So my people and I were having a thought that turned into a great discussion. If a construct has an int score (3 or more) and a cha score, would it develop a personality over time? Like maybe not deviate from their assignment but still a personality. Like an iron golem that likes violin music or painting. I'd love to hear more opinions
This sounds like amazing RP to me! I did something kind of similar where I had a zombie in a dungeon that had been granted sentience by their creator. He was bored from being in the dungeon alone but also sharp witted. The party could have easily just wiped the floor with him (they were Tier 2, and he had zombie stats). Instead they engaged with him and learned some useful things though he was treacherous and tricked them as well.
Some games I have played in had various animals that had been "awakened" (see druid spell) - definitely some fun moments.
I'd say go for it! And if the INT feels too low to have a fun time then change the INT!!
Sounds like a lot of fun. I wouldn’t even worry about the int score, just go off cha. There’s plenty of not bright people who are interesting to hang around with.
I wholeheartedly endorse this. It makes for great worldbuilding, now that I think of it:
1. Low-personality. Constructs which have developed a very basic set of quirks which have formed over a long time. These can give a feeling of age to a place with automatons in it. Things like a room which has a fallen roof, where all the fallen blocks are arranged in size order - turns out, by a defense or cleaning automata. Or an automata which will always move to put out fires or lights. One which has cultivated a garden of flowers in a room where the roof fell in. One which collects fish for a pond. That sort of thing. Basically, what they have developed whilst idle, and which they will snap out of if called on to be active (EG a golem which has a flower garden will still defend a door even if the garden is attacked, because it has the job to do again).
2. High Personality. A rarer encounter with a construct with a full and rich personality, who can communicate. These ones will be off-program and taking their own actions. Or, they are misinterpreting the directive, EG a golem who's tasked with defending a tower instead rigs it with increasingly elaborate boobie traps, including buckets of paint on ropes and shattered festive baubles.
And, you could always have one turn into some kind of rogue AI and go full skynet. Would make for a cool BBEG, fighting for construct liberation and supremacy.
Generally speaking, I think they should always have a personality, lol. If you step outside the original "golem" story used as the basis for it int he game and reach intot he fictional and other mythical histories and worlds and tales, it is mor likelyt he construct will have a personality. Perhaps the most immediate example possibly known to many I can think of is The Iron Giant.
But also, Constructs is a class of beings -- constructed ones. That means you can also include talking door knockers, dungeons entrances (like the sand tiger from Aladdin when he finds the cave) and what I find fascinating is that a lot of folks don't realize that Eberron gives us a way to create Golems as PCs if we wanted to do that.
A couple weeks ago, here in a different thread, a group of us proposed a dungeon and among the things are three Constructs (Hickory, Dickory, and Dock), one of whom is dismembered but still active, that guard a door to a hanging garden. They absolutely have personalities.
With things like this, it is never a question of "can it be done", but rather a question of "how can I do it?".
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
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There’s no hard rules for this kind of thing, and people would just ignore them and tell you to do it anyways if there were. If you want to do emergent AI, go for it. Though personally I feel like people are too quick to discard the option of exploring the kind of true axiomatic absolutism you can only get in fiction in favor of giving everything a human range awareness. That’s just one weirdo’s ramblings, though. You do what sounds fun to you.
To AEDorsay. Would you be able link that thread or tell us the name of it, for further research.
These seem like fantastic ideas.
click on "ain't talking about it" in my sig. it is the Anything but the OGL 2.0 thread in Adohand's.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
So my people and I were having a thought that turned into a great discussion. If a construct has an int score (3 or more) and a cha score, would it develop a personality over time? Like maybe not deviate from their assignment but still a personality. Like an iron golem that likes violin music or painting. I'd love to hear more opinions
This sounds like amazing RP to me! I did something kind of similar where I had a zombie in a dungeon that had been granted sentience by their creator. He was bored from being in the dungeon alone but also sharp witted. The party could have easily just wiped the floor with him (they were Tier 2, and he had zombie stats). Instead they engaged with him and learned some useful things though he was treacherous and tricked them as well.
Some games I have played in had various animals that had been "awakened" (see druid spell) - definitely some fun moments.
I'd say go for it! And if the INT feels too low to have a fun time then change the INT!!
Sounds like a lot of fun. I wouldn’t even worry about the int score, just go off cha. There’s plenty of not bright people who are interesting to hang around with.
I wholeheartedly endorse this. It makes for great worldbuilding, now that I think of it:
1. Low-personality. Constructs which have developed a very basic set of quirks which have formed over a long time. These can give a feeling of age to a place with automatons in it. Things like a room which has a fallen roof, where all the fallen blocks are arranged in size order - turns out, by a defense or cleaning automata. Or an automata which will always move to put out fires or lights. One which has cultivated a garden of flowers in a room where the roof fell in. One which collects fish for a pond. That sort of thing. Basically, what they have developed whilst idle, and which they will snap out of if called on to be active (EG a golem which has a flower garden will still defend a door even if the garden is attacked, because it has the job to do again).
2. High Personality. A rarer encounter with a construct with a full and rich personality, who can communicate. These ones will be off-program and taking their own actions. Or, they are misinterpreting the directive, EG a golem who's tasked with defending a tower instead rigs it with increasingly elaborate boobie traps, including buckets of paint on ropes and shattered festive baubles.
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And, you could always have one turn into some kind of rogue AI and go full skynet. Would make for a cool BBEG, fighting for construct liberation and supremacy.
um, wow.
My answer is an unequivocal yes.
Generally speaking, I think they should always have a personality, lol. If you step outside the original "golem" story used as the basis for it int he game and reach intot he fictional and other mythical histories and worlds and tales, it is mor likelyt he construct will have a personality. Perhaps the most immediate example possibly known to many I can think of is The Iron Giant.
But also, Constructs is a class of beings -- constructed ones. That means you can also include talking door knockers, dungeons entrances (like the sand tiger from Aladdin when he finds the cave) and what I find fascinating is that a lot of folks don't realize that Eberron gives us a way to create Golems as PCs if we wanted to do that.
A couple weeks ago, here in a different thread, a group of us proposed a dungeon and among the things are three Constructs (Hickory, Dickory, and Dock), one of whom is dismembered but still active, that guard a door to a hanging garden. They absolutely have personalities.
With things like this, it is never a question of "can it be done", but rather a question of "how can I do it?".
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
There’s no hard rules for this kind of thing, and people would just ignore them and tell you to do it anyways if there were. If you want to do emergent AI, go for it. Though personally I feel like people are too quick to discard the option of exploring the kind of true axiomatic absolutism you can only get in fiction in favor of giving everything a human range awareness. That’s just one weirdo’s ramblings, though. You do what sounds fun to you.
To AEDorsay. Would you be able link that thread or tell us the name of it, for further research.
These seem like fantastic ideas.
click on "ain't talking about it" in my sig. it is the Anything but the OGL 2.0 thread in Adohand's.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Awesome, love the input