After seeing a post on gmbinder about aasmair dnd teflings being bloodlines I wondered could you make yourself or another a aasmair or tefling artificially by infusing enough telfling/aasmair blood into someone
It’s entirely up to the dm, but in my opinion I feel like it’d have to be more than a blood transfusion. I think archdevils would be able to turn humanoids into tieflings, and though aasimar are similar lore wise, I feel like it’d be impossible to turn into an aasimar through that. Maybe a celestial would bless a bloodline for heroic actions or as a reward for a celestial warlock in the family.
I think it means bloodline in the sense of your dna. A blood transfusion doesn’t typically do anything dramatic to the recipient. That said, we’re talking about the blood of an extra planar creature; it could do some strange stuff. So, as the above poster said, ask your DM. If it were me, I’d probably allow it as a backstory element. I might even allow it as a mid-campaign switch, if the story worked.
Well, if we want to go oldschool and dig up the AD&D Planescape sourcebooks (2nd edition) and a little of the 3.5 ruleset and fluff... Tieflings could be created through exposure to particularly awful elements the Lower Planes. Mind you, this was also from a time where your standard tiefling was at most one-quarter fiend as anything more fell into the blanket of Alu Fiends, Cambions and Half-Fiends.
5th Edition has wiggled its' toes in the pool of Planar Corruptions with optional rulings in Decent into Avernus, wherein the longer you were in Avernus, the more likely it was that you'd shifted towards a lawful evil point of view. Taking a similar approach, depending on your table-culture and DM, a similar approach could be taken towards developing fiendish or even celestial characteristics.
Of course, both Tieflings and Aasimar have changed drastically across editions - Twenty-something years and four and a half editions will do that! - so what it really comes down to is 'What do you want to do?' Is there a particular element of their (Sub-)races that you want to replicate? Is there a story element that you want to explore? Once you determine that, justifying or explaining what you would like to your DM or table will be much easier.
As a side-note, the initial post that you were referencing - Was it D&D specifically? Pathfinder (Or at least its second edition, to my vague understanding) treats Tieflings and Aasimar as heritages that can be applied to any character race in much the same way that you'd pick a subtype of elf - High, Wood, Drow, etc.
After seeing a post on gmbinder about aasmair dnd teflings being bloodlines I wondered could you make yourself or another a aasmair or tefling artificially by infusing enough telfling/aasmair blood into someone
It’s entirely up to the dm, but in my opinion I feel like it’d have to be more than a blood transfusion. I think archdevils would be able to turn humanoids into tieflings, and though aasimar are similar lore wise, I feel like it’d be impossible to turn into an aasimar through that. Maybe a celestial would bless a bloodline for heroic actions or as a reward for a celestial warlock in the family.
I think it means bloodline in the sense of your dna. A blood transfusion doesn’t typically do anything dramatic to the recipient.
That said, we’re talking about the blood of an extra planar creature; it could do some strange stuff. So, as the above poster said, ask your DM.
If it were me, I’d probably allow it as a backstory element. I might even allow it as a mid-campaign switch, if the story worked.
Well, if we want to go oldschool and dig up the AD&D Planescape sourcebooks (2nd edition) and a little of the 3.5 ruleset and fluff...
Tieflings could be created through exposure to particularly awful elements the Lower Planes. Mind you, this was also from a time where your standard tiefling was at most one-quarter fiend as anything more fell into the blanket of Alu Fiends, Cambions and Half-Fiends.
5th Edition has wiggled its' toes in the pool of Planar Corruptions with optional rulings in Decent into Avernus, wherein the longer you were in Avernus, the more likely it was that you'd shifted towards a lawful evil point of view. Taking a similar approach, depending on your table-culture and DM, a similar approach could be taken towards developing fiendish or even celestial characteristics.
Of course, both Tieflings and Aasimar have changed drastically across editions - Twenty-something years and four and a half editions will do that! - so what it really comes down to is 'What do you want to do?'
Is there a particular element of their (Sub-)races that you want to replicate? Is there a story element that you want to explore?
Once you determine that, justifying or explaining what you would like to your DM or table will be much easier.
As a side-note, the initial post that you were referencing - Was it D&D specifically? Pathfinder (Or at least its second edition, to my vague understanding) treats Tieflings and Aasimar as heritages that can be applied to any character race in much the same way that you'd pick a subtype of elf - High, Wood, Drow, etc.
All of the comments help thanks