I am writing a monster hunter campaign where the players are in a competition to kill the most monsters and killing monsters gives you a score. How would I keep track of other teams scores while also keeping track of their levels so they scale with the players team.
Really, it would probably be simplest to just have the other teams' scores be arbitrary numbers that go up as the PCs reach certain checkpoints. If the players want to fart around and not get things done, you can give the NPC teams big scores, or you can keep a team that's always right behind/ahead of them (let the PCs have a chance to get a big victory near the end to push themselves into first in the latter instance). Or have a team's score get reset to 0 on account of they all got eaten.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Work out roughly what score you'd expect the party to get each round. Then work out what scores you want the NPC teams to have to provide an interesting competition. Usually, all but one have a lower score in a diamond shape - the rival team is has the highest, then most in the middle then tapers again. So, for example:
You expect the PCs to get 50 points. The spread might look as follows:
48
45, 45, 44
41, 40
35
Hopefully the formatting works, but even if it doesn't, you can see the idea. When you're running the session, you can adjust the scores relative to the actual score (of they fly ahead, you can increase the NPC scores, if you've overestimated the scores, you can reduce the NPC scores). If they're messing about then you can push the NPCs ahead. Just make sure there's one NPC team that is neck and neck with them, occasionally overtaking them, to provide a narrative of a rivalry.
Hopefully that helps.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Honestly, this sounds like XP progression. Calculate or roll randomly for what monsters the other teams would have killed, and calculate the XP from that.
I am writing a monster hunter campaign where the players are in a competition to kill the most monsters and killing monsters gives you a score. How would I keep track of other teams scores while also keeping track of their levels so they scale with the players team.
Really, it would probably be simplest to just have the other teams' scores be arbitrary numbers that go up as the PCs reach certain checkpoints. If the players want to fart around and not get things done, you can give the NPC teams big scores, or you can keep a team that's always right behind/ahead of them (let the PCs have a chance to get a big victory near the end to push themselves into first in the latter instance). Or have a team's score get reset to 0 on account of they all got eaten.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Work out roughly what score you'd expect the party to get each round. Then work out what scores you want the NPC teams to have to provide an interesting competition. Usually, all but one have a lower score in a diamond shape - the rival team is has the highest, then most in the middle then tapers again. So, for example:
You expect the PCs to get 50 points. The spread might look as follows:
48
45, 45, 44
41, 40
35
Hopefully the formatting works, but even if it doesn't, you can see the idea. When you're running the session, you can adjust the scores relative to the actual score (of they fly ahead, you can increase the NPC scores, if you've overestimated the scores, you can reduce the NPC scores). If they're messing about then you can push the NPCs ahead. Just make sure there's one NPC team that is neck and neck with them, occasionally overtaking them, to provide a narrative of a rivalry.
Hopefully that helps.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Honestly, this sounds like XP progression. Calculate or roll randomly for what monsters the other teams would have killed, and calculate the XP from that.
Birgit | Shifter | Sorcerer | Dragonlords
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