the seven heavenly virtues, or maybe other similar concepts as enemies could be fun too. I was just wondering what would be some good ideas for story and overall how to do this. Any ideas would be very helpful
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I have recently been thinking about the seven deadly sins and thought it could be fun to have a campaign around that concept. I was thinking it could be fun to have each of the players be a sin and possible get some extra abilities or refactor some to fit the sin. Similar to the seven deadly sins anime. Some themes could be like the sin of sloth having spells like unseen servant or command so they do not have to take action. I also think having the seven heavenly virtues, or maybe other similar concepts as enemies could be fun too. I was just wondering what would be some good ideas for story and overall how to do this. Any ideas would be very helpful